Bug Reports and known issues v2.4

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IceCreamPuff said:
My Warband crashes when its loading =/ I get RGL errors but i don't know what to do. Help pleaseee
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I googled this and couldnt find anything related

Im using Floris basic 2.0 for native troops as well as fief trading,

When i buy "special arrows",( basicly the ones that were added to the game, not the native ones,) and i try to use them, they are invisible. Its like im shooting invisible arrows and i cant see where they are going.

Were there any patches for this?

(I realize this topic is for 2.4, sorry.)
 
I think he has, though couldnt get it to work. We can indeed not really give support to 2.0 anymore... that was a year ago and neither of us has looked at it since then. Your best bet is to wait for 2.5. Or go through all arrows with OpenBRF and check them for mistakes.
 
I do remember that I had made some mistake with the arrows back in 2.0. I did fix it in a later version tough, altough I don't recall exactly anymore which one. That fix has been done something like ten or eleven months ago, so forgive me for not remembering anymore what I did. With a quick look on that old version, I see that the brf-file which contains the arrow-meshes is normally loaded (load_module_resource = spak_meshes), so that's not the problem. Another thing I could think of is that the item entries don't point to the right arrows, but I checked it, and those are correct. The last thing I could think of, is that some enters should be deleted. When we look at the entry of one arrow, we see:

Code:
 itm_weapon_arrow_1steel_arrow Steel_Arrows Steel_Arrows 3  weapon_arrow_1steel_arrow 0  arrow_flying 2305843009213693952  weapon_bow_1steel_quiver 3458764513820540928  65541 1610612736 315 4398046511112 3.000000 50 0 0 0 0 0 0 0 91 28 259 0
 0

1
-52.000000  24 2071 1 1224979098644774912 31 2 144115188075857156 1 1700 1 1224979098644774913 4 0 31 2 1224979098644774912 1224979098644774913 1710 2 2 1224979098644774912 1714 2 1224979098644774914 1224979098644774913 4 0 32 2 1224979098644774914 -1 722 2 2 220 5 0 722 2 2 150 3 0 710 3 1224979098644774915 1 2 2123 3 72057594037927997 1224979098644774915 100 2119 3 72057594037927998 1224979098644774915 100 4 0 2147483678 2 72057594037927998 10 2320 2 1 1585267068834414592 5 0 2320 2 1 1585267068834414593 3 0 1106 2 1585267068834414594 13421772 3 0

What I suggest you do, is turning it into this:

Code:
 itm_weapon_arrow_1steel_arrow Steel_Arrows Steel_Arrows 3  weapon_arrow_1steel_arrow 0  arrow_flying 2305843009213693952  weapon_bow_1steel_quiver 3458764513820540928  65541 1610612736 315 4398046511112 3.000000 50 0 0 0 0 0 0 0 91 28 259 0
 0
 1
 -52.000000  24 2071 1 1224979098644774912 31 2 144115188075857156 1 1700 1 1224979098644774913 4 0 31 2 1224979098644774912 1224979098644774913 1710 2 2 1224979098644774912 1714 2 1224979098644774914 1224979098644774913 4 0 32 2 1224979098644774914 -1 722 2 2 220 5 0 722 2 2 150 3 0 710 3 1224979098644774915 1 2 2123 3 72057594037927997 1224979098644774915 100 2119 3 72057594037927998 1224979098644774915 100 4 0 2147483678 2 72057594037927998 10 2320 2 1 1585267068834414592 5 0 2320 2 1 1585267068834414593 3 0 1106 2 1585267068834414594 13421772 3 0

I remember that something was wrong with those enters and indents. But be warned, I say this from a memory which is eleven months old. I have not checked recently if this works, and with the lots of work we still have for finalising 2.5, I'm not going to check. I hope tough that this will help you a little bit on the way. It's as Duh said: neither of us has looked at that old version in a long time.
 
TheDagon said:
FORMATIONS

When I choose formations before the battle for one of the groups (lets say: Archers), once spawn on battle map, the archers will start to slowly move backwards towards the edge of the map. Neither using Orders' keyboard shortcuts, nor "View Orders" works. When I give commends like "Charge" or "Move & Hold" (by holding F1), the Archers will stop and for about 1-2 seconds follow the issued command, but when that second passes - they are back in "coward mode" going backwards again.

I've also been having this problem, but it only seems to occur when I hold F1 to place troops, ordering them to advance and using the battle map works as intended.  I've used TweakMB to change a few small things (troop recruitment, party size, cattle movement).  I'm guessing it has something to do with TweakMB, as this problem didn't occur until fairly recently.

EDIT: I'm not sure if this will be of any particular usage, but here's a screenshot.  As you can see, where I ordered my infantry to move and where they actually went are entirely different.  Oddly enough, I used F1 to move my cavalry and archers and both followed their orders without issue. 
5tQOF.jpg

I also just started a new game, restored the original settings from TweakMB's back up, and ran into the exact same issue.  Ordering my infantry to hold a position by holding F1 results in them slowly moving to the edge of the map.

I'm using Warband 1.134 and FEMP 2.41a.
 
When I was sending a gift (ale, oil, wine) to one of my lords, it was attacked by bandits, so I rushed to aid it. after I finished saving it, I got a note saying that my relationship with the commoners has decreased from 0 to -5 and my caravan began to flee from me. Later on I set out more gifts, the caravan still fled, and one of my castle patrols immediately attacked it and killed it.

Edit: anybody in my faction will attack the caravans.
 
No sry. As you might have noticed we are currently in the beta for the next version and as i have stated before, there are so many changes that 2.4 bugs wont be treated anymore, instead you might want to see, if you can reproduce this bug in 2.5.
 
Duh said:
No sry. As you might have noticed we are currently in the beta for the next version and as i have stated before, there are so many changes that 2.4 bugs wont be treated anymore, instead you might want to see, if you can reproduce this bug in 2.5.

Yeah I did notice that, the only thing I'm worried about is that when I install 2.5 it will screw up my save game. I've put lots of time into the one :razz: Is it possible the new version could mess it up?
Also, would there be a way I could edit my save game and change my relation with the "commoners"?
 
M_Nation said:
Yeah I did notice that, the only thing I'm worried about is that when I install 2.5 it will screw up my save game. I've put lots of time into the one :razz: Is it possible the new version could mess it up?
Not just a possibility.  It is a guarantee it will break your save game.
 
Im at day 32 and everytime the bank overview pops up the button to return back to menu doesnt work anymore. I always have to close the game via ALT + F4 ...
Any way to fix this? or just a way to prevent that window from being opened?
 
ingvarrus said:
Im at day 32 and everytime the bank overview pops up the button to return back to menu doesnt work anymore. I always have to close the game via ALT + F4 ...
Any way to fix this? or just a way to prevent that window from being opened?
Patching to 2.4 to its latest available version usually helps.
 
already did that. Didnt help, I pasted it in the modules folder, into floris mod pack ... But there was nothing to replace : S
 
Then you made a mistake. The patch has worked for all people since 2.4 was released months ago. And it most certainly replaces stuff.
 
got it. I took a wrong download link. I got one zip file with 800kb and one with 400kb. The smaller one turned out to work. I dont get it, but now it works!
Great work guys, love this mod : )
 
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