Hi guys! I've been playing this mod quite intensively for some time now (day 690 something in the game

). Overall, the mod is great and makes a great game even more interesting. I think my the time I've spent playing kind of tells about that.
However, I've noticed some issues in the mod and decided to list them here, in case you will be still launching another version of this mod sometime in the future. Don't know if some of these originate from the vanilla warband, but anyway, here goes:
My native Warband version: 1.154
Version of native expansion: 0.608b
Fatal (requires you to load an earlier save):
Sometimes your companions never return from diplomatic quests:
- Has happened twice now when asking for a truce. At first I thought it was because right after I sent my companion on his trip, the faction in question offered a truce to me and I replied 'yes'. However, it happened soon afterwards for no apparent reason.
Disturbing (limits gameplay options):
Combat ending problems:
- Morale checks bug the combat if you die and the fight is "close". Everyone's morale was failing and your troops and enemy troops just stood on different sides of the map.
- Even if the morale checks are off, you are able to end the combat only by retreating, if you yourself have fallen.
- If you fail to take a town in the last map (the fight inside the castle), the game gets stuck. You can choose to retreat but it does nothing. Happened only once in Praven, though.
Scant drink problem with feasts:
- Reported this to another topic, also. Amount and diversity are always scant. Someone also reported that when you actually host a feast, your lords get bugged on the map, as well.
If you have "lords can demand fiefs from the player" on, lords joining your faction immediately demand for a castle or more.
- Don't know if this is intentional or not. If it is, it doesn't make any sense. I haven't even accepted their pledge, yet, and they demand for something like Wercheg for their loyalty
A lady gives a quest to undermine some liege's authority by dueling him:
- I got this quest but I was unable to complete it, because there was no such option when talking to the one I was supposed to duel. When I got this, the lady also asked me to duel Jarl Sanjar (aka Sanjar the Great Khan), though the faction leader was Ragnar.
Random hideout bug:
- Looting screen never appeared in a steppe bandit hideout. After that the hideout just remained there and if you go there, it gives the message you always get after clearing them. I think that it gave some kind of party id error when I went there afterwards.
Other:
Strange conversation with dark knight lords:
- When you try to persuade them to join you and ask for their relation with their current liege, their answer is [liege]. Also, when you finally ask them to pledge allegiance, their answer doesn't make sense (Something about backing your claims).
Exiled lord relation constantly deteriorating and he keeps sending assassins:
- I got to a bad track with Emir Tilimsal while doing Sarranid claimant quest. He got exiled sometime afterwards, but keeps sending assassins after me. I don't mind free gems, but still it's probably a bug
Random troop id (simple trigger?) errors on map and when taking a castle sometimes. This didn't cause any visible problems, though.
The amount of troops on map doesn't always match with that on the party screen or when taking prisoners / hiring rescued prisoners.
Balancing issues:
I think that the difference between elite and peasant troop trees is a bit too wide. In the end game you can basically have normal lords for breakfast without losing any men and the only ones giving you even a hint of challenge are the dark knight lords and faction leaders.
- Not sure how this could be addressed, maybe better gear for standard lords and making it possible for them to gain levels? Especially if some kind of experience penalty for losing a battle was introduced, I think this would make things rather interesting in late game (those lords who've had success would be tough while others not that much).
Dark knight troops are also a bit overpowered imo. Not that their invasion couldn't be countered (most of their lords defecting almost immediately helped it along, maybe they shouldn't?), but afterwards the few dark knight lords remaining in the world kind of stand out too much. Also, if you manage to stack up some dark knight troops by recruiting prisoners and rescuing them, they just hack everything to pieces.
Dark knight lords have renown of 0. Not that it affects the gameplay much, it's just strange

It affects the ransom amounts, though.
Sarranids and khergits seriously suck in comparison to other factions. Especially sarranids, khergit elites are at least of some use.
- In vanilla Warband I think sarranids had the 2nd best cavalry and mamlukes were something you wanted in your army. Now, their best cavalry rides around with cloth armor. Cataphracts, really?
- From generalist factions I think Rhodoks are still okay. Their cavalry is a joke, and their infantry isn't as good as with Nords but you still have to stay sharp when fighting them.