Bug Reports [V4.5] Read First Post! BUGFIX RELEASED! 11 II/21(GMT+1)

Do you experience unusual crashes during battles? (when you set high battlesize and find such battle

  • A lot! I can't play!

    Votes: 66 44.6%
  • Quite often, but it's playable.

    Votes: 25 16.9%
  • Very little or no crashes!

    Votes: 57 38.5%

  • Total voters
    148

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vonmistont said:
bgfan said:
Not sure what is going on here, but when I enter the garrison screen it says that I'm garrisoning like 818/10 troops daily... I keep adjusting the level, but it keeps going back up, and I am unable to grow my population because of it. Is it a bug or am i not understanding what is going on?
Deffinetly a bug. Thanks for report!

Am I going to be able to resolve it w/o starting a new game?
 
Heh, haven't seen anyone post this one

mb8edit.jpg

Anyone think I should do it and see what happens?  :lol:
 
Sieged Chevelk castle and while building siege tower, message came up to fight noble over a woman being a hooker. I took the challenge killed him and then it went back tot he siege, said start attack, but the attack happened OUTSIDE on normal battle field, not at the castle (no castle in sight), then the battle ended and CRASH. Game crashed.

If it just crashed I would have suspected maybe graphic issues, but it was running for hours before just fine, but this happened after strange castle fight outside.

Maybe it had to do with the noble challenge occuring during the middle of building the siege tower?
 
Kaurn said:
Kalik said:
Hmmmmm, Ok. Can someone who gets the bugs/crashes try this for me?

. Start the game.
. Start the mod.
. When you get to the main menu, use ctrl-alt-del to minimise the game.
. Go to the proscesses tab in the ctrl-alt-del task manager.
. Right click on the games processes icon and select "Set Afftinity" and de-selct one of the CPUs.
. Go back to the game and try to fight someone (or whatever set off your bug).
. If you can complete the fight, post back telling me the fix works.
Still crashes for me, off to try removing the texture pack...

There's a Force Single Threading option in the startup Configure screen. That might also be of assistance, and you don't have to do the Task Manager every time. Also more likely to play nice with the M&B engine due to being an ingame option, possibly?

Archonsod made a post comparing affinity setting vs. the configure option here:

Archonsod said:
SteveO said:
I think Single threading = one core. 

And I think some where someone said that M&B would never utilize multiple cores because it wasn't designed to do so from the get go and switching all the code to utilize multi-core technology would essentially mean re-writing the entire game.
Erm wut? Multi-core support was added sometime in the .7 or .8 days, and it'll happily use all four cores.

Single Threading should force it to use one core. You'd need to experiment to see if there was a difference. If you're using an integrated GPU it's shunting the graphics back on the CPU, assuming a single core can happily chew through the game forcing single thread (and therefore giving more for graphics processing) might give you a slight boost, it might not.

Posted on this ages ago

Archonsod said:
It's not the CPU that's the bottleneck.

According to performance monitor M&B runs with 40 threads and around 25% of my CPU, averaging at just over 18% CPU use even in battle. It's a quad core 2.6 Ghz so I wouldn't expect it to be that much different.

Looks like it runs across all four cores too.

Forcing single threading I get the same 25% use, though total CPU use (i.e. chunk of maximum processing potential) drops to around 10%.

Setting affinity to using core 0 sees the same 25% use for the M&B process, though CPU use jumps to 30%
 
The CTD I've been experiencing are Vertex Buffers and it normally happens when I win a large battle, making an assault on a castle or town to be very difficult.

Gonna lower the battle size for now, see if that improves it.

Specs:
Quad 6600 3.2 GHz
ATi 4870 1gb vram
4gb of ram
Windows 7 64bit
 
Nothing has been working so far with the crashes, here are my specs.

GeForce 8800GT
AMD Athlon X2 64 6400+ 3.2Ghz
6.2Gb RAM
Windows 7 64-bit

I'm going to do a freh install of M&B and SoD, but if that doesn't work then it is the mod and don't even try to sugar coat it. I've never had these problems before. I've played a whole lot of mods and none of them crashed or gave me problems. SoD is the only one that has been crashing like this. So it is the mod, no matter what you say.
 
right! i got rid of my graphical enhancement mod and look here i got to fight a battle with out crashing it has to be the grafical enhancement mod 2.5 (with this name as "mod") so i guess it's fixed now :!:
 
Receiving a lot of script error messages now.

mb9edit.jpg

Note: Wercheg does not have any improvements...  So how its trying to garrison is beyond me.

On to the script errors...

WARNING HUGE IMAGE:
mb10edit.jpg

Ever since I've been getting a message periodically that says:

Code:
SCRIPT ERROR ON OPCODE 520: Invalid Troop ID: -1; LINE NO: 338:
At script: decide_faction_ai
At script: decide_faction_ai

Elaboration edit:  The above script error happens only when a location changes hands, a new lord joins my realm, or one of my lords decides to go off to do his own thing forgetting that i told him to follow me.
 
Yep. After a completely fresh reinstall of both M&B and SoD I still get crashes during battles. There is something wrong with this mod, and it needs to be fixed.
 
Edict menu bug: :shock:

When I opened the edict page to review my edicts (without clicking on any) and then hit the leave button -- the leave button dismisses the first edict instead of closing the menu.  A second click on the leave button leaves the edicts page properly.  However, if I click on any edict at all to review its contents then the leave button works as intended without dismissing any edicts.  Only when the edicts page is opened without doing any action except clicking leave does this bug occur.
 
baronvctim said:
right! i got rid of my graphical enhancement mod and look here i got to fight a battle with out crashing it has to be the grafical enhancement mod 2.5 (with this name as "mod") so i guess it's fixed now :!:
No way. I have Graphical Enchancement 2.5 from like forever and I don't have crashes.

