[BUGS] - A place to report bugs to prevent duplicate posts

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Bug: wrong stats?
tier 4 khuzait archer has one handed skill of 90 but for some reason tier 5 khuzait marksman one handed is only 80. Shouldnt it go up with upgrade?
 
Crash on dialogue
Opening a dialogue with anyone
So far it's had an approximate 90% chance of happening
So far I've only managed to reach radagos hidout in the tutorial stage and I've had consistent crashes when character creation is done and you first get to talk with the brother (literally, finished creating character, loads into game, sees brother and crash), then again trying to talk to random villagers in the tutorial village (can't talk to them since I'm in tutorial mode, but if I attempt to there's a high chance of crashing) and then also when talking to the village chief, and then again when I've killed all enemies at radagos hideout and are met with whom I assume to be radagos (don't really know since as soon as he tries talking to me I crash instantly)

And when I say "crash" I mean HARD crash. It completely restarts my computer, and I can't find any performance issues on my computers part, but what do I know, maybe I'm missing something. This is the only game I've ever had a problem with, running anything from total war: warhammer II, terraria, crysis 3, rainbow 6: siege or dota 2

GPU: Nvidia Geforce GTX 1060 6GB
CPU:
Intel Core i7 4790K @ 4.00GHz
Ram:
Corsair vengeance 16GB 1600MHz DDR3
Motherboard:
GA-z97X-UD5H-BK
Storage Device(s):

465GB Western Digital WDC WD5000AAKX-001CA SCSI Disk Device
232GB Samsung SSD 860 EVO 250GB
(tried the game on both)
Operating System:
Windows 10 Pro 64-bit
 
Hi all, just wanted to know if troops are supposed to level up much better through auto-resolve than through battles fought manually. Is this a bug? Thanks
 
Bug Description:
NPC 3D Character Model Bug, at first i thought my save file got corrupted so i made a new campaign savefile and the bug persist.
I already tried to verify gamefiles but the bug is still there.

How To Reproduce The Bug:
Noticed it after 1.0.2 patch

How Often The Bug Occurs:
After patch 1.0.2

Quest Name: -

NPC Name:

Most of them are from battania including their faction leader "Caladog"

Save Playtime(How long you've played that save/What day you're on):

first playthru Day 94 and Second playthru Day 1

Screenshot(s):


Computer Specs(Only needed for performance/graphics/stability related bugs/issues):
GPU: NVIDIA GEFORCE RTX 2080 Super 8GB
CPU: Ryzen 7 3700x 3.6Ghz
Ram: ADATA 15GB (2x8GB) 3000MHz PC24000
Motherboard:ASrock X570 Phantom Gaming 4
Storage Device: Samsung SSD EVO 500GB and Seagate HDD 2TB SATA3
Operating System: Windows 10 Pro 64bit
 
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I got a freeze today when a siege weapon was about to get destroyed. In the middle of the animation it just froze.

Edit: maybe its just the battle in Sargoth that keeps freezing. Cant determine the exact cause.
 
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Bug Description: Joined Battania, cheats active. Captured a City and a Castle with kings retinue - now the voting starts. With cheats ACTIVE, game crashes with the notification, with cheats DEACTIVATED, game crashes after the vote is decided. Either way, game is not playable afterwards.
How To Reproduce The Bug: Cheats on, join kingdom, get to the point of voting for a fief. Maybe also without cheats?
How Often The Bug Occurs: With and without cheats
Quest Name:
NPC Name: Caladog
Save Playtime(How long you've played that save/What day you're on): About 8 hours
 
Bug Description: Cheat Menu on - Inventory. After about 3 hours, whenever opening the inventory and getting the "take whatever you want" menu provided by the cheat menu, game crashes after closing the inventory. Also, heavy lag. Save is broken (because of this?) and every time I open the inventory (even to trade, so without cheat menu) the game crashes - save unplayable. Started happening the first time after pressing C while walking through town and trying to change clothes.
How To Reproduce The Bug: Cheats on, use inventory when not trading - lag. Cheats on, use inventory while walking through town = crash and unplayable save
How Often The Bug Occurs: After triggered once, the save is broken.
Quest Name:
NPC Name:
Save Playtime(How long you've played that save/What day you're on): 3 hours
Screenshot(s):
Video(s):
 
Здравствуйте, я не могу собрать армию.Нажимаешь на правый нижний угол и выбираешь отряды, которые будут в армии, но кнопки подтверждения выбора нет.Может я что-то не сделал, чтобы кнопка появилась? Спасибо. (Вассал вландии не наёмник)
 
Bug Description: During Army of Poachers quest, all the Poachers are small children, making them very difficult to see or hit (especially since they can see and shoot through an orchard where I can't see them). This bug also occurs if you choose to talk to the Poachers, they're also children in that case too.
How To Reproduce The Bug: investigate the village at midnight while on army of Poachers quest
How Often The Bug Occurs: both times I attempted it
Quest Name: Army of Poachers
NPC Name: forgot
Save Playtime(How long you've played that save/What day you're on): day 25 or so
 
