Bugs in 0.702 - REPORT THEM HERE

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this isn't really a bug in 0.702 but more of a bug in the patch.
when i try to run the patch the OS gives a nice error message
STOP: 0x00000007F (0x00000008, 0x00000000, 0x00000000, 0x00000000)
UNEXPECTED_KERNEL_MODE_TRAP

and starts to dump my memory to the harddrive

OS: windows2000 SP4
ordinary M&B installer works
havn't tested any of the older patches (since they were almost as large as the full install anyway)
 
SimonForsman said:
this isn't really a bug in 0.702 but more of a bug in the patch.
when i try to run the patch the OS gives a nice error message
STOP: 0x00000007F (0x00000008, 0x00000000, 0x00000000, 0x00000000)
UNEXPECTED_KERNEL_MODE_TRAP

and starts to dump my memory to the harddrive

OS: windows2000 SP4
ordinary M&B installer works
havn't tested any of the older patches (since they were almost as large as the full install anyway)
Maybe because it's not a patch installer...
 
it still causes one very beautiful systemwide crash :grin:

an executable should never ever do that. if its a replacement .exe it should abort if it doesn't find the files it needs (prefferably with an error message)
 
I've had this since 0.700. When you kill someone next to a steep hill or a wall, the body rises to the top of it. Also the new fall down/get up animation seems a bit weird.
 
The bug stay the same I've reported in 0.701 and here they are:

-Great helm gives more protection and requires more strenght than the Black helm (dunno if that's intentional tough, but black cuirass and greaves give better protection than their "standard" plate counterparts).

-Marnid and Borcha do not equip mittens, even if they have them in their inventory. Also, I've never seen NPCs wearing gloves or mittens.

-Iron skin still gives +2 health/level instead of +3 (as for description).

-Too many thick/reinforced/hardened armors and too many balanced/heavy weapons: usually just no more than one weapon/armor in the whole merchant's inventory has no "special properties". Oddly enough it seems than 90% of bows and crossbows instead are cracked or bent.

-Bastard sword damage seems unaffected if wielded 1h or 2h.

-AI still stucks on steep slopes, trying to climb them stupidly.

-If you're hit when backpedaling on a slope, you will slide backward with a jumping animation, and when you've reached the base of the hill (or a flat enough terrain) you take falling damage (usually ranging from 15 to 25 with a reinforced black armor). This happen both on "grey" slopes and on normal less-steep ones.

-NPCs keep throwing things (even rocks) from insane distances.

-Two handed weapons seem to have some collision damage on close distance. They sound a low "thump" (like a bashing weapon) and deal minimal damage (like 5-10 instead of the usual 40-50). This happen very frequently as opponents seem to like rushing *into* your char when they attack.

Some "I'd wish"

-Lighter xbows are useless as they are if used on horseback: too long reloading range, too little damage.

-Bash weapon damage output is really too low to be a viable choice other than capturing nobles for quests

-Polearm damage is still too low.

-Bardiche, double axe and great axe all possess too similar damage/speed/range to make a significant difference. Their only difference is aestethical, the same could be said for scimitair/broadsword/nomad sabre. 1h axes plainly suck instead.

-Prisoner ransoms seem to be more useless than before with the reduced economy. I know it's the same, but now it's even more evident.
 
Ack! Why lock the .701 thread? It was a hotfix made to fix only a few minor things immediately. Almost all the bugs from that thread still apply... It really should be a .701+ thread until we get another major release!

=$= Big J Money =$=
 
- If I am not mistaken, when you ask the merchant from errr....(either TIHR or was it Sargoth?) about work, the game crashes. I will check which town exactly it is and update here.

- AI horses run up certain slopes at the same speed which your horse attempts to climb at a walking pace. (Yes they were using same horses)

- Not sure if this a bug, but my guy could not hit a target 1m away from him with a bow even though literally the whole targetting recticle and half the screen was THE target. However the ale which I was sending to Khudan might have had something to do with it...
 
Same bug is in 7.02
My game randomly CTD when I ask for job at a merchant.
Sometimes it CTD, sometimes it wont.
I think it has something to do with certain quest type.
 
I didn't notice it before .700, but even if you don't take the pirate quest you can get 5 gold from the constable for each river pirate group. I haven't taken out 20 groups yet, so I don't know if it stops.

mfberg
 
for some reason I downloaded .701 and all my save games were lost! including my level 37 black armour, helmet and grieves, 274 proficiency in archery 342 in one handed weapons! is there a way to get it back? :evil:
 
where can i download that version because the downloads page says that 0701 is the latest and ive tried refreshing it but it doesnt work!???? :???: :???: :???: :shock:
 
-City names are still written with minuscle fonts (eg. rivacheg instead of Rivacheg).

-Reports and messages on snowy terrain are still illegible as they're too bright or even white on white.
 
- Not sure if this a bug, but my guy could not hit a target 1m away from him with a bow even though literally the whole targetting recticle and half the screen was THE target. However the ale which I was sending to Khudan might have had something to do with it...
Yes, this is a VERY annoying bug and it's there since I started to play (v. 632), probably has been there since the start..
It's about time to correct this.. people say it's some problem with collision detector
 
When one or more units in a stack are ready to be upgraded, the "+" near their name in the party screen isn't shown anymore. If Marnid and Borcha level up instead the + appears as usual.
 
The only-one quest appears as "finished" is the river_pirate-hunting.
Sondern I can shoot under 1meter a target (testing on the camp-map),
maybe there are *bug* depend on the OS, and not of the code him-self... :?:
 
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