MrMalkav 说:Expanded Mod 2.53
M&BW Install 1.153
Hello all,
I was having a look at the new report page and checking out the new layouts. If I click the courtship report I do get red error writing though nothing directly appears to be wrong on screen. 6 lines when entering the screen (script errors pointing to opcode 921 & 922 and 3 lines pointing to 922 when leaving it to return to the previous report selection screen. I'm afraid I'm more used to simply playing it rather than testing I know there is a file that tracks these errors but I cannot remember what its called or where it is. I could type the errors out as resonably small but I guess you need something more to go on. Let me know what the best way to go about this is please so I can be of more use. I'm more use to testing corporate systems than games...![]()
NB this is from a savegame from 2.52, I should also mention that I had installed a non steam copy 1.43 whilst you were working on the initial break fixes for 2.52 given that most steam players fell foul to the auto update on steam. This particular error is using the updated steam install of warband and not the standalone.
I hope this makes sense...![]()
Thanks for bringing more Floris goodness!
I have this error too. 1.153 (Steam). Original save game is 2.52. Expanded version. Log file, with error message highlighted in orange, in spoiler window.
Error is in ORANGEStarting new log file.
Version: 1.153
-- OS: Microsoft Windows 7 Service Pack 1 (build 7601), 64-bit
-- RAM: Available physical RAM: 2813MB/4096MB
-- CPU: Intel(R) Core(TM) i7 CPU 930 @ 2.80GHz (GenuineIntel)
- L2 cache size: 256K
- CPU Features: FPU MMX SSE SSE2 SSE3 SSSE3 EST HTT
- Number of CPUs: 8 ( Speed: ~3750MHz / ~3750MHz / ~3750MHz / ~3750MHz / ~3750MHz / ~3750MHz / ~3750MHz / ~3750MHz )
-- GPU:
- D3D9 Adapter: 0 / Driver: aticfx32.dll / Description: ATI Radeon HD 5800 Series
- Texture Memory: 750 ( Available Texture Memory: 730 )
Received stats and achievements from Steam
Processing Ini File {
Module_name = Floris
Num Hints = 12
Setting Map Min X = -180.000000
Setting Map Max X = 180.000000
Setting Map Min Y = -145.000000
Setting Map Max Y = 145.000000
Setting Time Multiplier = 0.250000
Setting Seeing Range Multiplier = 6.500000
Setting Track Spotting Multiplier = 0.800000
Setting player_wounded_treshold = 5.000000
Setting hero_wounded_treshold = 15.000000
Setting Skill Prisoner Management Bonus = 5
Setting Skill Leadership Bonus = 3
Setting Base Companion Limit = 20
Setting player_xp_multiplier = 2.000000
Setting hero_xp_multiplier = 2.000000
Setting regulars_xp_multiplier = 3.000000
Setting damage_interrupt_attack_treshold = 3.000000
Setting damage_interrupt_attack_treshold_mp = 1.000000
Setting armor_soak_factor_against_cut = 0.800000
Setting armor_soak_factor_against_pierce = 0.650000
Setting armor_soak_factor_against_blunt = 0.500000
Setting armor_reduction_factor_against_cut = 1.000000
Setting armor_reduction_factor_against_pierce = 0.500000
Setting armor_reduction_factor_against_blunt = 0.750000
Setting horse_charge_damage_multiplier = 1.000000
Setting couched_lance_damage_multiplier = 0.650000
Setting fall_damage_multiplier = 1.000000
Setting shield_penetration_offset = 30.000000
Setting shield_penetration_factor = 3.000000
Setting missile_damage_speed_power = 1.900000
Setting melee_damage_speed_power = 2.000000
Setting multiplayer_walk_enabled = 0
Setting mission_object_prune_time = 180
Scan Module Textures = 1
Scan Module Sounds = 1
Loading Module Resource min_env_materials
Loading Module Resource min_bui_materials
Loading Module Resource min_fac_materials
Loading Module Resource min_fla_materials
Loading Module Resource min_gui_materials
Loading Module Resource min_itm_materials
Loading Module Resource min_map_materials
