Hello, and congrats for the good games! I posted the same in the other bug topic, but I feel I should do it also in here, because it will be seen by more people. I already got an answer that my first bug report has been fixed in the upcoming patch, so don't bother with it. Although it is a bug section, and some of my suggestions aren't bug by default, please excuse me for posting them here. I just want to help make the game a bit more realistic. Lets start:
1. It really annoys me that when you are wounded,even on 25-30% health, you can pick a hand fight with any "Pub Visitor" in any Tavern and you automatically recharge instantly to full health for the fight, and despite if suffering any damage in the fight after winning you remain at full health. - This should be fixed in the next patch, I was assured of it.
2. In a melee fight, the CPU opponents SHOULD be granted the ability to kick, as you do. It is really gamebreaking that I can kick non-stop in hand fight through opponent's block and he can't even touch me. Also, in addition to my suggestion that any character should be able to kick, I suggest that kicking must be slowed down or it should receive time delay before repeated use, as it is now with jumping (approximately 1 sec). - I agree that it would be hard to teach the AI how to kick, but please think of my other suggestion about timing and accuracy of the kicks.
3. If anything of the previous suggestions seems reasonable to you, this should feels the same way too: In a tavern, you should be able to fight only ONCE in a time with a "pub visitor", despite winning or losing. Let the time pass, maybe 2-3 ingame days, before some new candidate for beating appears. This way the game will be much more interesting, because now it is cleary noob's way to make money - repeated 25 talers bet, kicking the hell out of opponents and so on. If my suggestion is implemented to the game, then bigger bets may be allowed (100-200 denars), because that way it can't be abused for money-making.
4. When I am trying to sneak in a town, I feel odd given some default sabre and pistol from heaven
I liked Warband's style better - you should try sneaking in a town dressed like a beggar and armed with club or something and dressed with some tattered cloth. OR, you can implement sneaking with your own gear, anytime. Because, I was defeated in battle, I have had nothing left in my inventory, tried to sneak in Vilna to buy some weapon and food, got caught and tried to fight my way out... when the battle loaded, I was holding some sabre and a pistol ! ( I was like this : God, when did you send me those toys
). I dealed pretty soon with the guards because of my strangely appeared weapons, but when the fight was over they disappeared... It is really short-minded. I saw that even if you take a walk around the streets in a non-hostile town, you spawn with some pistol instead of musket ? I don't seem reason for that, to spawn with other gear than your own like in Warband.
5. And finally, in Taverns, the sabre fight with a Pub visitors does not seems correct to me. I am handicapped one to three, and AGAIN, I spawn without my gear and armor, but with cloth and sabre. I am seeing three ways to fix that, if you please: first, you may spawn with your very gear and again fight three opponents; second, you may spawn with some default weapon (like it is now with the sabre) but to fight only one opponent, one-on-one; third, you may spawn with only sabre, fight three or more opponents, but to be sided with two or more of your companions ( those players, who have none companions, should keep their mouths shut in Taverns
)
Again, those are only mine suggestions, I don't want to push anyone to like them. But I trully feel that the game will become much more realistic if they are implemented with some future patch. Thanks and respect