Bug Reports - 0.95pre10

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You can only recruit crusading order troops where the grandmaster of the order has control.  If you want to recruit Templars etc you better convince one of the grandmasters to join your cause then.
 
Thanks for the patch - things much smoother now.

I did notice that near the Portuguese town of santerem on the other side of the river were two prisoner trains stuck trying to cross the river - as if the pathgriding (best way I can think of it) still has it so that they can cross there, but they can't and are stuck running in place.

Then on more of game balance note - my character has not engaged in any major fights or taken sides or anything and all he has done is wonder from town to town delivering wine, escorting caravans, and other guildmaster type quests - it is day 28 only and his level is 19. This guildmaster quests are giving out a lot of experience. It doesn't feel balanced.

So while helpful in getting stronger - I'm at the point where I want to avoid them due to running out of levels.

What is the max level anyway?

Then the next question - if I turn off companion complaints does that turn off the whole system of who likes who and has a fit and leaves or does it only mean you don't have to hear about it?

also it seems the morale report as presented in the party window rarely matches the actual morale of companions once you talk to them. Party Window always says high.
thanks
 
Not sure if it's been mentioned yet. Tried to start a game w/ both roman and scotland factions and the looters would get stuck in the town wall in the 3rd start quest.  :mad: Was making it a pain to finish the quest.

After 2 minutes of beating a stone wall, a lucky glitch strike went through the wall killed the looter so i got my game started again. Not sure if theres anything you can do for it. Attached a pic if its helps pinpoint.

Also, anyone know are these patches for pre10 included in the installer when they come out, or should we install seperately?

:cool: New changes look great so far other than that. Going back to play some more. Cheers!

mb4v.jpg
 
mb_warband%202010-09-12%2021-11-01-40.jpg
Incredibly minor and ignorable, just that I get an invisible head once I switch hairstyle/skin/beard, goes away after that.

Also occurred  to other people, lords and such, haven't checked since the map broke.  Aswell as when the into scene ran for Scotland (and no-one has invisible floors and walls, England has the same), bits of architecture were missing...  No issues after that though, including walking through that first town.

mb_warband%202010-09-12%2021-13-57-68.jpg
This "hole" continues all the way down the middle of the map...  Didn't occur prior to applying the latest hotfix, and its pretty game breaking.  So I've either missed something, or I've done something terribly wrong, which I have no clue what is.

Same thing happened to a section on the top right, but the same thing occured with the invisible heads.

EDIT1: The above randomly resolved itself... for now.  EDIT2: The lovely thing moved to the left half now, with a new game. >.<

Occurs both on steam and the retail version, fresh saves and old.

Confused,

-Instance
 
no one seems to have this problem, but my heaters shields are strange, the textures aren't centered. Do I reinstall the mod ? (will it delete my saved games)
 
DrTomas said:
Instance said:
The above randomly resolved itself... for now.

ATI drivers problem. Downgrade them and it will be fine.

OFC I overlooked that...  Any particular version?  Or simply sequential rollbacks until the issue disappears completely?
Current:  10.7 - 4870, Windows 7 x64.

Appreciate the help,

-Instance
 
Gal2 said:
no one seems to have this problem, but my heaters shields are strange, the textures aren't centered. Do I reinstall the mod ? (will it delete my saved games)
Patch it.
Its savegame compatible so you wont lose your game.
 
Instance said:
DrTomas said:
Instance said:
The above randomly resolved itself... for now.

ATI drivers problem. Downgrade them and it will be fine.

OFC I overlooked that...  Any particular version?  Or simply sequential rollbacks until the issue disappears completely?
Current:  10.7 - 4870, Windows 7 x64.

Appreciate the help,

-Instance
I rolled back just once and it still occurs, so what I've found is that if go into an interior then reset anti aisling (just change it a few times) then change settings (other interiors or campaign map) then it goes away (usually only takes a few times).

But sine installing the ENB post graphic processor and having it do AA and Bloom I've turned all that off in the game engine and it happens a lot less.
 
During tournament if somebody loose his/hers horse, the game begins to spam this lines, until the NPC dies. (So if ANY "FOOTSOLDIER" are in the arena) I get it when I speak with the arena master. (footsoldiers are sparring in the background)
mbwarband20100913205740.jpg
 
There is a docking point in Northeast Italy that makes no sense. You can get onto dry land but then you're cut off by the fork in the rivers and have to go back to sea to find another way ashore.
 
Here are some bugs with the map. The first one shows a massive caravan chat in the western alps.


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More importantly south of München and Landshut the two mountain passes are impassable.

The next one shows how I hacked an enemy into pieces.


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Hey yeah othr i know this isn't a bug but could you tell me how to increase the chances of falling or gettiing knocked down by your opponent or knocked one down. I just really thought it would add realism because its funny. :lol: :smile: Please if anybody knows how to change the chances plz tell me. Usually its realistic if people fall down because in the middleages especially when a unit is charged he would fall getting waked by cavalry. And actually could you change the charges on horses to be devestating thanx. :wink:
 
Certain weapons have a flag that makes them knock down the opponent.  All maces should have it itp_can_knock_down I think it's called.  The chance of this happening, hrm, it's calculated based on your stats and the stats of the weapon (I think).
 
othr could you also increase the charge stats drasticaally for the warhorses? :neutral: The damage and chances of getting knocked down by a horse. :mrgreen: just that if it would be ok. Im just tired of charging a enemy and they still stand after being it or run through. they just sway over and thats no realistic when im going at 50 mph on a horse. :mrgreen:
 
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