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Change the directory permission, modify module_info to point to your own installation directory.
View your hardware to see what kind of video card you have and go to the company's website to download drivers.
 
Same problem here, i dont have enough modding knowledge to fix the bug....

Anyone could explain how to do it, step by step??

And what programs we have to use to do it??
 
Download Python 2.6, open up module_info.py (right click and open with IDLE or any other text editor) and enter your installation directory. Then open up module_simple_triggers and edit away, then double-click on build_module.bat.
 
when i run build_module , it says that cant find the path (10 times or so), i dont know why I have this problem , ive modified the module_info with IDLE, put my directory direcction (export_dir = "C:/Program Files (x86)/Steam/steamapps/common/mountblade warband/Modules/teatrc") but it stills dont work, ive even changed the path for python on advanced options,enviroment, etc (some tutorials says than is neccesary to make python works fine).

I cant see where the error is...
 
Point it to the directory you want the text files to be generated in.
So akuaku's path should be "C:/Program Files (x86)/Mount&Blade Warband/Modules/teatrc/"
and Magnus' path should be "C:/Program Files (x86)/Steam/steamapps/common/mountblade warband/Modules/teatrc/"
 
Well, the direction was right, my problem was that i was using python 2.6.5 and for any reason it didnt worked, using 2.6.6 solved this problem, now I can run build_module and recompile but i still have a problem... where exactly i have to copy the new text in module_sinple_triggers?? ive tried to copy it below one of the red title lines and recompile but it seems didnt worked...

if you can copy here the part where i have to insert it, would be nice...

tks somebody for being so patient...
 
A simple trigger is simply a list of operations that runs every x hours, where x is the first number. Native uses this system to update savegames in the background, but you can actually put the code anywhere as long as you know it will run. This is usually a one-time operation, so putting it in simple_triggers isn't exactly ideal since it will continue to run even after it's been updated.
Code:
  ("camp_action",mnf_enable_hot_keys,
   "Choose an action:",
   "none",
   [
     ],
    [
      ("camp_change_stuff",[],"Click me.", [
        
      ]),
...
The example menu has several list [] where you can put code. Under "none" in the main menu, in the preconditions of "camp_change_stuff", a menu option, and in its consequence. Code in the first block usually affects the appearance of strings and background meshes that will be displayed for the give menu. Code in the second block will determine whether the menu option will show up. If you leave it blank, then the option will display. Code in the third block takes effect after you select the menu option. In our case, this is what we want - so paste the code there, compile, and go Camp -> Take an Action -> Click Me.
Since you've already fixed your own problem (and have the module system installed), feel free to tweak the game to your preference. Keep in mind there are certain things which won't carry over to an older savegame - new items, troops, parties, etc. without errors, so back up often and have fun!.
 
during the game i fought my own character who was commanding some deserters i dont know if it is a bug or is intentional but it is freaky.
 
I keep hearing about a patch for the message spam (and the missing messages that is supposed to appear on the lower left) that is on the Bug Reports thread.

What is the patch named so I can find it more easily using the search feature?
 
I have a problem where I sent a companion out to raise my right to rule but I cant get him/her to rejoin.
 
Uxion said:
I have a problem where I sent a companion out to raise my right to rule but I cant get him/her to rejoin.
Your party probably full. Disband one low-rank soldier and wait for a couple of days for your companion to prompt you again.
 
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