Bug Reporting Center of Nova Aetas
You have found the official thread to report all kinds of bugs:
- Bugs
- Game errors
- Glitches
- Language & grammatical errors
- CrashToDesktop (CTD)
- Exploits
- Freezes
Please keep in mind this is not a thread to discuss or debate about the modification.
If you want to report an issue, please look at the Fixed Issues list below, if you encountered a new issue, write detailed and tell what the bug is, where it occured and a possible solution.
Solutions
OPCODE -1 errors = These error's aren't harmful
RGL error = lower graphical settings or don't load scene
OPCODE 16 error = Update core game to v1.161+
Remember:
Save often, fill all save slots and before/after major events just as in every mod/game.
Changelog
v3.0.1
FIXED ISSUES
- Fixed armour not showing up in tournaments
- Fixed bug failed to see mesh banner_kingdom_m
- Docks added for towns, colonies and villages
- No longer rain in temples
- No longer missing legs for guildmembers
- Enhanced conditions to prevent error messages in battle
- No longer 35% chance to see temple in town, now permanent
- No longer unlimited prestige points through guild hall
- Lowered prestige gained through guild hall by 50
- Added throwable axes for Noregr Axe Throwers
- Fixed mesh barbuta_b not found
- Fixed all crusader/jihads troops costing same
- Fixed texture drachenburg_walls not found
- Fixed construction site appearing at Drachenburg.
- Fixed pic_soldier_world_map error
- Fixed error message missing faction ID when enlisting (Freelancer)
- Fixed missing pic in some Freelancer menus
- Fixed farm field one giving only seeds
- Changed crossbow animation to original one.
- Fixed blue hat missing
- Christian player owning Hierosolyma can now enter city as normal.
- Fixed Tochtepec, Toluca and Tlaxiaco being unreachable by land.
- Fixed armor glitch Master Templars (at distance) //Needs testing
- Extra operation added to prevent rain in indoor scenes
- Fixed bug in faction technological overview, tech not showing correctly.
- Fixed error message related to script_calculate_distance
- Fixed overview of ships not disappearing from player's party name
BALANCING / POLISHING
- Vaegir armour much better now (+10 def)
- Activated new musket animation
- Sharpened all face textures 2x
GRAPHICAL / PERFORMANCE
ADDED FEATURES
- Item modifiers (fine, exquisite, large bag) added for getting grain, timber and stone
- Uxkhal riddle added
BUGS
HARD BUGS
NO BUGS
CREDITS
v3.0
FIXED ISSUES
- Fixed & tested customising troops bug + added resetting to previous inventories.
- Player no longer refused to enter castle when being invited by king to join
- Fixed bug where king's joining offer did not pop-up, due to false player rank condition
- Fixed originally badly written script so rescuing prisoners worked only for original 6 factions
- Player no longer being refused by guards at feast when being invited.
- Fixed third party flaw so troops would fight with fists.
- Fixed AI problems at Samarra and Durquba castles.
- Fixed colony import lines text showing 1,000 Fl./wk instead of 500.
- Fixed & tested rescuing prisoner quest; talk to guard to buy prisoner's freedom now
- Fixed traits overview showing player as Tengriism follower while being atheist.
- Acztaoc towns no longer showing up when assessing prices
- Fixed seabattle glitch
- Fighting ashore no longer result in snowy landscape.
- Fixed feu2 texture not found
- Fixed Acztaoc village battle buggy spawn positions
- Attackers in villagers no longer spawn outside village (due to pathfinding problems)
- Fixed text glitch where Tyr becames a trickster god.
- Fixed prestige requirements showing incorrect numbers.
- Fixed player being father/mother-in-law of all lords without wife.
- Fixed annoying bug that redirects players to Zendar and prevents player's icon
from turning into ship.
- Correct amount of Florins given back upon selling resident now
- Fixed typo where store amounts of stone and tools are swapped at colony defences screen
- Fixed wrong redirection to construction menu after renaming finished castle.
- Improved Reyvadin siege AI pathfinding.
- No longer Swadian longbowmen and arquebusiers at start
- Fixed map glitches, temporary land disappearing by renewing map? (needs testing)
- Possibly fixed no prestige gain when having multiple traits (needs testing)
- Fixed and fully tested colony building errors / wrong replacement / deleting errors
- Colony walkers now walk from spawnpoint to spawnpoint.
- Fixed Rhodok Noble Cavalry not being listed as cavalry by default
- Ladies/lords other than king no longer stand on throne
- Fixed Sargoth throne strange falling through ceiling
- Possibly fixed Turguhns from disappearing? Needs testing.
BALANCING / POLISHING
- Greatly balanced enterprise net profits (600-1000 Fl./wk now)
- Colony food stock now limited to 650 (was 250)
- Changed overview of combat abilities to yellow
- Fixed needing 500 instead of 350 Florins for buying charter
- Redone code for selling ships, might fix odd bug where you can't sell
- Trippled amount of gallons of water per item
- Halved amount of parties of Cathars on map, but increased amount of deserters.
- Jungle effect now applies to New world battles as well (atmosphere)
- Corrected bullets weights
- No more 3x water consumption when player has court in desert or when player joined Sarranids/Khergits.
- Army traits no longer available for AI ladies
- New real acting cows for ancient ruins nearby Praven
- Chest added to farm
- Chest added to residents
- Tools now have 0,5% chance to break (was 1%)
- Reduced asking info from guildmaster and masterpiece creation costs by half
- Religion text added for companions
- Cathars no longer attacking player immediately upon paying for free passage
- Rebalanced funds needed for guildhall and minimum donation (1000 Fl. now)
- 50% price penalty when buying stuff in town with different belief.
