Bug Reports - 0.95pre8

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Little speech/text bug.  Sometimes, when enemy patrols catch me, they do their little announcement then they end up saying "You may go".  But then it takes me to the battle screen and I have no choice to leave and must fight anyway, despite them saying that I can go.
 
Kinsume said:
Leave it at sub 250, even with my system anything above that leads to nothing but problems. Besides trying to siege a castle with its entire army on the walls is suicide anyways, you'd never get in and most of your troops would be dead before the siege tower even made it to the walls.

but i play with 200 subs and it makes it not better it crash and crash when more then 5 vassals (and me) atacks a caste :sad:
 
my game crashes everytime AFTER i conquered an enemy castle with some other vassals
besides that i find that when we attack a castle with over 1000 men and the castle has like 150 defenders autoresolve is very us full and it doesn't crash my game

other than that i found some rusty robes, i think that is not possible  :wink:
 
Folkzweise said:
my game crashes everytime AFTER i conquered an enemy castle with some other vassals
besides that i find that when we attack a castle with over 1000 men and the castle has like 150 defenders autoresolve is very us full and it doesn't crash my game

other than that i found some rusty robes, i think that is not possible  :wink:
what rusty ,you mean like rust? :mrgreen:
 
Latinikon said:
3. Mamluke sultanate, uber scum on this earth, have 40 lords!!! 40. Come on man, Its impossible to fight them of (I live as a lord of Crusader states). Yes, thats true, dozen or even two dozen of Mameluke lords have from 5 to 20 troops, but dude, their small parties are composed totally of uber heavily armored mamelukes and guards. You do the math, 12 of Mameluke lords + each has at least 4 Mameluke bodyguards.... Oh come on man, its not fair. Damnit. They should have 20 lords just as any other faction. Viagra was not invented back then, its just unbelievable they are so numerous.

Funny, in my game they have been pushed back and now only own Cairo by the crusaders and the Romans in turkey. In fact I earned a lot of money looting and burning them up and raiding their lords that come out from their hiding holes. The only problem I had from them were the Mameluke calvary, if I didn't deal with them they cut my guys up pretty good. Otherwise they got wiped pretty easily. The idea is to not let 12 lords attack you at once...hit them one at a time and pretty soon they'll be to weak to face your factions army.

Also I'm playing with 600 size battlesizer, and using about 30 elite calvary and no foot troops. I let them walk a good distance (they won't rout until a certain amount of time) then when it feels right I smash my men right into their mass of weak infantry. Do it right and you can slaughter enough of their weak guys fast enough that their entire army routs, then you can mop them up. It works wonders, I was in one battle between the crusaders and them, and I let my allies be the anvil while my calvary hit them from behind like a hammer, was a complete rout, about 100 of them dropping in about 20 seconds, the other 200 or so ran, and got hacked to pieces.
 
Kalikulum said:
Kinsume said:
Leave it at sub 250, even with my system anything above that leads to nothing but problems. Besides trying to siege a castle with its entire army on the walls is suicide anyways, you'd never get in and most of your troops would be dead before the siege tower even made it to the walls.

but i play with 200 subs and it makes it not better it crash and crash when more then 5 vassals (and me) atacks a caste :sad:

Then do this, right click the game and go into properties. Under Compatibility choose windows xp sp3. Next load the game to it's start menu where you can pick the mod and options and such, go into configure and make sure Load Textures on Demand is checked. Also if you're having lagging issues make sure it's running in Window Mode. After that change the Direct X9 to Direct x7. Once all of this is done go into the game itself, go into options and under video options select the Low setting. It'll put everything down to a minimum. Then close out of the game and reopen it and see if you still get the crashes and let me know. 
 
Rathos said:
Latinikon said:
3. Mamluke sultanate, uber scum on this earth, have 40 lords!!! 40. Come on man, Its impossible to fight them of (I live as a lord of Crusader states). Yes, thats true, dozen or even two dozen of Mameluke lords have from 5 to 20 troops, but dude, their small parties are composed totally of uber heavily armored mamelukes and guards. You do the math, 12 of Mameluke lords + each has at least 4 Mameluke bodyguards.... Oh come on man, its not fair. Damnit. They should have 20 lords just as any other faction. Viagra was not invented back then, its just unbelievable they are so numerous.

