Hey everybody; I've played a lot of unmodded Bannerlord and about 2 weeks ago decided it was time to mod. I'm not saying I tried every mod out there, but I did try a whole lot of them and I figured since it took some work to get everything stable, I would share my conclusions. I'm going to assume you've done a little bit of modding and know how to drag and enable them.
Preface: Lots of mods require one or more of the following helper mods. Install all of these, in this order, above all the Native modules:
? Harmony
? BetterExceptionWindow
? ButterLib
? UIManagerEx
? ModConfigurationMenu
Part 1 of 5 --- ? ? ? Buttercream ? ? ? --- ALL this stuff should be in Native, and if it's not alphabetical, it is a load order suggestion
? Realistic Battle AI
? RTSCamera + Command
? AI Values Life
? Bear My Banner (MCM)
? Real Horses, & Greater Improved Camels
? Better Time (adds the 4x button)
? Consider My Kingdom -- this might be redundant with Allegiance Overhaul mod below, but is stable
? Defend Yourself
? Dynaculture (MCM)
? Feel the Hit
? FixedFormationSpawns -- niche issue, but doesn't break anything
? Foozle's Map Pack
? Governors Handle Issues - makes appointing a governor do something!
? Helmet Hair Cover Tweaks
? Houses of Calradia (Custom Spawns) --- lets other clans live & grow
? I don't care ---- would be nice if it did onscreen Banner notices too
? Leave on Click
? Loot Everyone (MCM)
? No Relation
? Party AI Overhaul Commands Continued
? PhotoMod
? Responsive Soldiers - (except for Chargeshouting lol)
? SimmerDownMeow
? Simpleshieldpatterns - I tweaked it from Level 15->Level 21 to see more 'generic' shields
? SpBetterBows - Some archery nerd went and re-nocked all the bows! Not sure it works but doesn't break anything
? SurrenderTweaks
? Tournament Fair Armor
? Treeless Female Troops - Randomizes gender for every troop tree!
? TrueRelationsFix
? UseYourArmytoBuildImprovements - ask any soldier what idle armies do...
Part 2 of 5 --- ? ? ? Help Yourself ? ? ? --- these could all stand to be Native, but they either have a lot of interface options or other issues which move them to "Intermediate User"
? Allegiance Overhaul (MCM) - defaults to no changes; gives logs and conflicts!
? AutoTrader
? Diplomacy (MCM)
? DismembermentPlus (MCM)
? Interesting Companions -- more, and higher-tier, companions in the world
? Improved Garrisons
? More Income and More Production
? More Settlement Actions - so good!
? **Noble Titles -- inconsistency in TaleWorlds titling causes "Queen Queen Yara" occasionally
? Party Screen Enhancements -- would be higher, but _some_ of this is coming to Native 1.6; but not the upgrade trees
? Separatism
? Settlement Icons (coming to Native)
Part 3 of 5 --- Mix-Ins --- Immersion or recommended improvements to game data/systems; these could unbalance your savegame/campaign :: A few have instructions to clear any mod data while in-game before removing the mod so as to keep your savegame clean, so pay attention if that's your thing.
::SYSTEMS:: ? ? "Nuts" - Crunchy Bit s? ?
? Attributes Matter - makes heroes heroic!
? *Bandit Militias - good, but might be the source of a lot of message spam
? Better AutoCalc -- not much different imo
? Better Horse Charges (MCM) (tweak multiplier downward slightly, 1.25->1.15)
? Better Raiding Loot -- wayyyyy more loot
? DaytimeHideouts -- am I waiting for you to get home before I raid your loot?
::TROOPS/ITEMS:: ??????? "Fruits" - Sweet Bits???????
? Addonay's Troop Changer requirement!
? *Calradia at War/Custom Spawns - text spam?
? Open Source Armory + Items, Items, Items
? Kaoses Expanded Bandits Vanilla Trees
? More Troops - Everybody in the pool!
Part 4 of 5 --- ??? Bacon Bits ??? -- Completely Optional but delicious
? BattleMinimap - I use it occasionally, but it hurts immersion imo
? Character Export - save & load body presets; I hear it can do other things, too
? Character Reload - Edit anyone right in the Encyclopedia
? Deadshot - You're fighting COMPUTERS, Ted
? KaosesTweaks - contains lots of parameters to adjust your campaign; I differentiated trade goods' & food prices by tiers to give a little more price variation: ~2000 for spice!
? LootLord - for the good stuff; although I now have 40 noble bows...
