Hey, thank you for the feedback. I really appreciate it and I am glad you like the mod. So, I will try to answer all:
-Yes, that's a Sea Travel script issue, so far I wasn't able to fix it. I am still trying to.
-That's strange, the scenes are all there. Allow me some time to test it out again.
-Oh, I'm sorry. Fixed that, it will be in the next patch. Apologies.
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I went full retard on that one, right? Okay, I will fix it, sorry. I will replace it with another commodity. Also, the items that aren't 'food' are that way on purpose. I meant them as trade goods simply, for merchant type characters. There's also a cheese variety and some other things.
-I'll have to check this about looting.
-Sorry, I didn't understand, do you mean like they are stuck in the map while chasing you?
-I will search a bit about formations, good idea.
-Yes, the Warband engine isn't taking spears well. My only problem, if you will, with buffing the spears is that they use bonus damage for higher momentum and that can be exploited and unbalance the whole thing. I have toyed before with the idea of one-shot-one-kill weapons, a full weapon overhaul, but it really unbalanced things. It made the stats to be pretty much useless, because no matter your training, a looter could take you out just as easy with a hoplite.
-I will see what I can do.
So, overall, thanks for the findings and for your kind words. Now, the problem is that, as I have mentioned before, I have lost my module system due to a mistake I did when upgrading my PC. That, sadly, prevents me from working on the scripts, and I have to do everything for this mod with the text files or by doing it on Native, compiling and then search and replace. It's really dangerous and well, non-nonsensical, but I have managed to do some things that way. But it takes time.