BUG Reports / Suggestions v 1.2

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Awesome mod, by the way. Amazing attention to the cultural detail!

I did find one bug in the new release - Briton sword, no actual damage stats. It's got the speed and reach stats in but no damage - hence it just does 'damage bonus'.  With spears breaking, I need a good sword to fall back on!

*edited to add*

Opened it in the editor. Difficulty, damage, hit points, etc. all basic stats. I just made it like the Saxon one. The texture is beautiful! want to be able to use it! Also the item name was a bit odd; it's item 889 and the name seems 'reversed'. Everything else is 'itm_whosit_sword (Whosit_Sword)', it's listed as Briton_Sword (item_celticsword). Maybe it got missed?

Items breaking too - spears, after a handful of hits, and.... Hrunting. Broke in the first battle. Any idea what causes that? is it something I can fix? I can turn it off, but they break in a handful of hits. Is there a middle ground?

 
Don't know if this is anything. But Not having Shields in Tourny's even with one handed weapons/lances...
Starting off I discovered a Tournament at the City I was at, Caer Segeint I think, and Sold everything but the shoes and joined in, Not having a shield is Instant death at Lv 1, and not being able to defend when holding a lance is death twice over...

Is this intended or not???

Also, this could just be a Native thing, but Isn't it that when you are withing spear and lance mid range that they do no damage no matter what, cause I am still taking damage from a spear at point blank range but can't do it in return...

And don't get me started on basic swinging of a weapon and it hits the horse and not the rider though the graphics go through, but that's just Native problem I think. Is anyone able to rectify this lack of Cleaving where your weapon will only hit ONE person, stopping its swing when it hits one of your allies or a wall, while their weapons travel through your allies and THEIR allies AND the Walls to kill you as well...


Retracted due to my Stupidity and not having played Mount and Blade for a while...
 
Sometimes when I started up the 1.1 version the music would be native and when I restarted the mod, it would change back to Brytenwalda music. The same thing has happened on 1.2 as well.
 
Vaanshir said:
Don't know if this is anything. But Not having Shields in Tourny's even with one handed weapons/lances...
Starting off I discovered a Tournament at the City I was at, Caer Segeint I think, and Sold everything but the shoes and joined in, Not having a shield is Instant death at Lv 1, and not being able to defend when holding a lance is death twice over...

Is this intended or not???

this is likely to be you shield skill. the tournament shields need you to have 2 skill points in shield to be able to use them
 
Thank you guys all very much for what you did with horses and fighting from the saddle. Now it seems to me fight is quite good and real. Only if horses could go through obstacles and people easily and could going out from crowds and not to be blocked completely by any surronded people it would be good.

What about bashing? Why did you remove it completely?

I like these winged helmets and bastard swords very much but I think these helmets are historically correct for those times. All these closed knightly helmets originated in 12 century rather. Two handed swords started to be used as the last from all swords only  in 15th century. Even bastard swords which I like the best of all started to be use in high medieval times.

These crowns looks nice but it seems to me with their protect +4 they are a little useless to be sold in shops. 

I even doubt if these checked clothing were used in those times. Just now I have seen new film  Robin Hood from Ridley Scott and all poeple there were dressed more plainly and shabbily then in Brytenwalda. I would like to know how they would be able to produce such checked cloth and especially how they dyed them.

Even formations are better now and it is seen Motomataru is working all the time at their constant improvement.

Generally I would like to say, you are doing great work and mod it all the time better and better.
 
Hello!
After updating to 1.2 I've found that original M&B:W helmets are for sale in weapons (not armor!) market.
Sarranid armor also appeared on market.

+ I have frequent RGL errors with 'Unable lock graphics buffer!' message...
 
A most excellent mod, sir. However, I encountered a few problems using my old save from 1.1 on the newest version.
First of all, I found that some equipment of mine are altered. For example, the most sturdy saxon helmet I was wearing turned into a pair of red shoes! Not to mention my fine mail turning into some nomad vest or something.
Also, some weapons from the native appear in the stores, and the axes are changed back to the native model, which I do not know if tis' intentional or not, but certainly not preferable.
 
Rad said:
Thank you guys all very much for what you did with horses and fighting from the saddle. Now it seems to me fight is quite good and real. Only if horses could go through obstacles and people easily and could going out from crowds and not to be blocked completely by any surronded people it would be good.

I disagree with you here. I think the horses in this mod force you to fight like Dark Age cavalry - harassing with javelins, chasing down broken enemies or picking off people on the edge of formations, rather than performing a head on charge into an infantry block like a medieval knight. That's a good thing in my opinion.

