Nawari
Veteran
With friends, we did a long "campaign" game to see what was going on. Fortunately, there were several of us playing, which made it possible to advance in the game without getting too bored. Our goal was to understand what would happen if we had several children and "grandchildren". You have to admit that nothing is happening. Nothing is planned in the game for children and grandchildren to bring something new to the game (for example: inheritance disputes, remarkable alliances between clans through marriage, child murders, rebellions led by underprivileged children). Children are just extra companions and that's it. It is really boring.
I leave the question very "open" even if we have ideas. This system of children, we like it. But for now, it brings too few changes to the game. We were hoping for "generational conflicts", "inheritance conflicts", "disinherited young nobles joining or leading rebellions", young nobles "pacifists and opposing incessant wars", we like to dream... In short, the children, the inheritances, the conflicts between children and between parents and children, we thought that it could have brought new "rules" to the game, new game loops, with in the end, a redistribution of the cards and therefore of the map. Otherwise, what good is it?
Ideally, we would have thought that the game would force us, soon enough, to designate the heir of the clan (or impose the eldest of the children born as heir). We would have thought that this designated heir early in the game might have been in "danger" of murder. This could have created tensions within the clan itself and caused "rebellions". Difficult and complex, we know, to do. But maybe not totally impossible. This complex inheritance story would become the heart of the game because it would force the player to anticipate difficulties and prepare for them.
In our campaign, we had 8 children. And we were beginning to have little children who were already grown up. Then, grand-grandchildren. That's a lot of people.
For the moment, all these children allow only that:
- more caravans,
- 4 combat groups (as usual),
- more nobles of our clan in the cities (increased improvement of our relations with other nobles and notables).
And that's all. There is nothing else.
Also, since the system of building a dynasty exists, what could we, in terms of "pleasure to play", expect from children?
I leave the question very "open" even if we have ideas. This system of children, we like it. But for now, it brings too few changes to the game. We were hoping for "generational conflicts", "inheritance conflicts", "disinherited young nobles joining or leading rebellions", young nobles "pacifists and opposing incessant wars", we like to dream... In short, the children, the inheritances, the conflicts between children and between parents and children, we thought that it could have brought new "rules" to the game, new game loops, with in the end, a redistribution of the cards and therefore of the map. Otherwise, what good is it?
Ideally, we would have thought that the game would force us, soon enough, to designate the heir of the clan (or impose the eldest of the children born as heir). We would have thought that this designated heir early in the game might have been in "danger" of murder. This could have created tensions within the clan itself and caused "rebellions". Difficult and complex, we know, to do. But maybe not totally impossible. This complex inheritance story would become the heart of the game because it would force the player to anticipate difficulties and prepare for them.
In our campaign, we had 8 children. And we were beginning to have little children who were already grown up. Then, grand-grandchildren. That's a lot of people.
For the moment, all these children allow only that:
- more caravans,
- 4 combat groups (as usual),
- more nobles of our clan in the cities (increased improvement of our relations with other nobles and notables).
And that's all. There is nothing else.
Also, since the system of building a dynasty exists, what could we, in terms of "pleasure to play", expect from children?
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