[Bug] Siegers idle on Tower

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froggyluv

Grandmaster Knight
Well I'm pretty new to the SP beta but I haven't seen it mentioned before. I was joining the Sarranid's siege on Jeribe castle, with us having over 1000 to the Rhodocks 110, and noticed that the majority of our forces stayed near the bottom part of the siege tower the whole time. Once every so often, a single soldier would make the ascent only to be butchered and this would repeat over again. I tried calling all of them back to follow me, then re-charge, thinking maybe one or 2 soldiers were holding them up, but the same thing continued.
 
Wow no one else having this problem?

I started the same scenario from scratch and had the exact same results as seen here

http://www.youtube.com/watch?v=jKafnJnpGXo

I'm wondering if this is caused by AI modifications such as soldiers being more 'defensive'. But that is hardly condusive to the rush needed in a siege as these attckers die by the hundreds by enemy x-bow fire.

Edit- Aplogies as this is Jamiche castle not Jeribe
 
It looks like there trying to walk off the side of the tower, I noticed the same thing with ladders today
 
froggyluv said:
Wow no one else having this problem?

http://www.youtube.com/watch?v=jKafnJnpGXo

I had this exact problem in custom battles.  I made forum post in the MP bug forum -> http://forums.taleworlds.com/index.php/topic,101135.msg2532069.html#msg2532069

I also made a bug report on bug tracker.  I would provide a link, but bug tracker seems to be down atm.... maybe because it's end of beta.  I think the bug number was either 1080 or 1060.

This really needs to be fixed.  How are you supposed to siege when bringing more than 50 troops causes this to happen?

Edit: Here's the link http://bugs.taleworlds.com/edit_bug.aspx?id=1080
 
Hmm. I was just involved in a siege, working as a mercenary for the Vagiers, against the Swadians. The Vagiers had around 350 men, the Swadians around 100. The Vagiers (and my own men) had no problems getting up the siege tower. Sure enough, the mass of bodies (and axes) crushed through and the castle was taken.
 
I've listed this on the bug-reporter and have seen it listed multiple other times as well -all without response...

Thats a little discouraging. Whats the point of taking my time and making a video and others reporting such a major AI issue and not even getting a "We're working on it". I'm not the type to sit and cry like a lil girl and demand perfection for my money spent, but this is obviously a game breaker, especially late in the game when sieges become that much more relevent .

*Sits and folds hands like a good lil girl and patiently awaits*
 
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