Rongar
Master Knight
I attacked the lord which seems deserted from battle.
He was alone and wounded.
I know it is nasty to attack in such situations but the war is not fair =)
In prebattle screen I got infomation that there were zero enemies.
Then I pressed "charge" I entered battle field without enemies and got script errors.
I got message that battle was won. I pressed tab. Afterbattle screen sad that there was no losses (that's true), after I pressed continue I went directly on global map without talking with lord or information that he escaped. Soon after I got another pack of errors.
He was alone and wounded.
I know it is nasty to attack in such situations but the war is not fair =)
In prebattle screen I got infomation that there were zero enemies.
Then I pressed "charge" I entered battle field without enemies and got script errors.
SCRIPT WARNING ON OPCODE 1736: Invalid Agent ID: -1; LINE NO: 18:
At script: battle_tactic_init_aux. At script: battle_tactic_init_aux. SCRIPT WARNING ON OPCODE 1710: Invalid Agent ID: -1; LINE NO: 19:
At script: battle_tactic_init_aux. At script: battle_tactic_init_aux. SCRIPT WARNING ON OPCODE 1736: Invalid Agent ID: -1; LINE NO: 18:
At script: battle_tactic_apply_aux. At script: battle_tactic_apply_aux. SCRIPT WARNING ON OPCODE 1710: Invalid Agent ID: -1; LINE NO: 21:
At script: battle_tactic_apply_aux. At script: battle_tactic_apply_aux. SCRIPT WARNING ON OPCODE 1710: Invalid Agent ID: -1; LINE NO: 36:
At script: battle_tactic_apply_aux. At script: battle_tactic_apply_aux. At script: battle_tactic_apply_aux. Battle won! Press tab key to leave...
SCRIPT WARNING ON OPCODE 1736: Invalid Agent ID: -1; LINE NO: 18:
At script: battle_tactic_apply_aux. At script: battle_tactic_apply_aux. SCRIPT WARNING ON OPCODE 1710: Invalid Agent ID: -1; LINE NO: 21:
At script: battle_tactic_apply_aux. At script: battle_tactic_apply_aux. SCRIPT WARNING ON OPCODE 1710: Invalid Agent ID: -1; LINE NO: 36:
At script: battle_tactic_apply_aux. At script: battle_tactic_apply_aux. At script: battle_tactic_apply_aux.
At script: battle_tactic_init_aux. At script: battle_tactic_init_aux. SCRIPT WARNING ON OPCODE 1710: Invalid Agent ID: -1; LINE NO: 19:
At script: battle_tactic_init_aux. At script: battle_tactic_init_aux. SCRIPT WARNING ON OPCODE 1736: Invalid Agent ID: -1; LINE NO: 18:
At script: battle_tactic_apply_aux. At script: battle_tactic_apply_aux. SCRIPT WARNING ON OPCODE 1710: Invalid Agent ID: -1; LINE NO: 21:
At script: battle_tactic_apply_aux. At script: battle_tactic_apply_aux. SCRIPT WARNING ON OPCODE 1710: Invalid Agent ID: -1; LINE NO: 36:
At script: battle_tactic_apply_aux. At script: battle_tactic_apply_aux. At script: battle_tactic_apply_aux. Battle won! Press tab key to leave...
SCRIPT WARNING ON OPCODE 1736: Invalid Agent ID: -1; LINE NO: 18:
At script: battle_tactic_apply_aux. At script: battle_tactic_apply_aux. SCRIPT WARNING ON OPCODE 1710: Invalid Agent ID: -1; LINE NO: 21:
At script: battle_tactic_apply_aux. At script: battle_tactic_apply_aux. SCRIPT WARNING ON OPCODE 1710: Invalid Agent ID: -1; LINE NO: 36:
At script: battle_tactic_apply_aux. At script: battle_tactic_apply_aux. At script: battle_tactic_apply_aux.
I got message that battle was won. I pressed tab. Afterbattle screen sad that there was no losses (that's true), after I pressed continue I went directly on global map without talking with lord or information that he escaped. Soon after I got another pack of errors.
SCRIPT ERROR ON OPCODE 2204: Invalid Party ID: 608; LINE NO: 2:
At script: process_hero_ai. At script: process_hero_ai. SCRIPT ERROR ON OPCODE 521: Invalid Party ID: 608; LINE NO: 3:
At script: process_hero_ai. At script: process_hero_ai. SCRIPT ERROR ON OPCODE 521: Invalid Party ID: 608; LINE NO: 4:
At script: process_hero_ai. At script: process_hero_ai. At script: process_hero_ai.
At script: process_hero_ai. At script: process_hero_ai. SCRIPT ERROR ON OPCODE 521: Invalid Party ID: 608; LINE NO: 3:
At script: process_hero_ai. At script: process_hero_ai. SCRIPT ERROR ON OPCODE 521: Invalid Party ID: 608; LINE NO: 4:
At script: process_hero_ai. At script: process_hero_ai. At script: process_hero_ai.