Bug Description: Everytime I try exiting the tavern of any city the loading screen is never ending.
How To Reproduce The Bug: Exiting the tavern
How Often The Bug Occurs:
Every time I leave the tavern
Quest Name:
n/a
NPC Name:
n/a
Save Playtime(How long you've played that save/What day you're on):
98
Screenshot(s):
Video(s):

Computer Specs(Only needed for performance/graphics/stability related bugs/issues):

GPU:
CPU:
Ram:
Motherboard:
Storage Device:
Operating System:
 
Bug Description: When intercepting an enemy siege of a castle or town, nothing can happen in the battle. You are stuck inside the castle with all troops and the enemies cannot get inside as they will have no siege weapons or ladders.
How To Reproduce The Bug: When an enemy is besieging a town or castle, attack their siege camp.
How Often The Bug Occurs:
Every time without fail
Quest Name:
N/A
NPC Name:
N/A
Save Playtime(How long you've played that save/What day you're on):
Happens any time
 
A few bugs i found in my first few days of playing:

Talking to your brother from the party menu before you enter Radagos's hideout, lets you choose a banner and family name. then, after you will finish the mission he will repeat the dialog and make you choose again.

you can walk through the mountain near the village of Swenryn, not sure if this is intended but your character will visually clip through the mountain.

In the Battanian sheep and wolfs game you can reach a draw, when the white cant move and its his turn, in this case the only thing you can do is forfeit the game.

If you ask a villager to lead you to someone and you reach him before the villager and engage in conversation, the village will open another conversation to tell you you have arrived and crash the game.

while taking the Spy in the city quest from a lady, talking to one of my companions in the town center seemed to crash my game, it happened twice so im preety sure you can recreate this consistently.
 
Posting here for visibility:

The "Escort Merchant Caravan" quest is fairly easy to break, I explain below how and what the devs can do to fix it:


So, to begin, how is the Quest structured?
The player is supposed to escort the Caravan to two towns, at which point he receives a gold reward. Sounds simple enough. But what happens when the player doesn't stick to the caravan?

The moment the player loses sight of the caravan, he receives this message:
gMeyD2P.png


This is followed by a garanteed attack on the caravan within a day. I tested this a lot of times and this attack happened every time, about a day afterwards. I assume this is a scripted encounter, because the group attacking the caravan isn't "looters" or "mountain bandits", just "bandits". The player is specifically informed about this attack on the world map too:
602yAsw.png


If the caravan is wiped, the player loses standing with the questgiver, nothing special yet.
I don't particularely care that this seems scripted either, I'm not expecting every aspect of Bannerlord to be a perfectly emergent sandbox. This is where the issues I have with the Quest start though:
The caravan is not garanteed to be wiped. There is a good chance that the caravan survives and just keeps wandering around the world map independent of the player.
At this point, the quest runs endlessly until the player finds the caravan again, which is hilariously tedious. Not only that, but since the player can't accept any other mission of the same type he is literally LOCKED OUT from other caravan quests, until completing this one. It doesn't seem like any of the normal roaming bandit groups stand a chance at killing the caravan on their own either. Issues such as this are made even worse without the ability to cancel quests.

KMDv0Ej.png


To sum up the issues with the Quest up to this point:

The caravan can survive the scripted attack
The quest now runs endlessly in the background
The player needs to find this specific caravan again to accept any other caravan escort quests

Things don't get better here though.
In the case that the player loses the caravan and it survives the scripted attack (which happens very often in my experience so far. This happening the very first time to me is why I playtested this further) the best course of action is to just camp the origin town. The mission scripting seems to only check whether the player is in proximity to the caravan when entering any town. just staying at the origin town is the best course of action to work around this, but a new player might not think of this when it happens to them. Besides, just resting at the origin town obviously has little to do with escorting the caravan

mnN5oyz.png


My impression is that the design intention here is that the scripted first attack isn't survived, and thus these problems with the quest design wouldn't happen or show themselves in the first place.

What should the dev do?
---------------------------------
A simple fix would be to make the quest failstate NOT dependent on the caravan being wiped, but the player not assisting in the fight, similair to the deserter extortion village quest. The player shouldn't have to dedicate the next few ingame months tosearching or camping trade routes just to continue taking quests. This would fix the issue of the quest endlessly running, and thus the situation where the player can also camp the origin town wouldn't arise in the first place. (Obviously, should the caravan be wiped during the fight the quest should also fail)
---------------------------------

On an unrelated note: it seems like quests cancel when a town is captured by a different faction: BUT THIS ALSO LOCKS YOU OUT of taking the same mission type again, pretty gamebreaking aswell
9T1NdpW.png
 
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Currently i have almost 30 million Denars, i am however only making about 4k a day, and i have made this in a short span of time. I am unaware of what i did to start making this, so i don't know how to duplicate it.
 
Spawning into an area in first person has me see the inside of my own face. It doesnt do this if i switch to third then back to first person however, only if I was in first-person in the previous loaded area.
20200402091312_1.jpg

EDIT: also occurs when doing the practice fights ie: going from in the pit to back to the pitmaster.
 
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there's a bug with the "Escort Caravan Quest", you cannot help or interfere when the caravan you're supposed to guard got raided/battle by a noble from a minor faction which have a neutral relation with you
 
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