TheRighteousMan said:
Edict menu bug: :shock:

When I opened the edict page to review my edicts (without clicking on any) and then hit the leave button -- the leave button dismisses the first edict instead of closing the menu.  A second click on the leave button leaves the edicts page properly.  However, if I click on any edict at all to review its contents then the leave button works as intended without dismissing any edicts.  Only when the edicts page is opened without doing any action except clicking leave does this bug occur.
Thanks! It's unfortunately common problem with MnB confusing globals, Kuba made solution for that and we hoped it eliminated that, but we now know how to elliminate tha and I have yet another idea so it will be fixed.
 
On edicts:

If an edict has a denar cost to enact, and you have no money, you can still do it.

Maybe if you do this it should be added to your weekly debt, or just not let you do it at all.
 
HTAPAWASO said:
On edicts:

If an edict has a denar cost to enact, and you have no money, you can still do it.

Maybe if you do this it should be added to your weekly debt, or just not let you do it at all.

Hmm, I vote add to debt.

vonmistont said:
Thanks! It's unfortunately common problem with MnB confusing globals, Kuba made solution for that and we hoped it eliminated that, but we now know how to elliminate tha and I have yet another idea so it will be fixed.
Yay, I'm helpful!  What about those script errors...  I get that message almost every day now.  It's a dark shadow looming over me! :cry:
 
I accepted a quest from black army, i had to help them for a fight in a village. When i got there and click on the option to help them, i appeared on the battlefield with an army of clone of myself (not moving) and the ennemy was my army ! weird ^^
 
Receiving a lot of script error messages now.

The error in trigger 134 is fixed in next patch, it was a variable inversion in the truce system explaining why you don't get messages for end of truces.

Didn't know the one in faction ai, but it's probably not critical (I guess it has something to do with a faction not having chosen its marshall when another marshall search a marshall army to attack).
 
Twan said:
Didn't know the one in faction ai, but it's probably not critical (I guess it has something to do with a faction not having chosen its marshall when another marshall search a marshall army to attack).
Damn, that's the one that keeps coming up though. :???:
The other one I only saw once... well, 12 times at once, but once.
 
Sibilance said:
Kaurn said:
Kalik said:
Hmmmmm, Ok. Can someone who gets the bugs/crashes try this for me?

. Start the game.
. Start the mod.
. When you get to the main menu, use ctrl-alt-del to minimise the game.
. Go to the proscesses tab in the ctrl-alt-del task manager.
. Right click on the games processes icon and select "Set Afftinity" and de-selct one of the CPUs.
. Go back to the game and try to fight someone (or whatever set off your bug).
. If you can complete the fight, post back telling me the fix works.
Still crashes for me, off to try removing the texture pack...

There's a Force Single Threading option in the startup Configure screen. That might also be of assistance, and you don't have to do the Task Manager every time. Also more likely to play nice with the M&B engine due to being an ingame option, possibly?

Archonsod made a post comparing affinity setting vs. the configure option here:

Archonsod said:
SteveO said:
I think Single threading = one core. 

And I think some where someone said that M&B would never utilize multiple cores because it wasn't designed to do so from the get go and switching all the code to utilize multi-core technology would essentially mean re-writing the entire game.
Erm wut? Multi-core support was added sometime in the .7 or .8 days, and it'll happily use all four cores.

Single Threading should force it to use one core. You'd need to experiment to see if there was a difference. If you're using an integrated GPU it's shunting the graphics back on the CPU, assuming a single core can happily chew through the game forcing single thread (and therefore giving more for graphics processing) might give you a slight boost, it might not.

Posted on this ages ago

Archonsod said:
It's not the CPU that's the bottleneck.

According to performance monitor M&B runs with 40 threads and around 25% of my CPU, averaging at just over 18% CPU use even in battle. It's a quad core 2.6 Ghz so I wouldn't expect it to be that much different.

Looks like it runs across all four cores too.

Forcing single threading I get the same 25% use, though total CPU use (i.e. chunk of maximum processing potential) drops to around 10%.

Setting affinity to using core 0 sees the same 25% use for the M&B process, though CPU use jumps to 30%
Tip of the Year! I just tried that. I did not have crashes before anyway but it gave me 20 fps anyway!


HTAPAWASO said:
On edicts:

If an edict has a denar cost to enact, and you have no money, you can still do it.

Maybe if you do this it should be added to your weekly debt, or just not let you do it at all.
Thanks for reminding me. I wanted to do that but forgot. It's of course exactly how it should work. Also somehow old alpha warning is still there I could swear I removed it.
 
I cant even finish a single battle. Generally it gives a runtime error or RGL. I tried to run the game with low battle size, low graphics and used 'set affinity' to change CPUs but still the game is crashing.
 
just took dept quest from a lord and desided to duel for the money cause i REALLY wanted that 800g... it threw me out of the castle no duel  :shock: so i talked to the lord again thought there would be an option to start smashing but instead he said "we had a deal now go pay my dept"  :evil: (like hell i would pay 4k gold, canceled the quest ^^) but its a clear bug either remove the duel option or fix please  :grin: ohh and black smthingsmthing mercs gave me go collect payment quest so off i went to talk to lord and there was no option to get money so is it a bug or m i supposed to kill his men and take him prisoner or something?
 
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