Bug Reports [V4.5] Read First Post! BUGFIX RELEASED! 11 II/21(GMT+1)

Do you experience unusual crashes during battles? (when you set high battlesize and find such battle

  • A lot! I can't play!

    Votes: 66 44.6%
  • Quite often, but it's playable.

    Votes: 25 16.9%
  • Very little or no crashes!

    Votes: 57 38.5%

  • Total voters
    148

Users who are viewing this thread

I've had this major bug.

I was resting in my castle, when an event popped out: Someone have offended me and I decide to duel...

So I kill the poor bastard, and instead of getting back to the map, I get in a battle screen. I try to leave, but the button doesn't work, so i get into the battle, and apparently I'm fighting the troops that were garrisoned in the castle I was sleeping in. Of course all the troops were garissoned, and I was kill as it was me and a companion against 100troops.

When I die, the "You've lost" message doesn't appear and I have to retreat manually. Then I'm back into the battle screen, with just the leave option, but again, it doesn't work...So I have to alt canc and exit the game.
 
I've noticed two bugs, both involving the Black Army merc quests.

One is a quest to collect a debt but the person I had to collect it from was a claimant and didn't have the dialogue for the quest.

The other one was the quest to reinforce the Black Army regiment that was stationed in Balanli, part of the text is combined with the royal artifact search.
 
Thank you for reports.

But I must say I don't agree that release is Very bugy! Only one serious bug (the one with the legion message fixed with patch) so far the rest is kind of expectable for beta (except crashes but more on that later), quest bugs are kind of wierd and unexpectable but I suppose they occured when the code was merged because each of the features was tested separatly and everything was working.

Why is that many people don't have this crashes (myself included)? And why some people report that crashes are gone or almost gone after reinstall?It's large pack, 600 mb packed into 200 mb there could be download corruptions, install corruptions, all kind of stuff. Try reinstalling, try lowering some graphic settings even if you have top machine. It's 500 mb of new textures, MnB engine was not designed for that.
I wonder how many people does have crashes and how many doesn't? Obviously in bug thread there will be 90% people with crashes, why would someone who does not have crashes look here right? So follow my line of thinking...
-there are people saying that they have crashes...
-then more people post they have crashes...
-so common opinion is that it's buggy and it MUST be some problem with mod itself...
-but then there are people (myself included!) who don't have crashes...
-they obviously post a lot less because they are actually playing the game...
-if mod is has some kind of bug that crashes the game it would occur on all computers...
-also this "save bug" only assures me in that it must be installation or download corruption because only low % of people has this bug then it CAN'T be mod's bug!

Performance. I have 3yo computer and even then it wasn't top machine but I don't see more slowdowns than usually. There is one thing that deffinetly DOES make performance very poor and it's formations script! It's so well known that I thought I don't have to say that. Just turn off formations and see if it works.
 
OK, I might MIGHT have figured out this problem of all theese random crashes. I need a few peoples help though to test my theory. Von, i need to know, do you ever get random crashes and what are the specs for your cpu, graphics card and ram? Also could a few people who have had these crashes tell me there specs for thier cpu, graphics card and ram. I may have a solution  :grin:
 
Kalik said:
OK, I might MIGHT have figured out this problem of all theese random crashes. I need a few peoples help though to test my theory. Von, i need to know, do you ever get random crashes and what are the specs for your cpu, graphics card and ram? Also could a few people who have had these crashes tell me there specs for thier cpu, graphics card and ram. I may have a solution  :grin:
Could you be more specific? :smile: It would be great but it might help if you tell where are you going with this.
 
I'm no expert in such things, but if the file had download corruptions wouldn't it just not extract at all? and installing it is just a matter of copying a folder, so I don't see how anything could go wrong there either?
 
I did notice a SLIGHT performance problem on this mod, it tens to "choke" every 5 sec, not a big deal, and sometimes it takes a lot to talk to some1, but if you talk again its faster.... could my pc only..



ANYWAY my question is:

HOW TO REMOVE ALL THOESE MESSAGES!?! Im sorry but they are annoying like hell, they fill up my screen, and i can't even read 1/10 of them, not to mention i dont YET understand what they say..

I put on option Fewest, on messages, but there doesnt seem to be any difference... i didnt try to close& launch the game, maybe that will fix it...
 
vonmistont said:
Kalik said:
OK, I might MIGHT have figured out this problem of all theese random crashes. I need a few peoples help though to test my theory. Von, i need to know, do you ever get random crashes and what are the specs for your cpu, graphics card and ram? Also could a few people who have had these crashes tell me there specs for thier cpu, graphics card and ram. I may have a solution  :grin:
Could you be more specific? :smile: It would be great but it might help if you tell where are you going with this.

Well basically, M&B being a relativley old game is not ment to be played on the computers we have now (technology having multiplyed expinentialy every year since 1996). So my theory (and i know this is a problem with some games) is that if the computer has an exeptionaly good, or even just quite good, piece of hardware then the system cant handle the fact that it is using all this computing power on such an easy piece of software to run. So if i could verify this with getting your specs and some other peoples who are having the crashes mabey I could suggest a simple way to bypass this depending on the circumstances and make it so it dosent use as much power on it.

EDIT: I got this idea when i got the bluescreen and found out that the python script was causing the crashes. So the only thing that could make the game act like this is if the CPU/RAM?Graphics Card is too highly powered. Unfortunately i cant test this theory as i have lost the disk for M&B and i just uninstalled it so i could re-install it.
 
mightydouche said:
I'm no expert in such things, but if the file had download corruptions wouldn't it just not extract at all? and installing it is just a matter of copying a folder, so I don't see how anything could go wrong there either?
I'd have to agree with this... though I guess a file contained in the archive could be corrupt, but I doubt that too - other problems would come up.  Also, other mods do not crash for me either, including SOD 4.1 which works great.  If it helps at all I'm on Vista 64, Intel Core 2 Quad Q9650, 8 gigs, nv 9800 gtx w/ 512 MB.  I haven't tried reinstalling since other mods are working, though I may try uninstalling the graphical enhancement texture pack later tonight and see what happens.

