Bug Reports - 0.95pre8

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StylesM said:
The game is crashing almost everytime ... the things like end of the battle ... leaving of the castle, or city ... After chatting with lords.... etc... It´s really **** me up :grin:
Well ...don´t know the reason ... Can somebody help me out??


I crash alot... sometimes in battles, after battles, speaking. Kinda annoying really :/
 
Frostysmittyjaja said:
StylesM said:
The game is crashing almost everytime ... the things like end of the battle ... leaving of the castle, or city ... After chatting with lords.... etc... It´s really **** me up :grin:
Well ...don´t know the reason ... Can somebody help me out??


I crash alot... sometimes in battles, after battles, speaking. Kinda annoying really :/
Yup ... veeeery annoying :grin: For example - I win the battle about 300 vs 400 ... and watching of the black screen after all is really depressing for me :grin:
 
Frostysmittyjaja said:
StylesM said:
The game is crashing almost everytime ... the things like end of the battle ... leaving of the castle, or city ... After chatting with lords.... etc... It´s really **** me up :grin:
Well ...don´t know the reason ... Can somebody help me out??


I crash alot... sometimes in battles, after battles, speaking. Kinda annoying really :/
i have the same problem :cool:
 
Frostysmittyjaja said:
:shock: I thought I was the only one with this problem :!: dayum.
  :grin: Well ...it looks like that modders must focus first on this problem... and after that make something new to the game ...
However , i think , that this problem cannot be solved ... cause there is just too many of things in the game ...and the game itself  just can´t make it run..
 
Every once and awhile, I have been getting the following text in my logs:

SCRIPT ERROR ON OP CODE 1073742364 Invalid Troop number -1 Error Line 135
At script : courtship_event_troop_court_lady
At script : courtship_event_troop_court_lady
SCRIPT ERROR ON OP CODE 540 Invalid Troop number -1 Error Line 136
At script : courtship_event_troop_court_lady
At script : courtship_event_troop_court_lady
At script : courtship_event_troop_court_lady

This is with a fresh full install of 1.126 then with pre8 on top, imported player + companions, new game.

I did recently dedicate a tournament to some lady, I forget who, and her rating went up to 4.  I am guessing those errors are her trying to ask me to visit her.
 
I am 100% sure my pc can handle it, and i have the same problems.

After leaving a town, speaking, or after a battle (no matter what siz) my game crashes from time to time, pretty annoying.
 
killerrabbit said:
I am 100% sure my pc can handle it, and i have the same problems.

After leaving a town, speaking, or after a battle (no matter what siz) my game crashes from time to time, pretty annoying.
its the automatic saving that causing the crashes,when you look into the rgl.log file,the last notes before crash it say  "saving header "or something like that
 
kuauik said:
killerrabbit said:
I am 100% sure my pc can handle it, and i have the same problems.

After leaving a town, speaking, or after a battle (no matter what siz) my game crashes from time to time, pretty annoying.
its the automatic saving that causing the crashes,when you look into the rgl.log file,the last notes before crash it say  "saving header "or something like that
Určitě?? :grin:    I´ll be Damned if it works ... :wink:
 
StylesM said:
kuauik said:
killerrabbit said:
I am 100% sure my pc can handle it, and i have the same problems.

After leaving a town, speaking, or after a battle (no matter what siz) my game crashes from time to time, pretty annoying.
its the automatic saving that causing the crashes,when you look into the rgl.log file,the last notes before crash it say  "saving header "or something like that
Určitě?? :grin:    I´ll be Damned if it works ... :wink:
určite ,ale jak to sparvit?its definitely this :mad:
 
The only other thing you can try is to run the game in single threading mode.  It's actually choppy in multi-thread mode.
 
1st off, GREAT MOD!

Good job, fantastic, and superduper! much improved over pre7 even :smile:

that said, a few bugs noticed as follows:

still says pre7 up on the top left instead of pre8, but you're aware of this I believe,

Also some Script errors from native unchanged / not transcribed / translated to European map, such as,  *Noticed a few script errors in game, where characters refer to themselves as other people, or refer to swadian, nord, ect. that were in native, instead of corresponding European areas / factions.