Loading Module Resource ext_itm_materials
Loading Module Resource exp_bui_materials
Loading Module Resource exp_env_materials
Loading Module Resource exp_gui_materials
Loading Resource barrier_primitives
Loading Resource test
Loading Resource shaders
Loading Resource simple_primitives
Loading Resource uimeshes
Loading Resource helpers
Loading Resource pictures
Loading Resource ui_server_filter
Loading Resource user_interface_b
Loading Resource user_interface_c
Loading Module Resource min_gui_overview
Loading Module Resource min_gui_particle_meshes
Loading Module Resource min_gui_particles_2
Loading Module Resource exp_gui_interface
Loading Resource ani_attacks
Loading Resource ani_attacks_single
Loading Resource ani_crouch_down
Loading Resource ani_death
Loading Resource ani_defends
Loading Resource ani_equip_arms
Loading Resource ani_human_mounted
Loading Resource ani_jump
Loading Resource ani_kicks
Loading Resource ani_lady_stand
Loading Resource ani_lancer
Loading Resource ani_low_walk
Loading Resource ani_man_cheer
Loading Resource ani_man_walk
Loading Resource ani_onehanded
Loading Resource ani_parry_attack
Loading Resource ani_poses
Loading Resource ani_run_forward_left_right
Loading Resource ani_run_lookingsides
Loading Resource ani_run_p
Loading Resource ani_run_sideways
Loading Resource ani_stand
Loading Resource ani_stand_guardsman
Loading Resource ani_stand_onhorse
Loading Resource ani_stand_shopkeeper
Loading Resource ani_strikes
Loading Resource uni_strikes3
Loading Resource ani_throw_stone
Loading Resource ani_turn_man
Loading Resource ani_twohanded
Loading Resource ani_walk_backward
Loading Resource ani_walk_lookingsides
Loading Resource ani_walk_sideways
Loading Resource ani_wedding
Loading Resource uni_defence
Loading Resource uni_equip
Loading Resource uni_fistswing
Loading Resource uni_jump
Loading Resource uni_lord_stand
Loading Resource uni_sideways
Loading Resource uni_stances
Loading Resource uni_strike
Loading Resource uni_throws
Loading Module Resource min_mov_skeletons
Loading Resource custom_banner
Loading Module Resource min_fla_banners
Loading Module Resource min_fla_banners_default
Loading Module Resource min_fla_flags_vertical
Loading Resource arabian_castle
Loading Resource arabian_houses
Loading Resource arabian_props
Loading Resource arabian_village
Loading Resource destroy
Loading Resource doors
Loading Resource dungeon
Loading Resource food
Loading Resource gatehouse
Loading Resource interior_thirsty_lion
Loading Resource interiors_a
Loading Resource interiors_arabian
Loading Resource interiors_b
Loading Resource interiors_c
Loading Resource interiors_d
Loading Resource interiors_steppe
Loading Resource object_b
Loading Resource object_c
Loading Resource object_meshes
Loading Resource prisons
Loading Resource prisons_b
Loading Resource scene_small_tavern
Loading Resource ship
Loading Resource square_keep
Loading Resource stone_houses
Loading Resource valleyProps
Loading Resource viking_houses
Loading Resource wall_meshes1
Loading Resource workshops
Loading Module Resource min_bui_general
Loading Module Resource min_bui_pavise
Loading Module Resource exp_bui_castle
Loading Module Resource exp_bui_churches
Loading Module Resource exp_bui_fake_houses
Loading Module Resource exp_bui_siege_engines
Loading Module Resource exp_bui_town_houses
Loading Module Resource exp_bui_village_houses
Loading Module Resource exp_bui_general
Loading Module Resource exp_bui_swadia
Loading Module Resource exp_bui_vaegir
Loading Module Resource exp_bui_nord
Loading Module Resource exp_bui_rhodok
Loading Module Resource exp_bui_sarranid
Loading Module Resource exp_bui_player_faction
Loading Resource object_bodies
Loading Module Resource min_fac_beards
Loading Module Resource min_fac_body
Loading Module Resource min_fac_face
