Grenn2384
Recruit
Haven't seen this brought up, apologies if this has been reported or if this is the wrong place for this.
I have found that the game runs quite smoothly in almost every situation for me, including enormous field battles with 1000 soldiers taking part. When besieging cities and castles, everything runs butter smooth and I've had a lot of fun headshotting n00bs through arrow slits when they thought they were safe as the massive army rolls siege towers and the ram up to the walls. However, the framerate plummets the moment the battering ram reaches the gate. I've seen this happen in every one of the 5 sieges I've played so far. It seems like once the ram breaks the outer gate it recovers somewhat, but never quite gets back up to smooth.
In every other respect, Koei Tecmo needs to talk to you guys; in at least 8 generations of Dynasty Warriors games they have not managed to make battles feel as real, full and populated as you have. Every decision I make in a big army vs. army battle feels important and it's clear the enemy doesn't just hit "charge". Sieges are unbelievably immersive with arrows and spears flying off the walls, infantry shield walling behind the ram and dudes running the trebuches, guys falling off the ladders, the dense pack of dudes trying to stab each other through the broken inner gate, its all really amazing.
As a newcomer to the series, I'm impressed already and looking forward to seeing how the game progresses during Early Access.
I have found that the game runs quite smoothly in almost every situation for me, including enormous field battles with 1000 soldiers taking part. When besieging cities and castles, everything runs butter smooth and I've had a lot of fun headshotting n00bs through arrow slits when they thought they were safe as the massive army rolls siege towers and the ram up to the walls. However, the framerate plummets the moment the battering ram reaches the gate. I've seen this happen in every one of the 5 sieges I've played so far. It seems like once the ram breaks the outer gate it recovers somewhat, but never quite gets back up to smooth.
In every other respect, Koei Tecmo needs to talk to you guys; in at least 8 generations of Dynasty Warriors games they have not managed to make battles feel as real, full and populated as you have. Every decision I make in a big army vs. army battle feels important and it's clear the enemy doesn't just hit "charge". Sieges are unbelievably immersive with arrows and spears flying off the walls, infantry shield walling behind the ram and dudes running the trebuches, guys falling off the ladders, the dense pack of dudes trying to stab each other through the broken inner gate, its all really amazing.
As a newcomer to the series, I'm impressed already and looking forward to seeing how the game progresses during Early Access.