Rad said:
I even doubt if these checked clothing were used in those times. Just now I have seen new film  Robin Hood from Ridley Scott and all poeple there were dressed more plainly and shabbily then in Brytenwalda. I would like to know how they would be able to produce such checked cloth and especially how they dyed them.

You couldn't be more wrong here. Almost all the examples of cloth that have survived from this period are checked, repeated written references are made to checked or patterned cloth, and we know from experimental archaeology that it's actually easier to produce checked cloth than plain.

This is because they are dyed at home using vegetable dyes like madder, woad and weld. You dye the wool once it's been spun into thread but before it's woven into cloth, so you end up with skeins of coloured wool. Done in small amounts that means you have several different colours of wool, since it's hard to get exactly the same results twice using natural dyes, you use wool from several different sheep etc.

You then weave this wool into cloth on a large loom - all you do is weave different coloured threads together and you produce a check pattern, usually a little like a modern tartan but simpler. Most films ignore real history when it comes to designing costumes, because they think the middle ages should look brown and muddy. In actual fact people prized bright colours, and bright colours are relatively easy to obtain with natural dyes, though they would naturally start to look a little faded after constant wear.

Hope that's of interest!
 
i get alot of runtime errors on this mod :/
no blue screens since the update, but lots of runtime errors
esp when playing in the cheat menu or going into a fight
 
@Griefer

I did find one bug in the new release - Briton sword, no actual damage stats. It's got the speed and reach stats in but no damage - hence it just does 'damage bonus'.  With spears breaking, I need a good sword to fall back on!

Sorry, it is new sword in Brytenwalda, and i forgot add damage and price here :oops:
You need buy other sword. Rest is right.

Opened it in the editor. Difficulty, damage, hit points, etc. all basic stats. I just made it like the Saxon one. The texture is beautiful! want to be able to use it! Also the item name was a bit odd; it's item 889 and the name seems 'reversed'. Everything else is 'itm_whosit_sword (Whosit_Sword)', it's listed as Briton_Sword (item_celticsword). Maybe it got missed?

No idea if it is compatible with editor.

Items breaking too - spears, after a handful of hits, and.... Hrunting. Broke in the first battle. Any idea what causes that? is it something I can fix? I can turn it off, but they break in a handful of hits. Is there a middle ground?

It is by quality, if your hrunting have low quality is break easy.
You can put off weapon breaking in camp menu>mod options


@killkhan
Sometimes when I started up the 1.1 version the music would be native and when I restarted the mod, it would change back to Brytenwalda music. The same thing has happened on 1.2 as well.

It isnt a bug. If you play Warband native, then, First time, it use native music, i dont know word in english for say it (residual memory?). I dont understand well why, but i think that it happen in all music mods.


@Rad

Thank you guys all very much for what you did with horses and fighting from the saddle. Now it seems to me fight is quite good and real. Only if horses could go through obstacles and people easily and could going out from crowds and not to be blocked completely by any surronded people it would be good.

Hehe, you can try jump them.

What about bashing? Why did you remove it completely?

Too problems here. Code is add, but we had put it off, it need most work.

I like these winged helmets and bastard swords very much but I think these helmets are historically correct for those times. All these closed knightly helmets originated in 12 century rather. Two handed swords started to be used as the last from all swords only  in 15th century. Even bastard swords which I like the best of all started to be use in high medieval times.

Can you put screenshot here, plz?  I'm afraid you see the native objects that should not appear.
This is import, Rad. Thanks u.

These crowns looks nice but it seems to me with their protect +4 they are a little useless to be sold in shops. 

In shops? can you buy it?  :shock:
Have you delete 1.1 Brytenwalda version?
Rad, are you using old savegames? can be this problem  :???:
Rad, are you using alternative items.txt? it isnt for 1.2 version if you are using.
If you isnt using, there are a problem that is impor fix today.

@tirramissu
tirramissu said:
After updating to 1.2 I've found that original M&B:W helmets are for sale in weapons (not armor!) market.Sarranid armor also appeared on market.
+ I have frequent RGL errors with 'Unable lock graphics buffer!' message...

I fear that there a problem here  :???:
Can you say two or three names of native objects that have you saw? thx
Idem to Rad, are you using old savegame file 1.1 (we have add a lot of new objects, can this be problem of native objects?)

@Ser Pounce-A-Lot

As I'm reading you, I see that the problem will be the new objects introduced that conflict with old savegames.


