After the main branch was updated from 1.7.1 to 1.7.2, my implementations of
I've also noticed my implementations of
TaleWorlds.Engine.MBDebug
no longer work, specifically calls to RenderDebug
objects (spheres, lines, 3d text, etc). My code compiles okay, and I can hit breakpoints but no shapes or 3D text actually render. This bug occurs both in the scene editor and in-game (called in my own ScriptComponentBehavior
, under OnEditorTick
and in-game OnTick
).I've also noticed my implementations of
TaleWorlds.Engine.MBDebug.ShowError
and TaleWorlds.Engine.MBDebug.ShowWarning
are not working correctly. I can only get one instance of either error or warning (whichever is executed first) per game session. After the first instance, I can still hit breakpoints for ShowError
or ShowWarning
, but nothing prints to the editor console.