- Renamed Arabian-like caravan to European-like trade convoy
- Tradegoods stock limited to 15 for colonies (sugar, tobacco, coffee, ...).
- Removed Gothic font from game
- No longer menu popping up upon colonists meeting player
- Colony siege system disabled until next version
- Added water to starting inventory
GRAPHICAL / PERFORMANCE
ADDED FEATURES
- Crusades & Jihads
* Crusade & Jihad camp
* Recruit troops, buy equipment at this camp
* AI armies will conquer Hiersolyma
* New Holy Land
* New street scenes for Hierosolyma
- Freelancer OSP added
- Enhanced Tournaments OSP added
- New sea travel system (whole ocean accessible)
- Total of 60 new Actaoc armour, helmets, boots and shields
- New outfits/faces for tribesmen
- Dozens of new heraldic horses for Agonic Order, Sarranids and Turguhns.
- Dozens of new scene props (paintings, furniture)
- New town of Aldurias added, this is the new ancient capital of the Calradic Empire
- Papal State added. This state controls the ancient capital
- Papacy will be restored upon a reconquest by Christian nation
- Papacy can also be restored by Christian player upon conquering Aldurias.
- Mithridian Empire added. Mix of Byzantine Empire & Gondor
- Find the Lady card game added for taverns
- New colonies & tradegoods (cacao, slaves, iron)
- Fog of War added for New World (pathfinding helps)
- Hundred of Crusader & Arabian armour, helmet and other sets added
- Completely redressed Sarranid troops
BUGS
HARD BUGS
NO BUGS
- You financially support lords in exile at your court
- Calradians cannot reach Kartand
- The passages in scenes are obsolete; don't use them.
CREDITS
- Yifeng_konjac - Aztec equipment
- Blood and Steel - Turguhn equipment (via Yifeng_konjac)
- Crusader: Way to Expiation team
- K700 - OSP: Eagle Eye
- Nords with Guns - Freelancer OSP
- AndyYa - [OSP] Three cards game
- WindyPlains - Tournament Play Enhancements OSP
- Fire_And_Blood / [OSP][WIP] Way of the Sea - water travel -
v2.01
FIXED ISSUES
- Fixed not being able to choose age after choosing for Judaism or Atheism
- You can recruit volunteers again from villages.
- Fixed wrong rental values for renting out Town Palace and Noble Great House
- Fixed wrong textures for Zendarian armour
- Fixed bug where player built castle and farm have horseman icon
- Fixed 'couldn't load /Textures/Zitta_bascinet_closedvisor.dds' error.
- Fixed white texture for Archer Armor
- Corrected warning 'You need to build more houses!'.
- Fixed carbines cannot reload on horseback
- Fixed "Battle won!" message in midst of battle
- Fixed some buffcoat belts having metallic shininess
- Fixed weird icons for player castle and farm and many icons not showing up
- No longer command, discipline and duelling traits for female ladies
- Fixed texture glitch at door of Temple of Minerva
- Fixed texture glitch at jungle trees
BALANCING / POLISHING
- Option added to Cathar dialogue to buy attack off (750 Fl. required)
- Edited 'Party has nothing to drink' to make it more showy
- Increased sight in night battles a bit
GRAPHICAL / PERFORMANCE
ADDED FEATURES
- New interior for Acztaoc towns and castles
BUGS
- Temporarily map glitches (black land, disappearing land)
- Customisable troops might re-uip their old gear together with new equipment on reload (might be fixed with manually reload).
- The passages in scenes are obsolete; don't use them.
NO BUGS
- Tournament swords are now from steel
- You financially support lords in exile at your court
CREDITS
-----------------------------------------------------------------------------------------------
SUGGESTIONS
© Quintillius - Nova Aetas
v2.0
FIXED ISSUES
- Fixed bug where giving gift of 10,000 goes from personal purse than from state's treasury
- No longer double god names for Nordic at religion choose
- No more 'wood sounds' for arena swords
- No longer able to climb up stairs in tournaments for both AI and player
- Typo: No longer need to buy chips instead of ships for travelling to New World at ingame FAQ
- Removed heavy arena plate armour for Rhodok Levy
- Added mail mittens for Mercenary Sword and Buckler men
- Random building in villages will now apply the native bonusses.
- No more war with Turguhn Horde before their arrival
- Fixed bug with some tournament helmets not showing up
- Fixed missing upgrade from Rhodok Sergeant to Rhodok Knight
- Fixed 'defend village against bandits' quest
- Fixed 'defend village against bandits' quest being the only one for villages
- Fixed bug where you are called wrongly in dialogues. Cause was creating a masterpiece
- Fixed dungeon passages so the quest 'rescue prisoner' works now
* Other passages are still obsolete - do not use them!
