What the hell is a building pack 11!?!1?1?
I've made this originally for Fantasy mod, since I'm redoing every scene.
then I thought "hey, I might be able to help other people out with this.." and felt generous.. Because I sure do know what a pain in the ass it is to do new scenes, and have to model every single thing.
The building pack is basicly a collection of building piece-models that I modelled.
with those pieces you can create a building ingame, through the edit mode.
Ofcourse, this wasn't meant for releasing at first, so somethings might be ugly.
Note: This pack is for modders. most stuff is unfinished. and the modder in question will most likely have to add/change most stuff to his liking.
I won't change anything or release any other 'versions'. It's what it is, and if you don't like it you can easely export things and redo them. (there's a bunch of stuff that needs some work before it looks good enough to go ingame.)
Creating a house will take you some time, but this pack does let you have hundreds of unique buildings in compensation.
Where do I download it ?!!?111!
You can download the pack here
lol, my pc sux so I wont download it before I see some screens !!11
I just messed with it for about an hour, (trying different things) and made these two buildings.
They aren't really regular buildings, more a tavern and a merchant house.
Just as an example, I added the windmill too. this is the only building thats actually a fully built building.. the rest are only pieces.


Looks nice, but how many things are actually in the pack ??11!!!1
Here's the full list of items incuded :
I think thats about it.
Gimme the python code !!111
add the following to your module_scene_props.py
[size=1pt]
I've made this originally for Fantasy mod, since I'm redoing every scene.
then I thought "hey, I might be able to help other people out with this.." and felt generous.. Because I sure do know what a pain in the ass it is to do new scenes, and have to model every single thing.
The building pack is basicly a collection of building piece-models that I modelled.
with those pieces you can create a building ingame, through the edit mode.
Ofcourse, this wasn't meant for releasing at first, so somethings might be ugly.
Note: This pack is for modders. most stuff is unfinished. and the modder in question will most likely have to add/change most stuff to his liking.
I won't change anything or release any other 'versions'. It's what it is, and if you don't like it you can easely export things and redo them. (there's a bunch of stuff that needs some work before it looks good enough to go ingame.)
Creating a house will take you some time, but this pack does let you have hundreds of unique buildings in compensation.
Where do I download it ?!!?111!
You can download the pack here
lol, my pc sux so I wont download it before I see some screens !!11
I just messed with it for about an hour, (trying different things) and made these two buildings.
They aren't really regular buildings, more a tavern and a merchant house.
Just as an example, I added the windmill too. this is the only building thats actually a fully built building.. the rest are only pieces.


Looks nice, but how many things are actually in the pack ??11!!!1
Here's the full list of items incuded :
- Wall_large, Wall_medium, Wall_small each in 6 different textures.
- Wall_square, Wall_rectangle, Wall_rectangle_rounded each in 6 different textures
- A pillar in wooden and stone texture
- 6 different doors, with 2 different styles of brick (12 diff doors)
- Windmill
- Wooden poles (beams?). come in large, medium, small and tiny size.
- 3 different roofs (yes, the pack needs more roofs..
)
- 3 different straw roofs (need work)
I think thats about it.