? MarryAnyone - Lord Byron Simulator; I'm at 26!
? FixedPregnancyControl - Carol Danvers Simulator
? Transmogrification - Change item appearance for your fashion show
Guess what? ALL OF THE ABOVE MODS can be added to your EXISTING CAMPAIGN! Caveat Balancer
Part 5 of 5 --- ??? Game Overhauls ??? -- Starting a new game? Always start here!
? Calradia Expanded -- map mod, new games only
? Cultured Start - for new starts only; I don't think it triggered for me, but everyone recommends it and it doesn't break anything
? Detailed Char Creator -- Great mod, but breaks my Encyclopedia when added midgame
EPILOGUE --- "What about x?"
Well, I probably tried it. Here are a few that didn't make the cut for different reasons:
De Re Militari -- this is a very good idea, but the implementation conflicts with adding other troop trees
Realistic Battle Combat Module - not until I can adjust hand placements via MCM. I'll deal with it if Taleworlds makes the change, but I'm not relearning how to swing every polearm
Extended Family -- too much text in the Encyclopedia for me
BannerPaste -- I don't know what this is for! It doesn't break anything to have it installed
Telepathy ---- Letters in 'Diplomacy' trumps this, but FYI it exists
Scouting Actually Works No Herd Fix -- this didn't break anything but didn't appear to function
All of these sound cool, but I tried, and they do not function:
CRASH CODES: (L, on launch; S, on load; D, during game; B, balance breaker)
D- !?!?!?Distinguished Service!?!?!? Runs, triggers, but crashes on GetFirstName(); savegame problem?
D- Succession; crashes on succession check, but lots of other mods too...
D- Interesting Clans -- seems to break existing saves as well as not work in new ones, even with the Fix
L- Equipment in Encyclopedia?!? isn't working not sure if load order/too many items.xml adds
L- Lord From Family
S- Arranged Marriage / + for Family
?- HORSEBREEDING?!?!?! - won't enable checkbox no matter where I put it; The mod has Taleworlds DLLs in the Module folder; not liking that
B- Pacemaker - the tweaks all work, but the balance/compensator is really bad
Okay, that's it for now. 1.6 and lots of mod changes coming, but I will make a new post then! Enjoy!
POSTSCRIPT
Does anyone know if you can make a mod which is just a "subscription" of multiple other modules? I can manage myself, but that might help newer players.
Preface: Lots of mods require one or more of the following helper mods. Install all of these, in this order, above all the Native modules:
? Harmony
? BetterExceptionWindow
? ButterLib
? UIManagerEx
? ModConfigurationMenu
Part 1 of 5 --- ? ? ? Buttercream ? ? ? --- ALL this stuff should be in Native, and if it's not alphabetical, it is a load order suggestion
? Realistic Battle AI
? RTSCamera + Command
? AI Values Life
? Bear My Banner (MCM)
? Real Horses, & Greater Improved Camels
? Better Time (adds the 4x button)
? Consider My Kingdom -- this might be redundant with Allegiance Overhaul mod below, but is stable
? Defend Yourself
? Dynaculture (MCM)
? Feel the Hit
? FixedFormationSpawns -- niche issue, but doesn't break anything
? Foozle's Map Pack
? Governors Handle Issues - makes appointing a governor do something!
? Helmet Hair Cover Tweaks
? Houses of Calradia (Custom Spawns) --- lets other clans live & grow
? I don't care ---- would be nice if it did onscreen Banner notices too
? Leave on Click
? Loot Everyone (MCM)
? No Relation
? Party AI Overhaul Commands Continued
? PhotoMod
? Responsive Soldiers - (except for Chargeshouting lol)
? SimmerDownMeow
? Simpleshieldpatterns - I tweaked it from Level 15->Level 21 to see more 'generic' shields
? SpBetterBows - Some archery nerd went and re-nocked all the bows! Not sure it works but doesn't break anything
? SurrenderTweaks
? Tournament Fair Armor
? Treeless Female Troops - Randomizes gender for every troop tree!
? TrueRelationsFix
? UseYourArmytoBuildImprovements - ask any soldier what idle armies do...
Part 2 of 5 --- ? ? ? Help Yourself ? ? ? --- these could all stand to be Native, but they either have a lot of interface options or other issues which move them to "Intermediate User"
? Allegiance Overhaul (MCM) - defaults to no changes; gives logs and conflicts!