- Added extra condition checks before redirecting to Zendar so walking on bridges
shouldn't lead you to Zendar menu anymore
- Parties/player icon will sooner change to ship when leaving Zendar
- Fixed sea travel bug where player is directed to Zendar Menu
- Removed being redirected to Zendar after leaving New World
- Bridges no longer change to bandit icon (need testing)
- Fixed crash bug when entering castle hall of Agonic castles
- Victory options now only affect kingdoms instead of villagers and bandits
- Fixed Senuzgda castle hall scene
- Typo: Rodelero, instead of Rodeleros (plural form)
- Fixed various lady's dressing. They caused a ctd
- Fixed King's Purse not actually giving money to player
- Fixed some Turguhn troops being in the Archer group
- Fixed personal customisable troops being in the Archer group
- Cheat option for castle construction menu is now hidden
- Fixed castle construction bug where you can't add 1 unit
- Fixed bug on battlefield about 'opcode 1745'
- Added extra tweak to prevent lords from getting weird titles /need testing/
- Typo '... learned your to' instead of '...learned you to' at religion screen
- Fixed pressing E not working when reaching an Agonic beacon
- Fixed camp icon not showing up
- Removed leg armor of 10 points from normal cloth
- Fixed new factions/Calradic banners not showing up on armour and shields.
- Fixed selling values for residents being abnormally low
- Fixed random events with 0 Florins being stolen
- Enabled Kingdom Budget overview under reports menu
- Fixed personal royal court tutorial not showing up
- Fixed error when giving personal money to vassals for relationship improvement
- Corrected some lords not having a title assigned
- Turguhn and Noregr lords now have titles as well.
- Updated Zephilinox' deathcam OSP
- Extra condition added to prevent weird lord names
- Fixed siege scene of Ryibelet
- Fixed being unable to leave siege scene when player is dead and enemies are nearby
- No more boots in mosques and weapons in temples
- Fixed siege tower for Rivacheg
- Fixed some street scenes with weird props blocking the streets.
- Fixed Turguhn troops not wearing anything
- No longer lances, pikes or long spears in siege, village and naval battles.
- Fixed siege scene of Sharwa Castle
BALANCING / POLISHING
- Corrected weights of armour
- Better armour for Sword and Buckler men
- Lowered Prestige Points bonus for winning options at end of battle
- Looter and bandit armour now fit with headwear
- More shiny and heavy plate armour for lower troop tiers
- Recruitment period now shortened by every trainer skill point, but never fewer than 4 days.
- OSP: Overhauled morale and routing system which improves performance in battles greatly
- Becoming a vassal now makes you enter the Noble Class immediately
- Becoming vassal now requires you to be an Aristocrat
- Penalties from killing lords/kings now greatly reduced
- Penalties from killing lords/kings now only affect hit faction and allies for half impact
- When there are barracks in a village, you can recruit upgraded troop (footman/militia)
- Prestige points gained by cutting/harvesting/mining increased from 1 to 3
- Halved chance for AI to build stuff in towns and villages
- Halved chance for random events in towns and villages
- Lowered damage stats for Acztaoc weapons with about (3 - 7 points)
- Increased accuracy of all firearms with 5 points
- Increased damage done by coloured jousting lances
- Added option to castle construction menu to finish castle
- Increased sensivity of deathcam
- Gabions can be found more often in merchant inventories
- Chance of finding seeds upon harvesting wheat now
- Armour of Zendar troops revised
- Beards now visible when wearing morions
- It is much harder to reach higher noble titles now
- Lowered village salaries for owner
- Added time limit for receiving village salary (two weeks)
- Significantly increased Turguhn garrisons for centers
- 3 extra Swadian lords added for balance
- Added scutum shield for Calradic Centurions
- Moved chests and Sword of Harlaus II in Uxkhal
- Using new code compiler for better bug detection, performance and to save time
- Religious Strength renamed to Piety
- Relation loss with vassals is only -5 p/wk from -10 from now
- Doubled relation boosts for 'Send letter of Approval' and 'Grant privileges to lord'
- Money required to boost vassal relation now goes from kingdom treasury as supposed
- Mosts castle and tavern interiors have now white plastered walls and a wooden floor
- Most weapons, including spears and halberds are no longer being carried on back.
- Completely revised armour of armies
- Second ladder added to all Sarranid castles and towns
- New siege scenes for Narma, Tulgar, Khudan and Curaw
- Ergellon and Derchios castle scenes edited
- New siege scenes for Senuzgda and Almerra Castle
- Base morale reduced to 25 (was 50)
GRAPHICAL / PERFORMANCE
- Significantly improved overall graphical performance by making collision meshes quad-dominant.
* Only affecting scenes with props / not battles
- Better graphics with bump mapping
- New loading screens
- New skyboxes for night
- Corrected late townhall scene
- Added collision meshes for some Mohtai statues (no longer walking through)
- Revised sea travel script for better performance
- New textures for native stones and bricks
- Fully improved Warband castle textures and Nova Aetas textures
- Improved GUI textures
- Better female faces + jewelry option added
- New Gothic font
- New banners texture
- Completely revised New World locations. Better jungle atmosphere now
- OSP: New faces and beards
ADDED FEATURES
- Renamed sacred sword to Zulfikar for Islamic religion
- Changed forest bandits to the creepy religious Cathars with black armour
- OSP: New dynamic troop tree overviews, listed under Reports menu
- OSP: Volley fire! For crossbowmen, archers and arquebusiers. Use numpad period to start/end volley fire
- Buying items in towns - not sharing your religion - are 25% more expensive now
- Completely new item looks for common goods, food, religion items, colony goods and more!
- Forced recruitment: you can force volunteers to follow you if nobody wants so, success depends on skills
- Added steel bolt type which causes heavy damage (also added to crossbowmen of kingdoms)
- Muskets and bullets now appear when first faction has developed new technology
- Pistols are in now!
- Formations and AI Mods by Motomataru
- 10 new Acztaoc items to be found in chests
- OSP: Campagin AI fixes and tweaks bringing more activity, fights and better decision making
- New map icons for ships. Large parties have a fleet.
