Resolved Bugged Ambient sounds

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Orbit-

Knight at Arms
Most of the time in snowy towns and castles, the wind sounds start 2~ minutes after I enter the town/city and it frequently stops and restarts, same goes for tavern sounds too. And like in Warband the ambient sounds sometimes bug out and I need to restart the game to stop the loop, exit to main menu does nothing.
Some parts of the towns are completely silent, the wind sounds trigger somewhere around the market place and if I step out of certain places it immediately stops, it feels unnatural.
 
Hello, thank you for reporting this issue. Unfortunately, we weren't able to respond to this topic when it was first created.
Are you still experiencing this issue on the latest live or beta versions of the game? Please leave a reply below.
 
Hi, I will mark the issue as resolved. If you encounter the same one in the latest version, please let me know. Thanks!
 
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