Sir Gowe
Knight

BUGS
1 - Cannot get Veluca even if captured seems like harluas is gonna take 100 days to decide if it should be mine or not I have 80 men in there but not sure if he cares.
2 - Combats advance 10 paces makes them fall back and vice versa.
3 - Seems to be alot of script errors every 2 days (think it should be taken care of)
Suggestions
1 - When sieging i would like to be able to use cav to go in the castle. and like in medieval total war 2 have a time limit to hold the town square thought it would actually make it fun to use cav in sieges.( and fighting for the town square should happen right after you take te walls)
2 - have a spy unit that can open the fortress gates before the siege but they will be worth 2 goold for 1 man and are hard to find. traveller could tell you where the spies are though.
3 - Be able to fortify position of camp site
4 - can run away from lootnig if u see a lord coming (but u can take like 10 items since you are runningaway)
5 - If you are under siege it would be nice, if u dont have many men lets say 30 of them, to retreat to the castle and try to hold the oponents off like in the sieges for multiplayer.
6 - can you put later on like formations like Spearwall, phallanx, flanks.
7 - and i want to fight with that rough looking characters friend anytime now we are close to finishing the beta.
8 - when attacking a lair 15 men is better than 8 I think.
9 - I will have more soon
Sir Gowe
1 - Cannot get Veluca even if captured seems like harluas is gonna take 100 days to decide if it should be mine or not I have 80 men in there but not sure if he cares.
2 - Combats advance 10 paces makes them fall back and vice versa.
3 - Seems to be alot of script errors every 2 days (think it should be taken care of)
Suggestions
1 - When sieging i would like to be able to use cav to go in the castle. and like in medieval total war 2 have a time limit to hold the town square thought it would actually make it fun to use cav in sieges.( and fighting for the town square should happen right after you take te walls)
2 - have a spy unit that can open the fortress gates before the siege but they will be worth 2 goold for 1 man and are hard to find. traveller could tell you where the spies are though.
3 - Be able to fortify position of camp site
4 - can run away from lootnig if u see a lord coming (but u can take like 10 items since you are runningaway)
5 - If you are under siege it would be nice, if u dont have many men lets say 30 of them, to retreat to the castle and try to hold the oponents off like in the sieges for multiplayer.
6 - can you put later on like formations like Spearwall, phallanx, flanks.
7 - and i want to fight with that rough looking characters friend anytime now we are close to finishing the beta.
8 - when attacking a lair 15 men is better than 8 I think.
9 - I will have more soon
Sir Gowe