- 2 new noble costumes
- 14 buffcoats added for 17th century troops
- 5 new armour items
- 33 new colonial hats, helmets, morions and caps
- 10 new 17th century boots
- 23 new 17th century weapons, including rapiers
- New infantry type for Zendar: 'Zendar Swordsman'
- 7 new music tracks for world map
- 9 new music tracks for battles
- 68 battle flags added
* Unique flags per faction
* 1 flag per 10 men in a division
* Option to disable flags in battle
- Consumable beverages added
* 4 new types beverage added (mead, rum, dirty & clean water and kumiss for Khergits/Turguhns)
* Party requires beverages like food otherwise there is a morale loss
* Beverages have twice as much capacity than food
* Water is cheapest, but does lack capacity
* In desert consumption of beverages is tripled (3x)
- Traits
* 56 traits added, divided in 14 types with each its own icon.
* You can gain traits by choosing options in dilemma's which will pop-up during your gameplay.
* Kings, lords, companions and ladies have their own traits as well.
* No longer randomly choosing a lord as vassal/mayor, look at their traits to see if they are capable.
* Lords with administration skills bring in extra money and bad loyalty traits make them defect easier.
* Marrying a beautiful lady makes you gain extra influence
- Colony Building
* You can manually build structures.
* Choose a building from the presentation to make it appear in the scene.
* Use arrow keys to move it, home/end respectively to rotate and up/down to change height position.
* You can select a nearby building and destroy it with backspace and delete keys respectively.
* Use enter to memorize.
* Advanced in-depth colony building system. Colonists require houses, food and materials.
* You can import materials and food from the mainland in the Old World (expensive though).
* You can besiege colonies and your colony can become besieged by an enemy and plundered.
* If you add AI-mesh to your colony scene, you can choose to defend there. Otherwise battle scenes will appear at forts.
* Events which can harm your colony such as bad harvest.
- New characters overview
* Press V anywhere to bring up overview
* Filter lords on kingdom or title
* View traits of other lords
* View other information
- New map icons for bandits, caravans and lords. Faction specific!
- Now a year is added every day for immersion. It slows down to 1 year p/wk after 1650 A.D. and
after 1695 it will use default calender.
- Merchants added who sell materials, firearms, special swords and relics in taverns.
- Added option to donate to town's treasury.
- Added option to reload customisable troops manually
BUGS
- Temporarily map glitches (black land, disappearing land)
- Customisable troops might re-uip their old gear together with new equipment on reload (might be fixed with manually reload).
- The passages in scenes are obsolete; don't use them.
NO BUGS
- Tournament swords are now from steel
- You financially support lords in exile at your court
CREDITS
A lot of thanks goes to:
QuitsAlbatross - castle & towns scenes + bug fixing
Willhelm - [OSP] Ultimate 17th Century Pack
Comrade Crimson - Sounds, speeches (Cathars) and music
-----------------------------------------------------------------------------------------------
SUGGESTIONS
© Quintillius - Nova Aetas
v1.4
FIXED ISSUES
- Choosing for Atheism no longer results in being redirected to menu
- Game breaking: fixed prestige points being given upon guild upgrade when player is not member
- Fixed messy scenes for Kingdom of Noregr
- Models missing for armour added
- Fixed opcode error 541 when talking to guildmember
- Typo: Guildmaster referring to player incorrectly fixed
- Fixed 10 Florins being subtracted from player instead of 25
- Sword of Harlaus II is now visible in hands
- Raided villages aren't fully upgraded any more when defending/attacking
- You can now swing with staffs, halberds and bills
- Defenders and attackers will now spawn correctly in the quest 'Defend village'
- Disabled family relations notes for player to hide family issues
I need to add a lady for every new lord ingame. Not going to do that...
- All greathelmets are now properly showing
- Zendar has now a (huge) garrison
BALANCING
- Two extra lords for Zendar
- Lowered AI fundraising for guildhall
ADDED FEATURES
BUGS:
- Map glitches in New World (land disappearing)
- Customisable troops might re-uip their old gear together with new equipment on reload.
- The passages in scenes are obsolete; don't use them.
