Bugs and Suggestion

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Sir Gowe

Knight
BUGS

1 - Cannot get Veluca even if captured seems like harluas is gonna take 100 days to decide if it should be mine or not I have 80 men in there but not sure if he cares.
2 - Combats advance 10 paces makes them fall back and vice versa.
3 - Seems to be alot of script errors every 2 days (think it should be taken care of)

Suggestions

1 - When sieging i would like to be able to use cav to go in the castle. and like in medieval total war 2 have a time limit to hold the town square thought it would actually make it fun to use cav in sieges.( and fighting for the town square should happen right after you take te walls)
2 - have a spy unit that can open the fortress gates before the siege but they will be worth 2 goold for 1 man and are hard to find. traveller could tell you where the spies are though.
3 - Be able to fortify position of camp site
4 - can run away from lootnig if u see a lord coming (but u can take like 10 items since you are runningaway)
5 - If you are under siege it would be nice, if u dont have many men lets say 30 of them, to retreat to the castle and try to hold the oponents off like in the sieges for multiplayer.
6 - can you put later on like formations like Spearwall, phallanx, flanks.
7 - and i want to fight with that rough looking characters friend anytime now we are close to finishing the beta.
8 - when attacking a lair 15 men is better than 8 I think.

9 - I will have more soon

Sir Gowe
 
Sir Gowe 说:
3 - Seems to be alot of script errors every 2 days (think it should be taken care of)

Suggestions

1 - When sieging i would like to be able to use cav to go in the castle. and like in medieval total war 2 have a time limit to hold the town square thought it would actually make it fun to use cav in sieges.( and fighting for the town square should happen right after you take te walls)
2 - have a spy unit that can open the fortress gates before the siege but they will be worth 2 goold for 1 man and are hard to find. traveller could tell you where the spies are though.
3 - Be able to fortify position of camp site
4 - can run away from lootnig if u see a lord coming (but u can take like 10 items since you are runningaway)
5 - If you are under siege it would be nice, if u dont have many men lets say 30 of them, to retreat to the castle and try to hold the oponents off like in the sieges for multiplayer.
6 - can you put later on like formations like Spearwall, phallanx, flanks.
7 - and i want to fight with that rough looking characters friend anytime now we are close to finishing the beta.
8 - when attacking a lair 15 men is better than 8 I think.

9 - I will have more soon

Sir Gowe

1.  I don't like it.  I like Total War etc. , but M&B is a different game.    The instawin condition would seem like a useless piece of chrome to me.  This is a suggestion which I think should go in Privy Council.  (note, everything below is also my opinion... :smile: )
2.  I like it, and I think something like it coming (I think you may be able to sneak into the castle and do something
which makes it easier to assault).  In any case bring this up in Privy Council.
3.  Bring this up in the Privy Council, this is a new feature. (I'm kind of neutral on this).
4.  Perhaps more realistic, but I don't like it.  If opponent lords get a "partial loot" option, there is no way for me to defend my cities.  Everything you get, the AI should get too...
5.  Bring this up in the Privy Council, this is a new feature  (I like it).
6. Privy Council, there have been mods which do this as well.
7. n/a
8. Bring this up as a suggestion in the BugTracker  (see "A new site to report bugs" in the stickies).

9.  New features should go in the Privy Council,  Stuff which is implemented which needs to be fixed can come up here if you want to discuss it, but stuff which is clearly not behaving as intended, especially if you can describe how to reproduce it should go into the BugTracker.
...
There's some room for ambiguity, but act in good faith and it will all sort itself out.
 
Sir Gowe 说:
BUGS

1 - Cannot get Veluca even if captured seems like harluas is gonna take 100 days to decide if it should be mine or not I have 80 men in there but not sure if he
Same for me at a castle called Weyaha(?). (Sarranid castle closest to Rhodok territory)
King Whateverhisname(Rhodok king) hasn't granted it to anyone for months. The only reason the Sarranids haven't taken it back is because of a truce. I had to defend it hundreds of times and still he hasn't given it to anyone
 
I think it should take 2 days for a decision to be made becuase I already have 100 men defending it but they are all Hired blades Xbow men or Merc cav but I still need to know if I should get out of that place or rebel.
 
I believe the delay in assigning castles is already known.  I haven't been testing along those lines. You might have
a squint in the BugTracker to see if it is already reported.  There is a search box at the top sort of in the middle
right, which should be useful.  You can also do some advanced searching with the drop boxes around the title
boxes... (hopefully that makes sense).
 
As yobbo says, bugs are for the bug tracker (and telling us we have script errors w/o a screenshot does not help much), suggestions are for Privy Council. And if you're impatient with the state of the game, you may be missing the point of Beta testing...
 
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