CAD modelling?

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G36E

Baron
Since I'm absolutely hopeless at learning the use of Blender and Wings3d, is it possible to use a CAD program like SolidWorks/CATIA/AutoCAD to design a model before importing it?
 
depends what you wanna model. Generally it's not a good idea as the CAD-outputted stuff would be quite high poly. Might be ok for buildings if you stick to simple structures.
 
A modular Oakeshott sword assembly system.
Ideally it would be X-XXII blades and tangs, A-Z pommels, straight/waisted/waisted half-wire grips and Style 1-12 crossguards.
What would you recommend as poly saving measures?
 
the problem is, in a lot of CAD programs you dont really have the option to control poly flow directly. It depends. Which program exactly were you considering using?

I doubt CAD programs would let you UVmap, either.
Really, just learn 3ds max, its by autodesk and having used autoCAD myself in my occupation, you'll be able to understand it. Just a lot less commandline operations :grin:
 
But the problem is that not everyone can just get. By that I mean that they may not be students anymore, and it's quite expensive too, thus, it's not even worth prolly learning if your not serious about 3D modeling. I highly suggest  Blender to startout with as what comes for free programs.
 
I'm using SolidWorks and have the option of CATIA at my university computers. I was planning to make the mesh in CAD and export them as .obj files before importing to OpenBRF.

How large is 3DSMax?

mr.master 说:
I highly suggest  Blender to startout with as what comes for free programs.
AK47 说:
Since I'm absolutely hopeless at learning the use of Blender
 
15gb? I just checked my 3ds max 2012 folder and it was only around 1,27gb size. Of course, there are some other folders but I highly doubt that it's that big. Not for me atleast.
 
I tried both 3ds max and blender, and for some reason I can't figure out how to do anything in 3ds max :razz:

Maybe because I had some help with blender from a friend. Anyway, I highly recommend watching some tutorial video's for any of the programs if you want to start using them.
 
My related $0.02: a few years ago when I tinkered with modelling, I couldn't get into Wings3D, Blender, or gmax (from what I heard it is functionally similar to 3DSmax, correct me if I'm wrong, and autodesk wasn't giving away 3DSmax to folks with .edus at the time) so I spent $25(?) on milkshape3D after using the free trial for a time. If found it a heck of a lot easier to operate than Wings or Blender...but Blender, at the least, has changed significantly since then. Might be something to try, at least.
 
Caba`drin 说:
My related $0.02: a few years ago when I tinkered with modelling, I couldn't get into Wings3D, Blender, or gmax (from what I heard it is functionally similar to 3DSmax, correct me if I'm wrong, and autodesk wasn't giving away 3DSmax to folks with .edus at the time) so I spent $25(?) on milkshape3D after using the free trial for a time. If found it a heck of a lot easier to operate than Wings or Blender...but Blender, at the least, has changed significantly since then. Might be something to try, at least.
Indeed. Blender is much easier now. Can't say anything about Milkshape 3D as I haven't try, but I'm sure it's atleast worth a try. I also suggest trying Wings 3D. Try all of those and see which fits you the best.
 
If you are used to CAD program's you may get used to sketchup (which has a CAD "mode") though it's more if you are a scene modeler than weapon modelling (though it is possIble)
 
Caba`drin 说:
My related $0.02: a few years ago when I tinkered with modelling, I couldn't get into Wings3D, Blender, or gmax (from what I heard it is functionally similar to 3DSmax, correct me if I'm wrong, and autodesk wasn't giving away 3DSmax to folks with .edus at the time) so I spent $25(?) on milkshape3D after using the free trial for a time. If found it a heck of a lot easier to operate than Wings or Blender...but Blender, at the least, has changed significantly since then. Might be something to try, at least.

MS3d's interface is a lightweight clone of 3dsmax's. Training on ms3d then moving to max is fairly seamless, but its best not to get too entrenched because ms3d is in fact quite lacking in some very important tools. I started on ms3d as well.
 
I use Rhino3D as my primary inorganic modeler.  It has some fairly powerful tools for working with polygon meshes, and excellent NURBS tools.  I love it for anything mechanical.

That said, you can't do organics very well in CAD/CAM tools, because they aren't oriented towards it.  If you don't have an unlimited budget and aren't pirating anything, Wings3D is very powerful and easy to use, once you get the basic concepts.  I use it to box-model practically anything organic at this point, because I've found it to be fast and extremely clean, and I can always take stuff outside to do specialist things.

Go look at the Wings3D tutorial we have here for making a sword; IIRC it walks you through the basics of putting together a sword's parts.
 
xenoargh 说:
That said, you can't do organics very well in CAD/CAM tools, because they aren't oriented towards it.  If you don't have an unlimited budget and aren't pirating anything, Wings3D is very powerful and easy to use, once you get the basic concepts.  I use it to box-model practically anything organic at this point, because I've found it to be fast and extremely clean, and I can always take stuff outside to do specialist things.

Go look at the Wings3D tutorial we have here for making a sword; IIRC it walks you through the basics of putting together a sword's parts.

Not so about the pirating thing. I got 3ds MAX for free because I'm a student. Granted, it's only 3 years, but I enjoy it. My favorite inorganic modeler is Wings, and for organics, I don't really have a favorite. I'm planning to try Milkshape, hopefully it's good. :smile:
 
Yeah, if you're a student, pick up anything you can get for cheap/free.  Most of the major applications are available through your university's bookstore, if you ask around, in most countries.
 
Well, the catch is that I'm homeschooled (and in highschool). You'd be surprised how many bookstores and sites will give you major discounts on things for students if you have an ID. :smile:
 
What Specialist says is true. That's how I recived my copies of Max 2012/2009; & Maya 2009.

Other than that I'd use Wings 3D which is great for weapons.
 
Wings is good in general, but it lacks features that could make things much easier which example, 3ds max has. But I still use Wings 3D but I'm going for 3ds Max.
 
Been a 3ds Max guy since four or five years ago, I recently installed Blender for checking out some plug-ins after some inopportune crashes of my Autodesk friend. Beginnings are hard, but once you get used to the let's call it "special" interface... It's great.

Apart from the "hey, look at me, i'm 4 free bro" claim, its work-flow is very intuitive, and a sort of one-way app. It has everything CG:

Decimation, sculpting, re-topology (Topogun anyone?), projected texturing (Bodypaint3d anyone?), semi automatic LSCM unwrapping.
Rigging, multi-level subdivision (Mudbox anyone?), occlusion, normals and albedo backing (xNormal anybody?), DDS support, and vertex painting (Meshlab anyone?). Very accessible.


They even have a camera tracker and video editor. When they add stuff like unlimited clay, better ZSphere-like thingies, and maybe better animation work-flow I'll completely switch over that. Right now I'm almost sold.


EDIT: Almost forgot the well maintained suite of third party plug-ins, made in Python, with which you can access almost every file format.
 
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