NEED TO TEST
© Quintillius - Nova Aetas
v1.3
FIXED ISSUES
- Fixed bug in recruitment pool
- Fixed multiple options to donate 50,000 Florins to priest
- Building a farm now removes timber units as requested
- Fixed various empty dialogues with companions
- Fixed after buying charter, screen changes to encounter screen
- Fixed Agonic troop tree, so Knight of Christ and Ritterbruder are available
- Fixed bug: 'Construction Site being sieged'
- Player does not need to reintroduce himself to the Grandmaster anymore
- Agonic Recruits will wear shoes now
- Removed Voulge weapon for Agonic crossbowman and Sharpshooters
- Fixed siege scene of Ryibelet
- Fixed Hall of Lord scene of Senuzgda Castle
- Fixed Vaegir Boyar being in cavalry group instead of infantry
- Fixed siege scene of Hrus Castle
- Typo: 'Hallbruder' should be 'Halbbruder'
- Fixed not being able to add '1 unit of...' at Construction Site
- Fixed jungle scene nearby Fernandina
- Balance: mercenaries are expensiver now
- Changed name of Sultan Abdulhameh to Abdulhamid which is a more correct name
- No more being directed to Zendar town menu in New World
- Removed scabbard for King Harlaus II sword
- Added horse for mounted Vaegir Boyars
- Fixed sitting animation in thronerooms (common lord standing on throne)
- Removed morale scripts from sieges
- Fixed typo village statue costs 10,000 and not 1000 Florins
- Fixed important bug where AI lords do not recruit tech troops
- Fixed bug where player king invest only half amount needed in tech points
- Added missing archery/throwing skills for all archer/crossbow troops
- Every player kingdom troop will now have the right stats, proficiencies & skills
- Firearm skill enabled and added for troops
- No longer able to plant seeds unlimited in farms
- Fixed player being redirected to Zendar when sailing
- No longer zero troop wages for garrison in player castle
- Typo: 'Archducy' instead of 'Archduchy'
- Player is no longer owner of construction site at beginning, so all bugs with
construction site showing up, being attacked etc are fixed
- No longer able to enter lord's hall from street
- Fixed family relations and age for new lords
- Zendar has mixed Rhodok and Zendar troops now
- Vassals will now garrison their centers
- Renouncing oath no longer results in becoming king, unless you built a castle
- Zendar and Acztaoc lords can defect now
- Wife no longer stands on throne
- Improved AI-mesh for villages so defending/attacking AI should move better
BALANCING
- Balance: added javelins to Acztaoc warriors (and appropriate skill)
- Balanced renting revenues: ranging from 120-1800 (shack-palace) now
- Increased price per volunteer to 25 Florins
- Nerfed prestige bonus from renting/buying residents
- Nerfed selling priceas of colony goods + better balance
- Balance: Agonic Order:
* More troops for parties
* New castle: 'Waldemar Castle'
* Tripled amount of lords
* Bigger garrison for Drachenburg
- Balance: Zendar:
* Doubled amount of lords
* Bigger garrison for Zendar
- Balance:
* Acztaoc Empire: doubled amount of lords
* Turguhn Horde: tripled amount of lords
* Acztaoc Empire: doubled amount of lords
* Kindom of Swadia: 5 extra lords, better armour
- Balance: Removed 6 lords from Khergit Khanate to reflect their weakness and instability
- Balance: increased difficulty of all special swords to 25
- Balance: Rents from residents increased
- Balance: increased chance for kingdoms in reach new stage of tech
- Lowered damage of Shortened Spear a bit
ADDED FEATURES
- Completely revised starting options
- Kingdom of Noregr with own banner, troops and history
- 1% chance of finding gemstone when quarrying stone now
- New church model for street scene + able to walk behind church now
- Deathcam
- 48 new heraldic shields
- 14 new heraldic horses
- 48 new heraldic armour items
- 6 new knight helmets
- Many new scene props (chess, dice, books, bottles, pen & ink)
- More signs for streets
- New cloths for ladies
- Your vassals will now hire your customized kingdom troops
- Extended prisoner chat + killing Lords
- Guild
- Enhanced tournaments look
BUGS:
- Map glitches in New World (land disappearing)
- Customisable troops might re-uip their old gear together with new equipment on reload.
v1.2
FIXED ISSUES
- Fixed messy messages about kingdom upgraded to new tech level
- Less religious items in merchants inventories
- Sailing to New World from Zendar improved. Upon leaving from harbour,
you will spawn directly at the ocean to prevent annoying returns to Zendar
- Bridge battles no longer result in sea battles
- All glitches removed and fully optimized Vaegir street scenes
- Fixed dialogue where player thanks himself for giving gift to lord
- Lords and their parties will show same names now
- Fixed messy weekly report screen after building personal castle
- Balance: Acztaoc overall armour, hitpoints and weapons stats 2x stronger
- Error: 'Invalid opcode -214748364' fixed
- Fixed own religion in character screen not showing up correctly
- Now able to use swing attack with Bardiches
- New option added to stop technological investment
- Buying slaves now check how much gold you have
- Fixing not being able to visit multiple street scenes in owned towns
- Dungeons can be entered from street now
- Added tournament master for Zendar
- Added more options like 'Add 1 unit of ...' at construction site
- Removed items for levies/recruits to prevent weapon switches all time
- Fixed weekly kingdom budget not showing up upon pressing 'enter'
- Added spawn points for Acztaoc villages (loot & burn scene)
- Muskets appearing in shops now
- Firearms skill is now displayed in character screen
- Fixed lods of Churburg Armour being strange
- Now you can find atleast 2 gathering tools in every town
- Added leg armour to heavy plate armour types
- ? Fixed party disappearing on map at random times (need to be confirmed)?
- Balance: lowered rents gaining from residents with 53%.
- No longer being able to proclaim Calradic Empire multiple times
- You're completely free in chosing name of kingdom after proclaiming Calradic Empire, without any prefix
- Turguhn Horde will conquer east of Calradia at once, to prevent bugs
- Game will check for free room in inventory, before adding colony resources
- Game will check for free room in inventory upon farming, quarrying and woodcutting too
- Fixed messy scene of Ryibelet Castle
- Kartand will never be lost by Turguhns now
- Fixed crash upon entering hall of lord in Senuzgda
- Added female leader titles for female player
- Completely rebalanced armour and helmets to make stats matching their prices
ADDED FEATURES
- 2 types plate armour
- 3 helmets with plume
- Jackboots
- 6 types of brigandines
- New names, armour, weapons and faces for companions
- New companion: Aeric the Navigator
v1.1
- Error: 'Couldn't load "Textures/long_bow.dds' fixed.