IE.  Marsk Stig < the claimant to Denmark .. refers to himself as Lethwin Far-Seeker (the guy who was claimant to the Nord throne in Native).. and refers to the land as Nord, as well as refering to the Ruler of Denmark with the Nord ruler name from native a few times.  Not a game crashing bug, but immersion related.  When you speak to the current ruler of Denmark, he also refers to the Marsk Stig as Lethwin Far-Seeker, as if you were playing Native again.

IE. 2.  Another case of this that is more annoying,  (while also kindof funny) > is that the claimant "Magnas Olafsson, King of Mann & The Isles."  ... thinks that He's a Swadian Princess.  NO, REALLY!  he does!.  Once again, is script error not translated from native, He seems to think that he's the ousted princess from Swadia from Native, and complains that he was ousted because he was a girl, and the daughter of the king, ect.  I wanted to hit him with a large blunt object.  I would have taken his quest, except not sure if it's further broken, with no swadia, even though he/she beleives that they are the princess of swadia.  That, and I was just too confused at that point to agree to help them.

Also, I understand is a Work In Progress, and good job, but would help immersion if we weren't running into Castle 235 & Castle 243, owned by placeholder 341, ect.  I don't know the real numbers, but some cities are just named with numbers, (castles) and some people are named placeholder *** with some random number as well.  a bit annoying, but there ya go.

also mentioned before the way arround the merchants quest near the beginning, when you leading the townspeople in revolt against yadayada whoever they are, but all your troops try to fight through a wall at the last guy, can bypass by heading out the gates & choosing leave & reentering, but it acts as iff you didn't help at all, and I'm selfish and want the renown & recognition, so a fix would be good :smile:

also, maybe it's just me, but how the heck do all those lords afford the massive amount of troops they have? I have a small band of 60, and I'm paying out 7900 a week! (and only 3 of the 60 are knights).. I think cost is a bit high, but maybe it's supposed to be.  as long as the lords have to put up the same cost as I do, and they don't get free money from money trees to pay for them, I suppose is balanced, otherwise, I need to be able to afford my troops as well.  in my oppinion, which is about as valuable as a warm cup of unrefrigerated pudding, troop costs are a bit high on player end. , especially, when the guildmasters are only shelling out 200 for an entire escort for a caravan to another area, 1 knight errant costs more than that at 500 a week! oh my, and constantly raiding bandits for what they have to help support your troops doesn't supply enough cash to support them either.  Tourneyments seem the only viable option to support the troops, but at low level, without cheating, winning 1 is pretty much a lost cause. Don't believe that any troop By himself should cost more than the entire job you're using him for.  hope we can re-balance troop costs a bit in future fixes.


I haven't run into any CTD's*YET* in this version, but I understand alot of you are.  In pre7 I was running into that after big battles, hope that  is fixed, if not, hope that fix is on way.  Great job still on a terrific mod!  Keep up the good work, sleep well, ...we'll most likely kill you in the morning. :smile:
 
ok, 1st CTD on this mod (pre:cool: so can't say I haven't had one yet on this version.  Was when trying to save after a battle (saving village from bandits) would have been 59 vs 22, but for some reason, when you do the saving the village quests, you spawn in, & it counts all your guys, then takes half of them away, & gives you a few farmers, instead of the farmers being in addition to your guys, it halves what you had, then adds some farmers, so you have less guys .. I guess half of your troops really weren't that interested in saving a poor village & jump ship at the beginning of the battle.  .. anyway, won, tried to save, CTD.
 
Swagger said:
some helmet's mail are really dark (dunno if it's supposed to be that way)

mod is laggy

and the most annoying, are the random crashes that happen.. :sad:

But that doesn't affect everyone. It's more the limit of the engine and some computer configuartion. Since latest Warband version and pre8 I don't have any crashes. But as far as I know Taleworld is still working on. So maybe the next patch will solve this for many other as well.
 
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