Jlgx50 said:ok then
How do I apply it to the materials in the BRF ?
amade said:Jlgx50 said:ok then
How do I apply it to the materials in the BRF ?
Once you have the bump map just save it as a DDS file of its own, then in BRFedit make sure you add the texture in the tex tab, same as adding normal textures. In the mat tab, choose the material which is suppose to use the normal map then simply enter the name of the bump texture in the "bump" field. Remember to use a shader that can use bump maps.
Jlgx50 said:amade said:Jlgx50 said:ok then
How do I apply it to the materials in the BRF ?
Once you have the bump map just save it as a DDS file of its own, then in BRFedit make sure you add the texture in the tex tab, same as adding normal textures. In the mat tab, choose the material which is suppose to use the normal map then simply enter the name of the bump texture in the "bump" field. Remember to use a shader that can use bump maps.
do I edit the shade in the bump map material or the normal map material ?
fedeita said:i suggest to wait for the expansion, actually i think bumpmap doesn't work how it should...
ConstantA said:AFAIK, current bump-supporting shaders do not work for anything apart from scene props. At least, do not work like they should. You can make an armor\weapon\shield\whatever with bumpmapping, but it'll work only indoors.
Hope I'm wrong.
You should read " but it'll work only indoors" as " but it'll work only indoors or not work at all"Soil said:Hmm, why should it only work indoors with bump_static, for example? I guess this only happens if you use bump_interior or something like that.
Soil said:fedeita said:i suggest to wait for the expansion, actually i think bumpmap doesn't work how it should...
Yeah, I hope they'll overhaul the shaders(the screenshots look quite promising) and maybe even some more lighting stuff. And I really think they should fix shadows on scene props.
last screens look promising i like how the normal maps work now, and with bigger textures sheet they will look also better (actually some of them are still here from the first versione of M&B)
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i can't post screens but i've tried to import textures and models from assassin's creed, well it was a waste of time they won't work: shadows are really strong and constrasted and without proper lighting they look fake
ConstantA said:AFAIK, current bump-supporting shaders do not work for anything apart from scene props. At least, do not work like they should. You can make an armor\weapon\shield\whatever with bumpmapping, but it'll work only indoors.
Hope I'm wrong.
Hmm, why should it only work indoors with bump_static, for example? I guess this only happens if you use bump_interior or something like that.
with bump_static it work only outdoor, that's why there's also bump_interior
I'm using dot3_alpha and it works good look:ConstantA said:Fedeita, does bump_static work with equipable items? AFAIK bump_static is used for static objects, hence the name and the shading effect is applied to the texture on scene load. Am I correct?