Loading Module Resource min_fac_hair
Loading Module Resource min_fac_jewellery
Loading Resource armors_new_heraldic
Loading Resource heraldic_armors
Loading Resource tableau_shields
Loading Module Resource min_itm_animals
Loading Module Resource min_itm_armors
Loading Module Resource min_itm_books
Loading Module Resource min_itm_boots
Loading Module Resource min_itm_cloths
Loading Module Resource min_itm_dresses
Loading Module Resource min_itm_gauntlets
Loading Module Resource min_itm_helmets_civilian
Loading Module Resource min_itm_helmets_war
Loading Module Resource min_itm_horses_normal
Loading Module Resource min_itm_horses_war
Loading Module Resource min_itm_instruments
Loading Module Resource min_itm_shields
Loading Module Resource min_itm_trade
Loading Module Resource min_itm_weapons_axe
Loading Module Resource min_itm_weapons_blunt
Loading Module Resource min_itm_weapons_ranged
Loading Module Resource min_itm_weapons_spear
Loading Module Resource min_itm_weapons_sword
Loading Module Resource ext_itm_armors
Loading Module Resource ext_itm_cloths
Loading Module Resource ext_itm_dresses
Loading Module Resource ext_itm_gauntlets
Loading Module Resource ext_itm_helmets_civilian
Loading Module Resource ext_itm_helmets_war
Loading Module Resource ext_itm_horses_normal
Loading Module Resource ext_itm_horses_war
Loading Module Resource ext_itm_shields
Loading Module Resource ext_itm_weapons_axe
Loading Module Resource ext_itm_weapons_blunt
Loading Module Resource ext_itm_weapons_ranged
Loading Module Resource ext_itm_weapons_spear
Loading Module Resource ext_itm_weapons_sword
Loading Resource scene_encounter_spot
Loading Module Resource min_env_terrain_borders
Loading Module Resource min_env_map_trees
Loading Module Resource exp_env_grass
Loading Module Resource exp_env_objects
Loading Module Resource exp_env_snow_trees
Loading Module Resource exp_env_trees
Loading Module Resource min_env_skyboxes
Loading Resource map_icon_meshes
Loading Resource map_icons_c
Loading Module Resource min_map_icons
} //Processing Ini File Finished
Loading Music...
Loading Textures...
Finished Loading Textures...
L8 Format is unsupported
WARNING: UNABLE TO MAP SOUND CODE: snd_release_crossbow_medium
WARNING: UNABLE TO MAP SOUND CODE: snd_release_crossbow_far
WARNING: UNABLE TO MAP SOUND CODE: snd_bullet_hit_body
WARNING: UNABLE TO MAP SOUND CODE: snd_player_hit_by_bullet
WARNING: UNABLE TO MAP GAME PRESENTATION CODE: prsnt_game_start
WARNING: UNABLE TO MAP GAME PRESENTATION CODE: prsnt_game_escape
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_missile_launch
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_missile_dives_into_water
Loading Module...
Loading item kinds...
Loading dialogs...
Loading mission templates...
Loading party templates...
loading time: 68642
Finished All...
Loading tracks
load_map_data complete.
Init_map complete.
init_meta_mission complete.
map mesh built.
get_ideal_sun_color.
get_ideal_fog_color.
726 parties added.
launch complete.
SCRIPT ERROR ON OPCODE 921: Invalid Overlay ID: 197; LINE NO: 115:
At Presentation prsnt_jrider_character_relation_report trigger no: 0. At Presentation prsnt_jrider_character_relation_report trigger no: 0. SCRIPT ERROR ON OPCODE 922: Invalid Overlay ID: 197; LINE NO: 116:
At Presentation prsnt_jrider_character_relation_report trigger no: 0. At Presentation prsnt_jrider_character_relation_report trigger no: 0. SCRIPT ERROR ON OPCODE 922: Invalid Overlay ID: 197; LINE NO: 7:
At Presentation prsnt_jrider_character_relation_report trigger no: 2. At Presentation prsnt_jrider_character_relation_report trigger no: 2. At Presentation prsnt_jrider_character_relation_report trigger no: 2. Frame# : 12480
Saving options... OK!
Exiting network manager... OK!
Deleting resources... OK!
