Mushbeast
Knight at Arms

If anything it's TW's attempts at realism so far that are drawing the game back. The attempts to 'show the brutality of ranged combat' or whatever they said back then, have led to a frustrating and boring meta.
For instance the insane speed of arrows (that might even be faster than realistic at this point). I would personally prefer if the projectiles were slower, not to a point where it looks stupid, but to a point where you actually have to accommodate for distance and drop in your shots. At release arrows were slower than they are now, and I'd probably go even slower than they were.
Did you guys even read the OP or did you just see the word 'realistic' and parrot the same thing people have said in other threads? Nothing about what he has said would be detrimental to gameplay.
For instance the insane speed of arrows (that might even be faster than realistic at this point). I would personally prefer if the projectiles were slower, not to a point where it looks stupid, but to a point where you actually have to accommodate for distance and drop in your shots. At release arrows were slower than they are now, and I'd probably go even slower than they were.
Did you guys even read the OP or did you just see the word 'realistic' and parrot the same thing people have said in other threads? Nothing about what he has said would be detrimental to gameplay.




