Call of Duty WWII

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It's really the game in motion that makes it look so dated to me. The animations and general feel of the game looks incredibly familiar to me and the last Call of Duty game I played was Black Ops 2. Even sports series with yearly titles like Madden or Fifa look like they play different after 10 years of titles or so. This looks exactly how I remember CoD WaW playing, which I guess could be a good thing if you really like CoD, I'm just kind of baffled by it. I can't think of another series with such little creative change over the years, maybe Total War.
 
There is nothing remotely historically accurate about the single player experience. I base this on having watched the first five minutes of the campaign. That was enough.
 
What bugs me the most about this game is how fast the movement is. It's like my eyes can't keep up with everything when the player is sprinting around, it feels weird and out of control.

The actual singleplayer campaign looks great so far, though. Only about half an hour into watching a guy play it, but the characters have more personality in the previous games, and it's great that they brought back the health system. Then we have the historical inaccuracies and weirdly quiet atmospheres. When they were storming the beach in the first mission, it really felt like it was missing sounds. Not enough gunshots, screams, troops, and explosions. Y'know, all that good stuff. Also the beach was too small.
 
Reus 说:
how fast the movement is. It's like my eyes can't keep up with everything when the player is sprinting around

yu WoT maite ! ! have you never played an fps from the years 1993 to 1999? This is slow as balls.
 
Age of Empires II: The Densetsu 说:
yu WoT maite ! ! have you never played an fps from the years 1993 to 1999? This is slow as balls.
Am I just completely out of the loop here? It felt way too fast-paced compared to games like Counter-Strike and Battlefield.
 
I think what's getting you is the fairly low FOV and very jittery head bobbing+screen shake+slight camera movement that accompanies literally every animation. The gameplay isn't that fast, but all of those things definitely increase stimulation.
 
Age of Empires II: The Densetsu 说:
I think what's getting you is the fairly low FOV and very jittery head bobbing+screen shake+slight camera movement that accompanies literally every animation. The gameplay isn't that fast, but all of those things definitely increase stimulation.
Yeah, I think you're right. I did notice that the FOV seemed low, and the head bobbing and screen shaking looked rather extreme when sprinting. That is probably why I feel it's too fast-paced.
 
Some of the scenery might look nice, but it sure as hell moves like a game from 2008.

Just look at these:

WE MUST ADD SHAKING TO SHOW HOW DRAMATIC THIS SCENE IS
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I change stances like a robot and my gun never changes position because I am a robot.
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Oh, I just triggered the scripted event INSTANT WHIPLASH GO
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The worst offender of all.

Look at this idle Garand animation. For a start the gun pops into view instantly with no transitional animation at all. Combine that with what seems to be a retarded robot trying to work out how to hold something straight. Are you ****ing kidding me?
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CoD has always been like this to an extent, I'm used to it. It just looks ****.
 
Why does basically every shooter game ever have these magical arms attached to the camera when in first person mode rather than having a single animation for first person and third person, perhaps with the camera adjusting position to align with the gun if necessary? It works in mount and blade for the most part.
 
Because it's easier.

Wolfenstein II actually solves many of those problems by emulating proper head movement. If you turn, the entire camera moves as it should instead of pivoting on one point. A real life comparison being moving your entire head as opposed to moving just your eyes. (Red Orchestra 2 does this too fam)

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They also added visible first-person body and the gun moves dynamically around objects as if it was being blocked by them (plus decent gun animation that moves well with the body). In very much the same way as Warband, it feels like you are controlling a 3D character in a tangible 3D space instead of just a floating camera.

Hopefully the concept of "real first-person" games continues to grow. There aren't two separate models for 1st or 3rd person, it's all just one seamless model that interacts seamlessly with the world.

 
I swear I played that game for several hours over a cold weekend and when I had to go out on monday every peripheral movement was met with auditory hallucinations of "unknown man, far, to our, left. unknown man. to our, left, close. 12 o clock, man, 200 metres, in that, shop.
 
Robert Zussman was born in 1923 and raised throughout his childhood in Chicago. He descended from a German-Jewish family.
What a convenient opportunity to create some inner conflict. ( ͡° ͜ʖ ͡°)

Beny 说:
memories.
Enemy boat spotted.
Enemy boat spotted.
 
Why do one in three germans with an smg use a ppsh? Even on normandy in the campaign? I mean I know the Germans repurposed enemy equipment but I didn't think it applied this strongly to Russian equipment on the Western Front  :iamamoron:. Thoughts?
 
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