Exiting physics manager... OK!
num rt_material : <c: r 6 > / <c: y 6 >
Render Target Format Usages:
A8R8G8B8 : 4 ( 1 1 1 1 )
X8R8G8B8 : 1 ( 0 )
A8 : 1 ( 1 )
D16 : 3 ( 1 0 0 )
R16F : 1 ( 1 )
Dumping resource usage information:
#Full textures: 43
#RT textures: 10
#RT materials: 6
#RT Memory usage: 33536
Exiting graphics manager... OK!
Current Config {
first_time : 0
texture_detail : 100
render_buffer_size : 15
max_framerate : 120
start_windowed : 0
use_pixel_shaders : 1
use_vertex_shaders : 1
fake_reflections : 1
show_framerate : 1
use_ondemand_textures : 1
use_ondemand_textures_mt : 1
disable_music : 0
disable_sound : 0
disable_frequency_variation : 0
cheat_mode : 0
enable_blood : 1
enable_edit_mode : 0
force_single_threading : 0
debug_mode : 0
display_width : 1680
display_height : 1050
display_bits : 32
antialiasing : 4
sample_quality : 0
alpha2coverage : 1
force_vsync : 0
shadowmap_quality : 1
shader_quality : 2
postfx_dof : 0
postfx_hdr : 0
postfx_autoexp : 0
flora_degrade_distance : 150.000000
flora_lod_detail : 0
use_instancing : 0
use_secure_connection : 0
max_number_of_connections : 16
look_for_server_on_this_machine : 0
music_volume : 0.484600
sound_volume : 1.000000
mouse_sensitivity : 0.500000
invert_mouse : 0
enable_lighting : 1
enable_particles : 1
enable_blood : 1
enable_character_shadows : 1
enable_accurate_shadows : 1
number_of_corpses : 3
grass_density : 100
combat_speed : 1
friend_combat_difficulty : 0
adapter_format : 0
reduce_combat_ai : 2
reduce_campaign_ai : 2
combat_difficulty : 0
display_labels : 1
display_targeting_reticule : 1
display_attack_direction : 0
turn_camera_with_horse_in_first_person : 2
verbose_damage : 1
verbose_shot_difficulty : 1
battle_size : 1.000000
attack_direction_control : 0
defend_direction_control : 0
lance_control : 0
anisotropic_filtering : 1
enable_environment_shadows : 1
verbose_casualties : 0
verbose_experience : 1
realistic_shadows_on_plants : 2
number_of_ragdolls : 3
gamma : 2.200000
character_detail : 1.000000
character_shadow_detail : 0.517500
control_mouse_movement_y_scale : 1.500000
blood_stains : 1
use_winmm_audio : 0
auto_gfx_quality : 0
enable_gamepad_vibration : 1
}
Closing log file...
Version: 1.153
-- OS: Microsoft Windows 7 Service Pack 1 (build 7601), 64-bit
-- RAM: Available physical RAM: 2813MB/4096MB
-- CPU: Intel(R) Core(TM) i7 CPU 930 @ 2.80GHz (GenuineIntel)
- L2 cache size: 256K
- CPU Features: FPU MMX SSE SSE2 SSE3 SSSE3 EST HTT
- Number of CPUs: 8 ( Speed: ~3750MHz / ~3750MHz / ~3750MHz / ~3750MHz / ~3750MHz / ~3750MHz / ~3750MHz / ~3750MHz )
-- GPU:
- D3D9 Adapter: 0 / Driver: aticfx32.dll / Description: ATI Radeon HD 5800 Series
- Texture Memory: 750 ( Available Texture Memory: 730 )
Received stats and achievements from Steam
Processing Ini File {
Module_name = Floris
Num Hints = 12
Setting Map Min X = -180.000000
Setting Map Max X = 180.000000
Setting Map Min Y = -145.000000
Setting Map Max Y = 145.000000
Setting Time Multiplier = 0.250000
Setting Seeing Range Multiplier = 6.500000
Setting Track Spotting Multiplier = 0.800000
Setting player_wounded_treshold = 5.000000
Setting hero_wounded_treshold = 15.000000
Setting Skill Prisoner Management Bonus = 5
Setting Skill Leadership Bonus = 3
Setting Base Companion Limit = 20
Setting player_xp_multiplier = 2.000000
Setting hero_xp_multiplier = 2.000000
Setting regulars_xp_multiplier = 3.000000
Setting damage_interrupt_attack_treshold = 3.000000
Setting damage_interrupt_attack_treshold_mp = 1.000000
Setting armor_soak_factor_against_cut = 0.800000
Setting armor_soak_factor_against_pierce = 0.650000
Setting armor_soak_factor_against_blunt = 0.500000
Setting armor_reduction_factor_against_cut = 1.000000