Funny, in my game they have been pushed back and now only own Cairo by the crusaders and the Romans in turkey. In fact I earned a lot of money looting and burning them up and raiding their lords that come out from their hiding holes. The only problem I had from them were the Mameluke calvary, if I didn't deal with them they cut my guys up pretty good. Otherwise they got wiped pretty easily. The idea is to not let 12 lords attack you at once...hit them one at a time and pretty soon they'll be to weak to face your factions army.

Also I'm playing with 600 size battlesizer, and using about 30 elite calvary and no foot troops. I let them walk a good distance (they won't rout until a certain amount of time) then when it feels right I smash my men right into their mass of weak infantry. Do it right and you can slaughter enough of their weak guys fast enough that their entire army routs, then you can mop them up. It works wonders, I was in one battle between the crusaders and them, and I let my allies be the anvil while my calvary hit them from behind like a hammer, was a complete rout, about 100 of them dropping in about 20 seconds, the other 200 or so ran, and got hacked to pieces.

They have so many because of the Crusade that's supposed to take place but isn't completely finished yet. Currently in my game only the Crusader States are at war with them and they have taken down to Jerusalem from them. So they aren't overpowered at all.
 
I've been playing with this mod for a while but now the game crashed and when I try to load the last save it crashes again. Is there any solution to this problem :/
 
emporiky said:
I've been playing with this mod for a while but now the game crashed and when I try to load the last save it crashes again. Is there any solution to this problem :/
Same Exact Problem  :sad:
 
Go into My Documents - Mount & Blade : Warband - Saved Games - The very top file with the last backup stuff, copy it and paste it then rename it to one of the sg00 slots. Load that game, it's the save before your last one that corrupted. It should work.
 
Kinsume said:
Kalikulum said:
Kinsume said:
Leave it at sub 250, even with my system anything above that leads to nothing but problems. Besides trying to siege a castle with its entire army on the walls is suicide anyways, you'd never get in and most of your troops would be dead before the siege tower even made it to the walls.

but i play with 200 subs and it makes it not better it crash and crash when more then 5 vassals (and me) atacks a caste :sad:

Then do this, right click the game and go into properties. Under Compatibility choose windows xp sp3. Next load the game to it's start menu where you can pick the mod and options and such, go into configure and make sure Load Textures on Demand is checked. Also if you're having lagging issues make sure it's running in Window Mode. After that change the Direct X9 to Direct x7. Once all of this is done go into the game itself, go into options and under video options select the Low setting. It'll put everything down to a minimum. Then close out of the game and reopen it and see if you still get the crashes and let me know.


narf it don't work everytime the same proböem :sad: well i wait for the new update ^^
 
Kinsume said:
Go into My Documents - Mount & Blade : Warband - Saved Games - The very top file with the last backup stuff, copy it and paste it then rename it to one of the sg00 slots. Load that game, it's the save before your last one that corrupted. It should work.
Does this work when playing on realistic saves? Cause now my 2nd game when I was on day 60 got corrupted when I decided to make camp. Man, if Othr can't fix some of this, it's going to be impossible to play endgame.
 
When I first entered a battle, i had about 39 troops including my character against 9 bandits. When I charged them with my horse and was about to swing my sword it crashed. I would appreciate any help because this is my favorite mod.
 
This looks like a fantastic mod I am however struggling to play I am running on dual core pentium 266ghz 2gb RAM and  GE force 8500 GT.  The game seems to jam or pause every few seconds it the only mod that does this and wainting a single night feels like a lifetime.

I have tried all the advice like lower textures my system recons its running at 108 % but the game is unplayable.

Any Ideas
 
Kinsume said:
Go into My Documents - Mount & Blade : Warband - Saved Games - The very top file with the last backup stuff, copy it and paste it then rename it to one of the sg00 slots. Load that game, it's the save before your last one that corrupted. It should work.
You are amazing  :grin:
 
Im getting an error across my screen saying
"At Script: game_event_simulate_battle.
SCRIPT ERROR ON OPCODE 1662: INVALID PARTY ID"
There was tons more, but that was the only two lines I could make out. It stopped shortly after it began. The 2nd line is not quite finished.
 
I love this mod!!! However there is one bug that I'm not sure if you can fix but it would be great if you could. Is the forced surrender in water. I usually hang near Denmark and it never fails some idiot band of no body's attack me while I'm on the water. This wouldn't be a problem except I'm forced to surrender. i lose tons of money, time, and troops, to this bug. I'm sure you are already aware of this but just in case :smile:


Thanks 
 
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