Caba`drin 说:

Windyplains 说:
(Recent crash-related posts moved to Support)monnikje 说:
It somewhere states unlimited ammo while entrenched during a siege? Or while entrenched in general?Bankoleva 说:A) Castle entrenchment does not work as advertise.... you run out of arrows and the same reinforcement glitch i highlighted earlier
Normal encampment? You mean entrenched while not sieging or when choosing to walk around your camp?Bankoleva 说:B) There is no retreat/tab exit option for normal encampment. Became a problem when i ran into a passive AI issue and was killed. After 15 minutes i ended up force CTD because enemy was not advancing and i could not get out of the battle.
Not a glitch, no. Plunder is from Diplomacy, so it is either an oversight or an intentional design choice by Waihti. Can consider changing that though, though. You make a good point...though it should have consequences with your hiring lord, depending on that lord's personality or some such to balance it out.Bankoleva 说:C) As a mercenary you don't get the option to raid/plunder a castle when you capture it. I know your technically employed and won't get to keep it, but as a lord you can plunder it but not as a merc.... seems a bit opposite. not sure if this is a glitch or intended lacking feature.
You are using Formations AI, I assume?Bankoleva 说:D) I've run into a few random incidents when the AI was completely passive. On one occassion i rode out personally to find out why they weren't moving, got killed by a crossbowman. Since i couldn't give orders but was in a superior situation figured i go get a snack and come back to a win. came back to enemy AI literally still at spawn location. Other times when i was still alive and able to command my army to engage, eventually seems the high death toll low morale would trigger the route script and enemy would flee. Noticed issue when i literally was dead and could not effect anything.
The trade good item modifiers mod I don't think has been incorporated really anywhere but in assigning modifiers to what merchants give...that is something that could be much better implemented.Bankoleva 说:E) Ran the "Grain" quest for the vaegir village sumbujah i think it was. Anyway i remember reading that get them Big Bag modified grain would have extra benefit, So i bought those and completed the quest. Ran another 2 quests and a battle and was shocked to find that all the bags of grain was still in my inventory. The quest was completed and never checked assuming as per normal the bags were removed but there were still present. Haven't gotten the quest again so i haven't been able to attempt a reproduction but figured i'd mention it. No a big issue though, kinda like being able to sell the grain back.
No need for any apology. Thanks for the clarifications.Bankoleva 说:Sorry for piling all these random minor glitches on. Unfortunately my modding expertise is 93% Morphs editor, 5% follow instructions and 2% copy and paste. Otherwise i would actually fix these minor issues myself and just share the solutions.


Bankoleva 说:DaElf
1) I looked at that in Morphs editor and reinforced isn't tagged. Did you get the bow as a tournament prize perhaps. I've seen the same thing on a horse i won from a tournament and i believe it's something to do with the tournament fixs they just did for 2.53.
2) It's not a bug. It's a naming clash that exists in mount& blade since the original i believe. The actual name of the Bow has strong in it and the modifier that changes the stats is termed strong. You'll see this clash in any mod or even native where ever you see an item with strong in the name and it has the possibility to have the strong modifier. The only solution would be to rename the weapon.

Is this a new game on 2.53 or one carried over from 2.52 (or earlier)?Dunbine 说:I twice successfully besieged the Khergit castle of Reindi as the Swadians, and after a pretty gruesome battle, in both cases I've taken it. However, after dealing with the prisoners and loot, I get a screen that shows the enemy casualties again. At the top is the message "You shouldn't be seeing this", it lists the casualties, and when I click on continue, I get +/- 300 denars, and... nothing happens. So I click continue again, I get +/- 300 denars and... nothing happens. And so on, with no escape possible except to tab out and exit through the task manager.