Setting armor_reduction_factor_against_pierce = 0.500000
Setting armor_reduction_factor_against_blunt = 0.750000
Setting horse_charge_damage_multiplier = 1.000000
Setting couched_lance_damage_multiplier = 0.650000
Setting fall_damage_multiplier = 1.000000
Setting shield_penetration_offset = 30.000000
Setting shield_penetration_factor = 3.000000
Setting missile_damage_speed_power = 1.900000
Setting melee_damage_speed_power = 2.000000
Setting multiplayer_walk_enabled = 0
Setting mission_object_prune_time = 180
Scan Module Textures = 1
Scan Module Sounds = 1
Loading Module Resource min_env_materials
Loading Module Resource min_bui_materials
Loading Module Resource min_fac_materials
Loading Module Resource min_fla_materials
Loading Module Resource min_gui_materials
Loading Module Resource min_itm_materials
Loading Module Resource min_map_materials
Loading Module Resource ext_itm_materials
Loading Module Resource exp_bui_materials
Loading Module Resource exp_env_materials
Loading Module Resource exp_gui_materials
Loading Resource barrier_primitives
Loading Resource test
Loading Resource shaders
Loading Resource simple_primitives
Loading Resource uimeshes
Loading Resource helpers
Loading Resource pictures
Loading Resource ui_server_filter
Loading Resource user_interface_b
Loading Resource user_interface_c
Loading Module Resource min_gui_overview
Loading Module Resource min_gui_particle_meshes
Loading Module Resource min_gui_particles_2
Loading Module Resource exp_gui_interface
Loading Resource ani_attacks
Loading Resource ani_attacks_single
Loading Resource ani_crouch_down
Loading Resource ani_death
Loading Resource ani_defends
Loading Resource ani_equip_arms
Loading Resource ani_human_mounted
Loading Resource ani_jump
Loading Resource ani_kicks
Loading Resource ani_lady_stand
Loading Resource ani_lancer
Loading Resource ani_low_walk
Loading Resource ani_man_cheer
Loading Resource ani_man_walk
Loading Resource ani_onehanded
Loading Resource ani_parry_attack
Loading Resource ani_poses
Loading Resource ani_run_forward_left_right
Loading Resource ani_run_lookingsides
Loading Resource ani_run_p
Loading Resource ani_run_sideways
Loading Resource ani_stand
Loading Resource ani_stand_guardsman
Loading Resource ani_stand_onhorse
Loading Resource ani_stand_shopkeeper
Loading Resource ani_strikes
Loading Resource uni_strikes3
Loading Resource ani_throw_stone
Loading Resource ani_turn_man
Loading Resource ani_twohanded
Loading Resource ani_walk_backward
Loading Resource ani_walk_lookingsides
Loading Resource ani_walk_sideways
Loading Resource ani_wedding
Loading Resource uni_defence
Loading Resource uni_equip
Loading Resource uni_fistswing
Loading Resource uni_jump
Loading Resource uni_lord_stand
Loading Resource uni_sideways
Loading Resource uni_stances
Loading Resource uni_strike
Loading Resource uni_throws
Loading Module Resource min_mov_skeletons
Loading Resource custom_banner
Loading Module Resource min_fla_banners
Loading Module Resource min_fla_banners_default
Loading Module Resource min_fla_flags_vertical
Loading Resource arabian_castle
Loading Resource arabian_houses
Loading Resource arabian_props
Loading Resource arabian_village
Loading Resource destroy
Loading Resource doors
Loading Resource dungeon
Loading Resource food
Loading Resource gatehouse
Loading Resource interior_thirsty_lion
Loading Resource interiors_a
Loading Resource interiors_arabian
Loading Resource interiors_b
Loading Resource interiors_c
Loading Resource interiors_d
Loading Resource interiors_steppe
Loading Resource object_b
Loading Resource object_c
Loading Resource object_meshes
Loading Resource prisons
Loading Resource prisons_b