@Phoenix234

Look here:
http://forums.taleworlds.com/index.php/topic,136401.msg3281390.html#msg3281390
 
Idibil, I will try to start new game for a while but problem is game becomes more interesting when player is further in his game already. So far I am starting all the time new games which isn't too much entertaining. Especially fight is much better when hero is at some higher lever already. :wink:

And I am not using any alternative items and I deleted all version 1.1 first. Anyway I will save my old saves and I will start to play new game what it will happen.  :wink: 
 
You shouldn't be able to start a Duel with a member of your party that uses a SET weapon config when you don't have the stats to ACTUALLY use that weapon...
 
Ok, problem was mine. We have add new objects and it displacement slots of native.

If you are using 1.1 savegame in 1.2 mod version, you need this savegame patch:

http://www.mbrepository.com/file.php?id=2198

apologize for the inconvenience, and avise mee that it work well now

It is import that you use 1.1 savegame (if you have create new savegame in 1.2 with error, delete it plz)
 
Idibil said:
I fear that there a problem here  :???:
Can you say two or three names of native objects that have you saw? thx
Idem to Rad, are you using old savegame file 1.1 (we have add a lot of new objects, can this be problem of native objects?)
Hi!
That's what I have noticed:
Sarranid Elite Armor
Khergit Helmet
Winged Great Helmet <- sold in weapon shop
Full Helm <- sold in weapon shop

By the way, every time when I'm being attacked while I'm burning the corpses game crashes with MS C++ libs... Any idea how to fix that?
 
Hi!
That's what I have noticed:
Sarranid Elite Armor
Khergit Helmet


Have this fix that problem to you?
Ok, problem was mine. We have add new objects and it displacement slots of native.

If you are using 1.1 savegame in 1.2 mod version, you need this savegame patch:

http://www.mbrepository.com/file.php?id=2198

apologize for the inconvenience, and avise mee that it work well now

It is import that you use 1.1 savegame (if you have create new savegame in 1.2 with error, delete it plz)

By the way, every time when I'm being attacked while I'm burning the corpses game crashes with MS C++ libs... Any idea how to fix that?

PLz, read here:
http://forums.taleworlds.com/index.php/topic,136401.0.html
 
I must say I'm a little surprised (if not disappointed) by the update. I've found a few bugs which other people seem to have found as well. I'm using my 1.1 savegame nd MN is still 1.127.
I've encountered the item problems - winged helmet, khergit helmet, bastard sword, awlpikes etc.
I was like "WTF?!" - I was using the "best" sword in this mod with stats like 24/5 and suddenly I get a bastard sword 0_0 My stuff was changed - I loaded the game and my vest was a bit weaker. Same goes for my helmet and shoes. I hope you guys didn't make weapons stronger.
Yay for weapon breaking! Can't wait to crush my new and sexy sword into a million pieces! I want to spend my money even more! Come on! Break you 10k scillinga sword!! Woohoo!!
I joined a tournament and I've noticed a few things - weaker warriors such as a normal ones don't use shields. The use 2h axes -oh well! Will be easier to hunt them down with javelins :grin:
Lances in tournament are now WTF LOOOOONG!! I was so surprised!! It really requires a bit of skill not to get whacked by it. The damage model from these lances is a bit odd too. My enemy was abble to deal damage to me even when I was beside him and the end of the lance was 1/3 behind me. Guess it's a texture bug, isn't it?
Another bug - weapons with no damage (someone already reported).
I've found a ragged crown in a shop 0_0 Crown? Ragged?
Large Bag of Heavy Cavalry Shield - need I say more? 0_0
I've ridden from one town to another and after that to an another - no bandits!! 1.1 had too many of them but I fear 1.2 won't have any at all!!
Trade model - seems it's back to native-like. Items cost less and that's good. MAKE ME USE CRAP EQUIPMENT! YESS!! Got an idea - make the armor (yes!!!) use up! You buy a vest with 50 armor. With time it should lose it's point and get a negative trait like worn/ragged/torn etc.

Spongly
I agree with you there! The mounted fighting model is excellent! I'm suck of being an infantry mower!
I fight, using a spear, exactly as you described! Bandits attack in formations. I ride around them and wait for a stupid f*ck who's dumb enough to break formation :smile: When he does it's "OUUUGH!!" for him :smile:

Idbil, don't worry. You're getting closer to the ideal mod :smile: Make the items even weaker! Best armor - worth like 30k and gives 50 protection. Weapons?-25 is best for a sword. Shields seem nice. Prices are a bit messed up. I've seen a shield with size of 160 and spedd of 85 cost less then a far crappier shield.
Time to test the mod with the save patch :smile: - WORKS

I like the new horses. Finally faster and stronger! I know horses aren't made from steel but I appreciate a bit of boost to their speed :smile: Better means more expneisve of course :smile:

This niw version makes me want to work on the dialogues even more!! :smile: Wehn I get a little time I'm gonna edit it some more :>
 
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