Edit: thanks for reminding me froggyluv, my battlesizer is at 160 and I've oc'd from 3.0 to 3.38Ghz
 
I'm a little over 2 months game time and have yet to have any sort of CTD. My battlesizer is at 300, I've upped blood to 99 and most graphics are on med-med/high.

Specs: Intel Dual core 8500 Oc'ed 3.6
            ATI 4870 512
            4 gigs ram
            Windows Vista 64 bit

I've only seen a red script error once but no game breaking bugs for me so far.
 
Intel I5 750
Radeon 4770
4 GB
XP pro

I don't crash if I play with battlesize 200 as long there are no reinforcements.
.... But I crash if I play with battlesize 25 when reinforcements arrive.  :???:
 
If specs from people without crashes will help too, I will add mine:
laptop:
Core 2 due 2,13
Nvidia GeForce GT 240M
4 gb ram
Windows 7 home premium 64-bit
Almost everything on highest details and no lagging (only stlight "stutter" when I ride through more enemy cavalry)- Estimated performace 77%
No battle sizer for the moment or any other permanent modiffication to the game

No crash at all, except the save game, which most likely isn't performance oriented...

I also agree with vonmistont. Almost 2000 downloads and only few people posting bugs. Either this mod runs remarkably well for something pretty much untested as whole, or it runs so badly, that others decided to delete it right away  :lol:
 
froggyluv said:
I'm a little over 2 months game time and have yet to have any sort of CTD. My battlesizer is at 300, I've upped blood to 99 and most graphics are on med-med/high.

Specs: Intel Dual core 8500 Oc'ed 3.6
            ATI 4870 512
            4 gigs ram
            Windows Vista 64 bit

I've only seen a red script error once but no game breaking bugs for me so far.
Thanks. And that's what I'm talking about. People who don't have problems usually don't post here so we don't see them, unless they are such supportive community members as froggy :wink: So how this can be mod's bug if some people (if not MOST of the people) don't have crashes at all?

My specs for Kalik (though I don't suppose it has any meaning) It does not crash for me even if there are reinforcements:
AMD Atchlon64 X2 3600+
ATI Radeon x1950XTX
4 giga ram (my Windows XP sees only 3,2 gb)
 
Hmmmmm, Ok. Can someone who gets the bugs/crashes try this for me?

. Start the game.
. Start the mod.
. When you get to the main menu, use ctrl-alt-del to minimise the game.
. Go to the proscesses tab in the ctrl-alt-del task manager.
. Right click on the games processes icon and select "Set Afftinity" and de-selct one of the CPUs.
. Go back to the game and try to fight someone (or whatever set off your bug).
. If you can complete the fight, post back telling me the fix works.
 
vonmistont said:
froggyluv said:
I'm a little over 2 months game time and have yet to have any sort of CTD. My battlesizer is at 300, I've upped blood to 99 and most graphics are on med-med/high.

Specs: Intel Dual core 8500 Oc'ed 3.6
            ATI 4870 512
            4 gigs ram
            Windows Vista 64 bit

I've only seen a red script error once but no game breaking bugs for me so far.
Thanks. And that's what I'm talking about. People who don't have problems usually don't post here so we don't see them, unless they are such supportive community members as froggy :wink: So how this can be mod's bug if some people (if not MOST of the people) don't have crashes at all?

My specs for Kalik (though I don't suppose it has any meaning) It does not crash for me even if there are reinforcements:
AMD Atchlon64 X2 3600+
ATI Radeon x1950XTX
4 giga ram (my Windows XP sees only 3,2 gb)
The fact it doesnt crash for you is the very thing i need your specs for.  :grin:
 
I'm having the crashes quiet allot(like every 15 min) my specks are: 4 Gb of ddr3 Ram, intel core 2 duo cpu E8400 3.00GHZ and Ati radeon HD 4800 Series.(I just bought all new PC parts about a month ago, and they can handle anything really(Mass effect 2 on highest Graphics, no problem for them) (and to the person who had the idea with the hardware being to good, ironicly I asked my older brother why my game keeps crashing(he is also playing the mod) and he had the exact same idea. Guess if the idea was not ruled out yet, there is a chance its something like that))
 
YES! I just found the disk reinstalled everything, tested my theory and it has solved it for me!!! Hope this helped you guys  :wink: and thanks to Von for making such a great "BUG FREE" (almost) mod. No more BSOD and no more red error messages. It has also solved the merc quests for me :grin:. Just remember you have to set the affinity everytime you play the game.
 
Also Von, could you post this in the main front page so people know how to solve the crash problem.
 
Kalik said:
YES! I just found the disk reinstalled everything, tested my theory and it has solved it for me!!! Hope this helped you guys  :wink: and thanks to Von for making such a great "BUG FREE" (almost) mod.
Hehe :wink:

Thanks Kalik. So could you describe your solution one more time in one brief message so I could post it on 1st page? Also maybe we should wait on at least one confirmation?

P.S.
About No Slavers anywhere bug... I investigated that. Extreeemly wierd! Slavers guilds should be located in each capital. There should be menu option in town menu to visit them (you saw it in alpha anyway). But it isn't there! I can't see why because noone changed anything in the code. Everything seems to be fine in module system! Very strange.
 
Back
Top Bottom