Loading Resource scene_small_tavern
Loading Resource ship
Loading Resource square_keep
Loading Resource stone_houses
Loading Resource valleyProps
Loading Resource viking_houses
Loading Resource wall_meshes1
Loading Resource workshops
Loading Module Resource min_bui_general
Loading Module Resource min_bui_pavise
Loading Module Resource exp_bui_castle
Loading Module Resource exp_bui_churches
Loading Module Resource exp_bui_fake_houses
Loading Module Resource exp_bui_siege_engines
Loading Module Resource exp_bui_town_houses
Loading Module Resource exp_bui_village_houses
Loading Module Resource exp_bui_general
Loading Module Resource exp_bui_swadia
Loading Module Resource exp_bui_vaegir
Loading Module Resource exp_bui_nord
Loading Module Resource exp_bui_rhodok
Loading Module Resource exp_bui_sarranid
Loading Module Resource exp_bui_player_faction
Loading Resource object_bodies
Loading Module Resource min_fac_beards
Loading Module Resource min_fac_body
Loading Module Resource min_fac_face
Loading Module Resource min_fac_hair
Loading Module Resource min_fac_jewellery
Loading Resource armors_new_heraldic
Loading Resource heraldic_armors
Loading Resource tableau_shields
Loading Module Resource min_itm_animals
Loading Module Resource min_itm_armors
Loading Module Resource min_itm_books
Loading Module Resource min_itm_boots
Loading Module Resource min_itm_cloths
Loading Module Resource min_itm_dresses
Loading Module Resource min_itm_gauntlets
Loading Module Resource min_itm_helmets_civilian
Loading Module Resource min_itm_helmets_war
Loading Module Resource min_itm_horses_normal
Loading Module Resource min_itm_horses_war
Loading Module Resource min_itm_instruments
Loading Module Resource min_itm_shields
Loading Module Resource min_itm_trade
Loading Module Resource min_itm_weapons_axe
Loading Module Resource min_itm_weapons_blunt
Loading Module Resource min_itm_weapons_ranged
Loading Module Resource min_itm_weapons_spear
Loading Module Resource min_itm_weapons_sword
Loading Module Resource ext_itm_armors
Loading Module Resource ext_itm_cloths
Loading Module Resource ext_itm_dresses
Loading Module Resource ext_itm_gauntlets
Loading Module Resource ext_itm_helmets_civilian
Loading Module Resource ext_itm_helmets_war
Loading Module Resource ext_itm_horses_normal
Loading Module Resource ext_itm_horses_war
Loading Module Resource ext_itm_shields
Loading Module Resource ext_itm_weapons_axe
Loading Module Resource ext_itm_weapons_blunt
Loading Module Resource ext_itm_weapons_ranged
Loading Module Resource ext_itm_weapons_spear
Loading Module Resource ext_itm_weapons_sword
Loading Resource scene_encounter_spot
Loading Module Resource min_env_terrain_borders
Loading Module Resource min_env_map_trees
Loading Module Resource exp_env_grass
Loading Module Resource exp_env_objects
Loading Module Resource exp_env_snow_trees
Loading Module Resource exp_env_trees
Loading Module Resource min_env_skyboxes
Loading Resource map_icon_meshes
Loading Resource map_icons_c
Loading Module Resource min_map_icons
} //Processing Ini File Finished
Loading Music...
Loading Textures...
Finished Loading Textures...
L8 Format is unsupported
WARNING: UNABLE TO MAP SOUND CODE: snd_release_crossbow_medium
WARNING: UNABLE TO MAP SOUND CODE: snd_release_crossbow_far
WARNING: UNABLE TO MAP SOUND CODE: snd_bullet_hit_body
WARNING: UNABLE TO MAP SOUND CODE: snd_player_hit_by_bullet
WARNING: UNABLE TO MAP GAME PRESENTATION CODE: prsnt_game_start
WARNING: UNABLE TO MAP GAME PRESENTATION CODE: prsnt_game_escape
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_missile_launch
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_missile_dives_into_water
Loading Module...
