vonmistont said:Deffinetly a bug. Thanks for report!bgfan said:Not sure what is going on here, but when I enter the garrison screen it says that I'm garrisoning like 818/10 troops daily... I keep adjusting the level, but it keeps going back up, and I am unable to grow my population because of it. Is it a bug or am i not understanding what is going on?
Kaurn said:Still crashes for me, off to try removing the texture pack...Kalik said:Hmmmmm, Ok. Can someone who gets the bugs/crashes try this for me?
. Start the game.
. Start the mod.
. When you get to the main menu, use ctrl-alt-del to minimise the game.
. Go to the proscesses tab in the ctrl-alt-del task manager.
. Right click on the games processes icon and select "Set Afftinity" and de-selct one of the CPUs.
. Go back to the game and try to fight someone (or whatever set off your bug).
. If you can complete the fight, post back telling me the fix works.
Archonsod said:Erm wut? Multi-core support was added sometime in the .7 or .8 days, and it'll happily use all four cores.SteveO said:I think Single threading = one core.
And I think some where someone said that M&B would never utilize multiple cores because it wasn't designed to do so from the get go and switching all the code to utilize multi-core technology would essentially mean re-writing the entire game.
Single Threading should force it to use one core. You'd need to experiment to see if there was a difference. If you're using an integrated GPU it's shunting the graphics back on the CPU, assuming a single core can happily chew through the game forcing single thread (and therefore giving more for graphics processing) might give you a slight boost, it might not.
Posted on this ages ago
Archonsod said:It's not the CPU that's the bottleneck.
According to performance monitor M&B runs with 40 threads and around 25% of my CPU, averaging at just over 18% CPU use even in battle. It's a quad core 2.6 Ghz so I wouldn't expect it to be that much different.
Looks like it runs across all four cores too.
Forcing single threading I get the same 25% use, though total CPU use (i.e. chunk of maximum processing potential) drops to around 10%.
Setting affinity to using core 0 sees the same 25% use for the M&B process, though CPU use jumps to 30%
SCRIPT ERROR ON OPCODE 520: Invalid Troop ID: -1; LINE NO: 338:
At script: decide_faction_ai
At script: decide_faction_ai
No way. I have Graphical Enchancement 2.5 from like forever and I don't have crashes.baronvctim said:right! i got rid of my graphical enhancement mod and look here i got to fight a battle with out crashing it has to be the grafical enhancement mod 2.5 (with this name as "mod") so i guess it's fixed now
Thanks! It's unfortunately common problem with MnB confusing globals, Kuba made solution for that and we hoped it eliminated that, but we now know how to elliminate tha and I have yet another idea so it will be fixed.TheRighteousMan said:Edict menu bug:
When I opened the edict page to review my edicts (without clicking on any) and then hit the leave button -- the leave button dismisses the first edict instead of closing the menu. A second click on the leave button leaves the edicts page properly. However, if I click on any edict at all to review its contents then the leave button works as intended without dismissing any edicts. Only when the edicts page is opened without doing any action except clicking leave does this bug occur.
HTAPAWASO said:On edicts:
If an edict has a denar cost to enact, and you have no money, you can still do it.
Maybe if you do this it should be added to your weekly debt, or just not let you do it at all.
Yay, I'm helpful! What about those script errors... I get that message almost every day now. It's a dark shadow looming over me!vonmistont said:Thanks! It's unfortunately common problem with MnB confusing globals, Kuba made solution for that and we hoped it eliminated that, but we now know how to elliminate tha and I have yet another idea so it will be fixed.
Receiving a lot of script error messages now.
Damn, that's the one that keeps coming up though.Twan said:Didn't know the one in faction ai, but it's probably not critical (I guess it has something to do with a faction not having chosen its marshall when another marshall search a marshall army to attack).
Tip of the Year! I just tried that. I did not have crashes before anyway but it gave me 20 fps anyway!Sibilance said:Kaurn said:Still crashes for me, off to try removing the texture pack...Kalik said:Hmmmmm, Ok. Can someone who gets the bugs/crashes try this for me?
. Start the game.
. Start the mod.
. When you get to the main menu, use ctrl-alt-del to minimise the game.
. Go to the proscesses tab in the ctrl-alt-del task manager.
. Right click on the games processes icon and select "Set Afftinity" and de-selct one of the CPUs.
. Go back to the game and try to fight someone (or whatever set off your bug).
. If you can complete the fight, post back telling me the fix works.
There's a Force Single Threading option in the startup Configure screen. That might also be of assistance, and you don't have to do the Task Manager every time. Also more likely to play nice with the M&B engine due to being an ingame option, possibly?
Archonsod made a post comparing affinity setting vs. the configure option here:
Archonsod said:Erm wut? Multi-core support was added sometime in the .7 or .8 days, and it'll happily use all four cores.SteveO said:I think Single threading = one core.
And I think some where someone said that M&B would never utilize multiple cores because it wasn't designed to do so from the get go and switching all the code to utilize multi-core technology would essentially mean re-writing the entire game.
Single Threading should force it to use one core. You'd need to experiment to see if there was a difference. If you're using an integrated GPU it's shunting the graphics back on the CPU, assuming a single core can happily chew through the game forcing single thread (and therefore giving more for graphics processing) might give you a slight boost, it might not.
Posted on this ages ago
Archonsod said:It's not the CPU that's the bottleneck.
According to performance monitor M&B runs with 40 threads and around 25% of my CPU, averaging at just over 18% CPU use even in battle. It's a quad core 2.6 Ghz so I wouldn't expect it to be that much different.
Looks like it runs across all four cores too.
Forcing single threading I get the same 25% use, though total CPU use (i.e. chunk of maximum processing potential) drops to around 10%.
Setting affinity to using core 0 sees the same 25% use for the M&B process, though CPU use jumps to 30%
Thanks for reminding me. I wanted to do that but forgot. It's of course exactly how it should work. Also somehow old alpha warning is still there I could swear I removed it.HTAPAWASO said:On edicts:
If an edict has a denar cost to enact, and you have no money, you can still do it.
Maybe if you do this it should be added to your weekly debt, or just not let you do it at all.