- White mesh for bows fixed
- Fixed 'Visit local Church' being only option everywhere
- Exploit: renting out no longer gives you money immediately
- Added option to leave dialogue when donating to temple
- Woodcutter/Farmer/Miner tools now appearing in shops much more
- Removed blackened, ugly armour textures
- Language: 'civilization' replaced by 'civilisation'
- Donating to kingdom treasury now really adds gold
- Villages have correct entry points for quest 'Train peasants' now
- Less cattle parties on world map
- Fixed player owning random village at beginning
- Side Sword now visible in hands in melee
- Missing collision added for Vaegir white wall (no longer falling through walls Reyvadin)
- Bugs with priest dialogue fixed
- Added extra option to quit dialogue at giving donation
- Vaegir lords wearing suitable armour now
- No more reports of: colonies owned by 'March 24, 1423' lost due to...
- Gathering resources with common weapons no longer results in gaining points and timber, equip the right tool!
- Late Renaissance town hall no longer have weird wooden poles
- Capitals no longer get upgraded town hall
- No one of the Court of Nobles will appear naked =X
- Fixed player paying salaries for laborers even after construction of castle finished
- Character screen will tell you being atheist, if you are.
- Red Vaegir infantry armour has better stats now
- Steppe Iron Charger has correct hitpoints now
- Zendar lords will no longer defect to other kingdoms
- Errors related to 'script_party_get_ideal_size' fixed
- Fixed issue with some items not being wielded by player, but only used as scabbard
- Fixed recruiting infinite troops in recruitment slot B
- Game registers won't be restored every second now, only upon loading savegame
- Disabled musician's music in taverns
- Upon attacking/defending villages, the teams will spawn correctly now
- Upon cancelling recruiting soldiers in castles, towns, you will no longer lose money
- Player monarchs will see their names in dialogues as well now
- Defecting to Acztaoc Empire no longer happens
- Construction Site no longer displayed in list of player owned centers
- Setting King's Purse to zero, now actually does
- Boots given to Ritterbruder and Knight of Christ
- No longer Prestige Points substracted when not owning residents
- Agonic reinforcements now go home after a while
- Some tweaks for Turguhn Horde
- Fixed priest not spawning correctly in owned towns
- Fixed 'Kingdom failed to respond to provocations...' spamming all time
- Fixed missing siege scene of Ashinipaq
- Acztaoc Bowman now has bow
- Tweaked some axes to become twohanded
- Language: village walls description edited
FIXED ISSUES
- Fixed armour not showing up in tournaments
- Fixed bug failed to see mesh banner_kingdom_m
- Docks added for towns, colonies and villages
- No longer rain in temples
- No longer missing legs for guildmembers
- Enhanced conditions to prevent error messages in battle
- No longer 35% chance to see temple in town, now permanent
- No longer unlimited prestige points through guild hall
- Lowered prestige gained through guild hall by 50
- Added throwable axes for Noregr Axe Throwers
- Fixed mesh barbuta_b not found
- Fixed all crusader/jihads troops costing same
- Fixed texture drachenburg_walls not found
- Fixed construction site appearing at Drachenburg.
- Fixed pic_soldier_world_map error
- Fixed error message missing faction ID when enlisting (Freelancer)
- Fixed missing pic in some Freelancer menus
- Fixed farm field one giving only seeds
- Changed crossbow animation to original one.
- Fixed blue hat missing
- Christian player owning Hierosolyma can now enter city as normal.
- Fixed Tochtepec, Toluca and Tlaxiaco being unreachable by land.
- Fixed armor glitch Master Templars (at distance) //Needs testing
- Extra operation added to prevent rain in indoor scenes
- Fixed bug in faction technological overview, tech not showing correctly.
- Fixed error message related to script_calculate_distance
- Fixed overview of ships not disappearing from player's party name
BALANCING / POLISHING
- Vaegir armour much better now (+10 def)
- Activated new musket animation
- Sharpened all face textures 2x
GRAPHICAL / PERFORMANCE
ADDED FEATURES
- Item modifiers (fine, exquisite, large bag) added for getting grain, timber and stone
- Uxkhal riddle added
BUGS
HARD BUGS
NO BUGS
CREDITS
v3.0
FIXED ISSUES
- Fixed & tested customising troops bug + added resetting to previous inventories.
- Player no longer refused to enter castle when being invited by king to join
- Fixed bug where king's joining offer did not pop-up, due to false player rank condition
- Fixed originally badly written script so rescuing prisoners worked only for original 6 factions
- Player no longer being refused by guards at feast when being invited.
- Fixed third party flaw so troops would fight with fists.
- Fixed AI problems at Samarra and Durquba castles.
- Fixed colony import lines text showing 1,000 Fl./wk instead of 500.
- Fixed & tested rescuing prisoner quest; talk to guard to buy prisoner's freedom now
- Fixed traits overview showing player as Tengriism follower while being atheist.
- Acztaoc towns no longer showing up when assessing prices
- Fixed seabattle glitch
- Fighting ashore no longer result in snowy landscape.
- Fixed feu2 texture not found
- Fixed Acztaoc village battle buggy spawn positions
- Attackers in villagers no longer spawn outside village (due to pathfinding problems)
- Fixed text glitch where Tyr becames a trickster god.
- Fixed prestige requirements showing incorrect numbers.
- Fixed player being father/mother-in-law of all lords without wife.
- Fixed annoying bug that redirects players to Zendar and prevents player's icon
from turning into ship.
- Correct amount of Florins given back upon selling resident now
- Fixed typo where store amounts of stone and tools are swapped at colony defences screen
- Fixed wrong redirection to construction menu after renaming finished castle.
- Improved Reyvadin siege AI pathfinding.