Loading item kinds...
Loading dialogs...
Loading mission templates...
Loading party templates...
loading time: 68642
Finished All...
Loading tracks
load_map_data complete.
Init_map complete.
init_meta_mission complete.
map mesh built.
get_ideal_sun_color.
get_ideal_fog_color.
726 parties added.
launch complete.
SCRIPT ERROR ON OPCODE 921: Invalid Overlay ID: 197; LINE NO: 115:
At Presentation prsnt_jrider_character_relation_report trigger no: 0. At Presentation prsnt_jrider_character_relation_report trigger no: 0. SCRIPT ERROR ON OPCODE 922: Invalid Overlay ID: 197; LINE NO: 116:
At Presentation prsnt_jrider_character_relation_report trigger no: 0. At Presentation prsnt_jrider_character_relation_report trigger no: 0. SCRIPT ERROR ON OPCODE 922: Invalid Overlay ID: 197; LINE NO: 7:
At Presentation prsnt_jrider_character_relation_report trigger no: 2. At Presentation prsnt_jrider_character_relation_report trigger no: 2. At Presentation prsnt_jrider_character_relation_report trigger no: 2. Frame# : 12480
Saving options... OK!
Exiting network manager... OK!
Deleting resources... OK!
Exiting physics manager... OK!
num rt_material : <c: r 6 > / <c: y 6 >
Render Target Format Usages:
A8R8G8B8 : 4 ( 1 1 1 1 )
X8R8G8B8 : 1 ( 0 )
A8 : 1 ( 1 )
D16 : 3 ( 1 0 0 )
R16F : 1 ( 1 )
Dumping resource usage information:
#Full textures: 43
#RT textures: 10
#RT materials: 6
#RT Memory usage: 33536
Exiting graphics manager... OK!
Current Config {
first_time : 0
texture_detail : 100
render_buffer_size : 15
max_framerate : 120
start_windowed : 0
use_pixel_shaders : 1
use_vertex_shaders : 1
fake_reflections : 1
show_framerate : 1
use_ondemand_textures : 1
use_ondemand_textures_mt : 1
disable_music : 0
disable_sound : 0
disable_frequency_variation : 0
cheat_mode : 0
enable_blood : 1
enable_edit_mode : 0
force_single_threading : 0
debug_mode : 0
display_width : 1680
display_height : 1050
display_bits : 32
antialiasing : 4
sample_quality : 0
alpha2coverage : 1
force_vsync : 0
shadowmap_quality : 1
shader_quality : 2
postfx_dof : 0
postfx_hdr : 0
postfx_autoexp : 0
flora_degrade_distance : 150.000000
flora_lod_detail : 0
use_instancing : 0
use_secure_connection : 0
max_number_of_connections : 16
look_for_server_on_this_machine : 0
music_volume : 0.484600
sound_volume : 1.000000
mouse_sensitivity : 0.500000
invert_mouse : 0
enable_lighting : 1
enable_particles : 1
enable_blood : 1
enable_character_shadows : 1
enable_accurate_shadows : 1
number_of_corpses : 3
grass_density : 100
combat_speed : 1
friend_combat_difficulty : 0
adapter_format : 0
reduce_combat_ai : 2
reduce_campaign_ai : 2
combat_difficulty : 0
display_labels : 1
display_targeting_reticule : 1
display_attack_direction : 0
turn_camera_with_horse_in_first_person : 2
verbose_damage : 1
verbose_shot_difficulty : 1
battle_size : 1.000000
attack_direction_control : 0
defend_direction_control : 0
lance_control : 0
anisotropic_filtering : 1
enable_environment_shadows : 1
verbose_casualties : 0
verbose_experience : 1
realistic_shadows_on_plants : 2
number_of_ragdolls : 3
gamma : 2.200000
character_detail : 1.000000
character_shadow_detail : 0.517500
control_mouse_movement_y_scale : 1.500000
blood_stains : 1
use_winmm_audio : 0
auto_gfx_quality : 0
enable_gamepad_vibration : 1
}
Closing log file...