? AutoTrader
? Diplomacy (MCM)
? DismembermentPlus (MCM)
? Interesting Companions -- more, and higher-tier, companions in the world
? Improved Garrisons
? More Income and More Production
? More Settlement Actions - so good!
? **Noble Titles -- inconsistency in TaleWorlds titling causes "Queen Queen Yara" occasionally
? Party Screen Enhancements -- would be higher, but _some_ of this is coming to Native 1.6; but not the upgrade trees
? Separatism
? Settlement Icons (coming to Native)
Part 3 of 5 --- Mix-Ins --- Immersion or recommended improvements to game data/systems; these could unbalance your savegame/campaign :: A few have instructions to clear any mod data while in-game before removing the mod so as to keep your savegame clean, so pay attention if that's your thing.
::SYSTEMS:: ? ? "Nuts" - Crunchy Bit s? ?
? Attributes Matter - makes heroes heroic!
? *Bandit Militias - good, but might be the source of a lot of message spam
? Better AutoCalc -- not much different imo
? Better Horse Charges (MCM) (tweak multiplier downward slightly, 1.25->1.15)
? Better Raiding Loot -- wayyyyy more loot
? DaytimeHideouts -- am I waiting for you to get home before I raid your loot?
::TROOPS/ITEMS:: ??????? "Fruits" - Sweet Bits???????
? Addonay's Troop Changer requirement!
? *Calradia at War/Custom Spawns - text spam?
? Open Source Armory + Items, Items, Items
? Kaoses Expanded Bandits Vanilla Trees
? More Troops - Everybody in the pool!
Part 4 of 5 --- ??? Bacon Bits ??? -- Completely Optional but delicious
? BattleMinimap - I use it occasionally, but it hurts immersion imo
? Character Export - save & load body presets; I hear it can do other things, too
? Character Reload - Edit anyone right in the Encyclopedia
? Deadshot - You're fighting COMPUTERS, Ted
? KaosesTweaks - contains lots of parameters to adjust your campaign; I differentiated trade goods' & food prices by tiers to give a little more price variation: ~2000 for spice!
? LootLord - for the good stuff; although I now have 40 noble bows...
? MarryAnyone - Lord Byron Simulator; I'm at 26!
? FixedPregnancyControl - Carol Danvers Simulator
? Transmogrification - Change item appearance for your fashion show
Guess what? ALL OF THE ABOVE MODS can be added to your EXISTING CAMPAIGN! Caveat Balancer
Part 5 of 5 --- ??? Game Overhauls ??? -- Starting a new game? Always start here!
? Calradia Expanded -- map mod, new games only
? Cultured Start - for new starts only; I don't think it triggered for me, but everyone recommends it and it doesn't break anything
? Detailed Char Creator -- Great mod, but breaks my Encyclopedia when added midgame
EPILOGUE --- "What about x?"
Well, I probably tried it. Here are a few that didn't make the cut for different reasons:
De Re Militari -- this is a very good idea, but the implementation conflicts with adding other troop trees
Realistic Battle Combat Module - not until I can adjust hand placements via MCM. I'll deal with it if Taleworlds makes the change, but I'm not relearning how to swing every polearm
Extended Family -- too much text in the Encyclopedia for me
BannerPaste -- I don't know what this is for! It doesn't break anything to have it installed
Telepathy ---- Letters in 'Diplomacy' trumps this, but FYI it exists
Scouting Actually Works No Herd Fix -- this didn't break anything but didn't appear to function
All of these sound cool, but I tried, and they do not function:
CRASH CODES: (L, on launch; S, on load; D, during game; B, balance breaker)
D- !?!?!?Distinguished Service!?!?!? Runs, triggers, but crashes on GetFirstName(); savegame problem?
D- Succession; crashes on succession check, but lots of other mods too...
D- Interesting Clans -- seems to break existing saves as well as not work in new ones, even with the Fix
L- Equipment in Encyclopedia?!? isn't working not sure if load order/too many items.xml adds
L- Lord From Family
S- Arranged Marriage / + for Family
?- HORSEBREEDING?!?!?! - won't enable checkbox no matter where I put it; The mod has Taleworlds DLLs in the Module folder; not liking that
B- Pacemaker - the tweaks all work, but the balance/compensator is really bad
Okay, that's it for now. 1.6 and lots of mod changes coming, but I will make a new post then! Enjoy!
POSTSCRIPT
Does anyone know if you can make a mod which is just a "subscription" of multiple other modules? I can manage myself, but that might help newer players.