Bunch of ideas

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Motion

Recruit
Here some of my thought so far : Excellent combat methodic, good trade and horse management, good map travel. What I would like to be changed is , add more unique place on the map to explore. Add more variety of animals to fight, add ambushes, big thing for me is to add formations to troops control, and ability to group and give comands to groups indepndantly. Add more troops on the field, so bigger battles possible.. ALso ability to equip your troops would be amazing. When hiring, maybe have a chioce if what weapons they use, would help too. Make some special unit, very tough fighters or something, that you can hire but for a lot of money. Bounty hunters of some sorts add more training options, so maybe fight animals or something. Add career and specializations that would allow you to chose path of advance, and give special benefits or bonuses of some sort. More ways to travel, more factions, ability to get castle and your land, have your own manor. Introduce economic builder system, and faction communication. Maybe become a king or something . That just some suggestions I would like implemented. Great game already, I bought it yesterday.
 
i wouldnt mind being able to hunt animals on the map for food. I think that would be the only reason though. You shouldnt be leveling by fighting animals/monsters, thats to fantasyish.


also eventually if there are trade skills you can use the skin for leather armor for your troops and such, who knows.
 
Oh... Now there's an idea for an optional use for spotting/tracking skills!

Let the player spot animal tracks, which can be followed, and then hunted for only very minimal XP (as in almost zero XP - only peasants would gain any real value from such an encounter), but you get furs, meat, and possibly live animals for sale if you capture them.

Make them very hard for an untrained eye to spot - say, you won't notice a pack of wild horses until you're practically on top of them. You'll need a decent tracking/spotting level to find where they are.

It means that all those forager groups on the map would actually have a purpose. Hunting parties, which in turn bring in trade goods, and make the world feel a bit more immersive.

Even if the game doesn't have a truly functioning economy, it would go a long way to creating the illision of one. We already know where the salt comes from, which is produced in exchange for slaves.

Just an idea.
 
what dominic said.

To be honest, actually, I thought that was the way it was going to work when I chose to start out from the hunter class. Made me sad that I couldn't do some tracking and hunting.
 
I agree! Give us animals to kill!

I am a member of PETA.

I'm sure you can guess which one.
 
um tracking is one hell of a usefull skill, when I got my companion dude and was able to see all the different tracks in different colors and tells the time and size ... thats amazing :razz:.
 
amazing != useful

If it said whether the troops were mounted or not, as it also well should, then that would actually be of some use. But the colorful display of arrows is, I find, more amusing to look at than it is worthwhile to use, except for the rare few occasions when I'm following a slower party during the day, and then night-time hits and I can't see them, but can track them. Other than that, since the tracks offer no qualititave information, only quantitative information, they're fairly useless, since the people you're tracking could be faster and stronger than you are, or allies, or Godzilla for all you know.
 
I've got tracking at level 5, and sometimes it tells me the name of the group that left the tracks.
 
Motion said:
Add more variety of animals to fight
Make some special unit, very tough fighters or something, that you can hire but for a lot of money. Bounty hunters of some sorts add more training options, so maybe fight animals or something.
I'd rather not see those sorts of things, they would lower M&B to the common RPG.
Add career and specializations that would allow you to chose path of advance, and give special benefits or bonuses of some sort. More ways to travel, more factions, ability to get castle and your land, have your own manor. Introduce economic builder system, and faction communication. Maybe become a king or something . That just some suggestions I would like implemented. Great game already, I bought it yesterday.
Careers and specializations are already possible, you have to choose the necessary skills (land speed for traders, leadership for ... leaders, power strike for combat monkeys, etc).
I think that faction management (being a king or whatever) would be beyond the scope of this game, as well as a bit clumsy. There wasn't any instantaneous communication in that era, so you'd be reduced to relying on reports from scouts and aides - a far cry from the real-time combat that makes the game fun.
 
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