I started running into this issue too, where even at the level 2 tactics from Rolf I was getting my entire troop vs 42 opponents even though they showed up with 400+.Tuidjy said:No. As soon as I start a new character, I change all the options, even before I walk in the nearby city. Horse slow down, companion complaints, Rigale, High economics/AI/etc... and the battle size. I have been switching between N6/N7/P1, and it is very clear, in N6, the battle is the expected 9 on all, in the others, it is 9 on chunks of 40-60.gsanders said:My suspicion is since new games start with the PBOD "battle size" number at 30, that Tuidjy's final value for battle size FOR HIS NEW GAME (that he coincidentally started at N7), was 150 Warband battle size * 0.30 PBOD default == 45, which was the number that he saw spawn.Tuidjy said:I have my battlesize on 150, and the PBOD size on 150 as well.
I used this:
https://www.nexusmods.com/mbwarband/mods/1761
And changed the battle size from 150 to 300. It worked well for a few fights, instead of 42 I got 80 something opponents to fight. I didn't try any sieges with it. In the sieges I've done the enemy has had hundreds of troops in game at a time, so this might just blow up warband.
GS Edit: "Battle sizer creates a headache in Phantasy in as much as Phantasy 2018 is very twitchy for large numbers of agents on the field.
Worse, what exactly is an agent on the field? it CAN be a horse, a recently deceased body, a routed combatant, a charmed enemy who now is in the "allies" group... and the one tool that exists in game to read YOUR settings from within a battle only returns the slider %, not what that slider represents. SO I have to anticipate what the slider really means without knowing if you have battle sizer installed or not. Also, the needs of Phantasy 2018 are independent of the needs of every other mod, but battle sizer changes Warband settings for ALL mods.
The solution was to add a switch at Phantasy Settings under camp menu "prefer large battles", which allows a brief surge up to 3 times the nominal 150 peak in certain situations like defenders sally forth from walls in a siege, which respecting the numbers you set in a regular battle by multiplying the slider percent by 150 and filtering all the dead bodies and horses found that otherwise would have deferred reinforcements by making it look like you ALREADY had 150+ agents on your team in battle. Now at least if you have 100 BODIES from your team and 50 horses with 0 troops it knows you really need 150 reinforcements. And you can slide that slider during battle, to block more reinforcements or add more, a few seconds later. If you accidentally slide it to 0% or close to it, the value selected by reinforcement code is minimum 60 so that your side plus enemies side after filtering for horses and dead bodies is AT LEAST 60 total and if not try to add reinforcements. These were v150 P3/P4 series changes made right after this post, and of course part of all v155/v156 builds"