Gimme the python code !!111
add the following to your module_scene_props.py
[size=1pt]
插入代码块:
("windmill",0,"windmill","bo_windmill", []),
#WALLS
("brickwall_large",0,"brickwall_large","bo_wall_large", []),
("brickwall_medium",0,"brickwall_medium","bo_wall_medium", []),
("brickwall_small",0,"brickwall_small","bo_wall_small", []),
("brickwall_rectangle",0,"brickwall_rectangle","bo_wall_rectangle", []),
("brickwall_rectangle_rounded",0,"brickwall_rectangle_rounded","bo_wall_rectangle_rounded", []),
("brickwall_square",0,"brickwall_square","bo_wall_square", []),
("wall_large",0,"wall_large","bo_wall_large", []),
("wall_medium",0,"wall_medium","bo_wall_medium", []),
("wall_small",0,"wall_small","bo_wall_small", []),
("wall_rectangle",0,"wall_rectangle","bo_wall_rectangle", []),
("wall_rectangle_rounded",0,"wall_rectangle_rounded","bo_wall_rectangle_rounded", []),
("wall_square",0,"wall_square","bo_wall_square", []),
("limestone_large",0,"limestone_large","bo_wall_large", []),
("limestone_medium",0,"limestone_medium","bo_wall_medium", []),
("limestone_small",0,"limestone_small","bo_wall_small", []),
("limestone_rectangle",0,"limestone_rectangle","bo_wall_rectangle", []),
("limestone_rectangle_rounded",0,"limestone_rectangle_rounded","bo_wall_rectangle_rounded", []),
("limestone_square",0,"limestone_square","bo_wall_square", []),
("planks_2_large",0,"planks_2_large","bo_wall_large", []),
("planks_2_medium",0,"planks_2_medium","bo_wall_medium", []),
("planks_2_small",0,"planks_2_small","bo_wall_small", []),
("planks_2_rectangle",0,"planks_2_rectangle","bo_wall_rectangle", []),
("planks_2_rectangle_rounded",0,"planks_2_rectangle_rounded","bo_wall_rectangle_rounded", []),
("planks_2_square",0,"planks_2_square","bo_wall_square", []),
("stone_wall_1_large",0,"stone_wall_1_large","bo_wall_large", []),
("stone_wall_1_medium",0,"stone_wall_1_medium","bo_wall_medium", []),
("stone_wall_1_small",0,"stone_wall_1_small","bo_wall_small", []),
("stone_wall_1_rectangle",0,"stone_wall_1_rectangle","bo_wall_rectangle", []),
("stone_wall_1_rectangle_rounded",0,"stone_wall_1_rectangle_rounded","bo_wall_rectangle_rounded", []),
("stone_wall_1_square",0,"stone_wall_1_square","bo_wall_square", []),
("trunks_large",0,"trunks_large","bo_wall_large", []),
("trunks_medium",0,"trunks_medium","bo_wall_medium", []),
("trunks_small",0,"trunks_small","bo_wall_small", []),
("trunks_rectangle",0,"trunks_rectangle","bo_wall_rectangle", []),
("trunks_rectangle_rounded",0,"trunks_rectangle_rounded","bo_wall_rectangle_rounded", []),
("trunks_square",0,"trunks_square","bo_wall_square", []),
#ROOFS
("roof1",0,"roof1","bo_roof1", []),
("roof2",0,"roof2","bo_roof2", []),
("roof3",0,"roof3","bo_roof3", []),
("roof_corner1",0,"roof_corner1","bo_roof_corner1", []),
("roof_tri_corner",0,"roof_tri_corner","bo_roof_tri_corner", []),
("straw_roof1",0,"straw_roof1","bo_roof1", []),
("straw_roof2",0,"straw_roof2","bo_roof2", []),
("straw_roof3",0,"straw_roof3","bo_roof3", []),
#doors
("door_1",0,"door_1","bo_door_1", []),
("door_2",0,"door_2","bo_door_2", []),
("door_3",0,"door_3","bo_door_1", []),
("door_4",0,"door_4","bo_door_2", []),
("door_5",0,"door_5","bo_door_2", []),
("brickwall_door_1",0,"brickwall_door_1","bo_door_1", []),
("brickwall_door_2",0,"brickwall_door_2","bo_door_2", []),
("brickwall_door_3",0,"brickwall_door_3","bo_door_1", []),
("brickwall_door_4",0,"brickwall_door_4","bo_door_2", []),
("brickwall_door_5",0,"brickwall_door_5","bo_door_2", []),
#other
("large_wooden_thingie",0,"large_wooden_thingie","bo_large_wooden_thingie", []),
("small_wooden_thingie",0,"small_wooden_thingie","bo_small_wooden_thingie", []),
("medium_wooden_thingie",0,"medium_wooden_thingie","bo_medium_wooden_thingie", []),
("wooden_pillar",0,"wooden_pillar","bo_pillar", []),
("pillar",0,"pillar","bo_pillar", []),
Info on how to get it ingame and ready to use is in the txt files in the pack.
-Highelfwarrior