- No longer Swadian longbowmen and arquebusiers at start
- Fixed map glitches, temporary land disappearing by renewing map? (needs testing)
- Possibly fixed no prestige gain when having multiple traits (needs testing)
- Fixed and fully tested colony building errors / wrong replacement / deleting errors
- Colony walkers now walk from spawnpoint to spawnpoint.
- Fixed Rhodok Noble Cavalry not being listed as cavalry by default
- Ladies/lords other than king no longer stand on throne
- Fixed Sargoth throne strange falling through ceiling
- Possibly fixed Turguhns from disappearing? Needs testing.
BALANCING / POLISHING
- Greatly balanced enterprise net profits (600-1000 Fl./wk now)
- Colony food stock now limited to 650 (was 250)
- Changed overview of combat abilities to yellow
- Fixed needing 500 instead of 350 Florins for buying charter
- Redone code for selling ships, might fix odd bug where you can't sell
- Trippled amount of gallons of water per item
- Halved amount of parties of Cathars on map, but increased amount of deserters.
- Jungle effect now applies to New world battles as well (atmosphere)
- Corrected bullets weights
- No more 3x water consumption when player has court in desert or when player joined Sarranids/Khergits.
- Army traits no longer available for AI ladies
- New real acting cows for ancient ruins nearby Praven
- Chest added to farm
- Chest added to residents
- Tools now have 0,5% chance to break (was 1%)
- Reduced asking info from guildmaster and masterpiece creation costs by half
- Religion text added for companions
- Cathars no longer attacking player immediately upon paying for free passage
- Rebalanced funds needed for guildhall and minimum donation (1000 Fl. now)
- 50% price penalty when buying stuff in town with different belief.
- Renamed Arabian-like caravan to European-like trade convoy
- Tradegoods stock limited to 15 for colonies (sugar, tobacco, coffee, ...).
- Removed Gothic font from game
- No longer menu popping up upon colonists meeting player
- Colony siege system disabled until next version
- Added water to starting inventory
GRAPHICAL / PERFORMANCE
ADDED FEATURES
- Crusades & Jihads
* Crusade & Jihad camp
* Recruit troops, buy equipment at this camp
* AI armies will conquer Hiersolyma
* New Holy Land
* New street scenes for Hierosolyma
- Freelancer OSP added
- Enhanced Tournaments OSP added
- New sea travel system (whole ocean accessible)
- Total of 60 new Actaoc armour, helmets, boots and shields
- New outfits/faces for tribesmen
- Dozens of new heraldic horses for Agonic Order, Sarranids and Turguhns.
- Dozens of new scene props (paintings, furniture)
- New town of Aldurias added, this is the new ancient capital of the Calradic Empire
- Papal State added. This state controls the ancient capital
- Papacy will be restored upon a reconquest by Christian nation
- Papacy can also be restored by Christian player upon conquering Aldurias.
- Mithridian Empire added. Mix of Byzantine Empire & Gondor
- Find the Lady card game added for taverns
- New colonies & tradegoods (cacao, slaves, iron)
- Fog of War added for New World (pathfinding helps)
- Hundred of Crusader & Arabian armour, helmet and other sets added
- Completely redressed Sarranid troops
BUGS
HARD BUGS
NO BUGS
- You financially support lords in exile at your court
- Calradians cannot reach Kartand
- The passages in scenes are obsolete; don't use them.
CREDITS
- Yifeng_konjac - Aztec equipment
- Blood and Steel - Turguhn equipment (via Yifeng_konjac)
- Crusader: Way to Expiation team
- K700 - OSP: Eagle Eye
- Nords with Guns - Freelancer OSP
- AndyYa - [OSP] Three cards game
- WindyPlains - Tournament Play Enhancements OSP
- Fire_And_Blood / [OSP][WIP] Way of the Sea - water travel -
v2.01
FIXED ISSUES
- Fixed not being able to choose age after choosing for Judaism or Atheism
- You can recruit volunteers again from villages.
- Fixed wrong rental values for renting out Town Palace and Noble Great House
- Fixed wrong textures for Zendarian armour
- Fixed bug where player built castle and farm have horseman icon
- Fixed 'couldn't load /Textures/Zitta_bascinet_closedvisor.dds' error.
- Fixed white texture for Archer Armor
- Corrected warning 'You need to build more houses!'.
- Fixed carbines cannot reload on horseback
- Fixed "Battle won!" message in midst of battle
- Fixed some buffcoat belts having metallic shininess
- Fixed weird icons for player castle and farm and many icons not showing up
- No longer command, discipline and duelling traits for female ladies
- Fixed texture glitch at door of Temple of Minerva
- Fixed texture glitch at jungle trees
BALANCING / POLISHING
- Option added to Cathar dialogue to buy attack off (750 Fl. required)
- Edited 'Party has nothing to drink' to make it more showy
- Increased sight in night battles a bit
GRAPHICAL / PERFORMANCE
ADDED FEATURES
- New interior for Acztaoc towns and castles
BUGS
- Temporarily map glitches (black land, disappearing land)
- Customisable troops might re-uip their old gear together with new equipment on reload (might be fixed with manually reload).
- The passages in scenes are obsolete; don't use them.
NO BUGS
- Tournament swords are now from steel
- You financially support lords in exile at your court
CREDITS
-----------------------------------------------------------------------------------------------
SUGGESTIONS
© Quintillius - Nova Aetas
v2.0
FIXED ISSUES
- Fixed bug where giving gift of 10,000 goes from personal purse than from state's treasury
- No longer double god names for Nordic at religion choose
- No more 'wood sounds' for arena swords
- No longer able to climb up stairs in tournaments for both AI and player
- Typo: No longer need to buy chips instead of ships for travelling to New World at ingame FAQ
- Removed heavy arena plate armour for Rhodok Levy
- Added mail mittens for Mercenary Sword and Buckler men
- Random building in villages will now apply the native bonusses.
