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On getting the capture the spy and spymaster quest at Colchester from the Saxon king the game hung.  Alt-tabbed out, and got this:

RGL error

unable to position party Unremarkable Travellers at (327.43, 152.89).

Good job I always save before getting quests.  ****ing great mod so far, keep at it mate :thup:
 
That's a native quest. 
I never fiddled with module quests, so I don't think I could fix that.
 
i reloaded and tried for another quest, got told to bugger off.  So I amused myself raping Franks then came back 6 days later.  Got the spy quest again, and no crash this time.

Can't confirm if the quest works, I was told to wait and I'd be notified when the spy left the city.  So I went to the pub, and 4 days later either I was a little the worse for wear, or the notification never came.  Ah well.
 
There's something wrong with the animations.When I try to hold my attack, ie press the left mouse key down it looks like my character is going to use a throwing weapon, I was using a club. First my character looked as if he was going to throw an axe and then in the next animation it looked as if he wasgoing to throw a javelin. When I release the attack it goes to the correct animation.

I'll update when I get a chance to start a new game. I just haven't encountered anything like this before.
 
Ronan said:
There's something wrong with the animations.When I try to hold my attack, ie press the left mouse key down it looks like my character is going to use a throwing weapon, I was using a club. First my character looked as if he was going to throw an axe and then in the next animation it looked as if he wasgoing to throw a javelin. When I release the attack it goes to the correct animation.

I'll update when I get a chance to start a new game. I just haven't encountered anything like this before.

Dey are dem new animations
 
Not sure if this qualifies as a bug, specifically, but the padded tunic series of armors clips with any and all boots I've been able to find.
 
Ruthven said:
Ronan said:
Don Doggy said:
Dey are dem new animations

But they make no sense
It makes battles look much better, IMO. Instead of everybody doing the same thing. It's more brutal.

Gawd.

I am in agreement here with Ruthven. Having the new animations makes the battles and sieges a little more interesting. Id defin keep them implemented. The same left/right, thrust/overhead swing only feature is boring, plain and simple. With the new small animations it switches it up a little, same concept of course but its not so bland.

The only thing Ive seen, its randomly when a conversation dialog opens up the characters at times appear with the default armor that native starts out with, then loads up the armor after your character makes a reply back to them, may bot be a bug really but jus something I notice randomly.
 
Maeglin Dubh said:
Not sure if this qualifies as a bug, specifically, but the padded tunic series of armors clips with any and all boots I've been able to find.

Yep, you're right, and it's a shame.  I can't decide weather to remove them and just use the native tunics, or keep them for the sake of creativity.
 
Hello everyone sorry for my bad English I found a minor bug about my kingdom I cant recruit in my villages i think it is need a small amount of script editing and this mod is great keep up the good work Dudro


Modify:I found that in my castle every guard is a mercenary i check it again after i change my culture maybe we cant recruit in our villages because the culture system doesn't work
 
No I double check my garrison. it is full with roman troops I don't have any mercenary I also try to join the Romans back and the guards finished up as roman troops I still insist that it is about culture system
 
I'll look into all of this, but I can't promise anything, it's been a while since I've worked on this at all.
 
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