- No more war with Turguhn Horde before their arrival
- Fixed bug with some tournament helmets not showing up
- Fixed missing upgrade from Rhodok Sergeant to Rhodok Knight
- Fixed 'defend village against bandits' quest
- Fixed 'defend village against bandits' quest being the only one for villages
- Fixed bug where you are called wrongly in dialogues. Cause was creating a masterpiece
- Fixed dungeon passages so the quest 'rescue prisoner' works now
* Other passages are still obsolete - do not use them!
- Added extra condition checks before redirecting to Zendar so walking on bridges
shouldn't lead you to Zendar menu anymore
- Parties/player icon will sooner change to ship when leaving Zendar
- Fixed sea travel bug where player is directed to Zendar Menu
- Removed being redirected to Zendar after leaving New World
- Bridges no longer change to bandit icon (need testing)
- Fixed crash bug when entering castle hall of Agonic castles
- Victory options now only affect kingdoms instead of villagers and bandits
- Fixed Senuzgda castle hall scene
- Typo: Rodelero, instead of Rodeleros (plural form)
- Fixed various lady's dressing. They caused a ctd
- Fixed King's Purse not actually giving money to player
- Fixed some Turguhn troops being in the Archer group
- Fixed personal customisable troops being in the Archer group
- Cheat option for castle construction menu is now hidden
- Fixed castle construction bug where you can't add 1 unit
- Fixed bug on battlefield about 'opcode 1745'
- Added extra tweak to prevent lords from getting weird titles /need testing/
- Typo '... learned your to' instead of '...learned you to' at religion screen
- Fixed pressing E not working when reaching an Agonic beacon
- Fixed camp icon not showing up
- Removed leg armor of 10 points from normal cloth
- Fixed new factions/Calradic banners not showing up on armour and shields.
- Fixed selling values for residents being abnormally low
- Fixed random events with 0 Florins being stolen
- Enabled Kingdom Budget overview under reports menu
- Fixed personal royal court tutorial not showing up
- Fixed error when giving personal money to vassals for relationship improvement
- Corrected some lords not having a title assigned
- Turguhn and Noregr lords now have titles as well.
- Updated Zephilinox' deathcam OSP
- Extra condition added to prevent weird lord names
- Fixed siege scene of Ryibelet
- Fixed being unable to leave siege scene when player is dead and enemies are nearby
- No more boots in mosques and weapons in temples
- Fixed siege tower for Rivacheg
- Fixed some street scenes with weird props blocking the streets.
- Fixed Turguhn troops not wearing anything
- No longer lances, pikes or long spears in siege, village and naval battles.
- Fixed siege scene of Sharwa Castle
BALANCING / POLISHING
- Corrected weights of armour
- Better armour for Sword and Buckler men
- Lowered Prestige Points bonus for winning options at end of battle
- Looter and bandit armour now fit with headwear
- More shiny and heavy plate armour for lower troop tiers
- Recruitment period now shortened by every trainer skill point, but never fewer than 4 days.
- OSP: Overhauled morale and routing system which improves performance in battles greatly
- Becoming a vassal now makes you enter the Noble Class immediately
- Becoming vassal now requires you to be an Aristocrat
- Penalties from killing lords/kings now greatly reduced
- Penalties from killing lords/kings now only affect hit faction and allies for half impact
- When there are barracks in a village, you can recruit upgraded troop (footman/militia)
- Prestige points gained by cutting/harvesting/mining increased from 1 to 3
- Halved chance for AI to build stuff in towns and villages
- Halved chance for random events in towns and villages
- Lowered damage stats for Acztaoc weapons with about (3 - 7 points)
- Increased accuracy of all firearms with 5 points
- Increased damage done by coloured jousting lances
- Added option to castle construction menu to finish castle
- Increased sensivity of deathcam
- Gabions can be found more often in merchant inventories
- Chance of finding seeds upon harvesting wheat now
- Armour of Zendar troops revised
- Beards now visible when wearing morions
- It is much harder to reach higher noble titles now
- Lowered village salaries for owner
- Added time limit for receiving village salary (two weeks)
- Significantly increased Turguhn garrisons for centers
- 3 extra Swadian lords added for balance
- Added scutum shield for Calradic Centurions
- Moved chests and Sword of Harlaus II in Uxkhal
- Using new code compiler for better bug detection, performance and to save time
- Religious Strength renamed to Piety
- Relation loss with vassals is only -5 p/wk from -10 from now
- Doubled relation boosts for 'Send letter of Approval' and 'Grant privileges to lord'
- Money required to boost vassal relation now goes from kingdom treasury as supposed
- Mosts castle and tavern interiors have now white plastered walls and a wooden floor
- Most weapons, including spears and halberds are no longer being carried on back.
- Completely revised armour of armies
- Second ladder added to all Sarranid castles and towns
- New siege scenes for Narma, Tulgar, Khudan and Curaw
- Ergellon and Derchios castle scenes edited
- New siege scenes for Senuzgda and Almerra Castle
- Base morale reduced to 25 (was 50)
GRAPHICAL / PERFORMANCE
- Significantly improved overall graphical performance by making collision meshes quad-dominant.
* Only affecting scenes with props / not battles
- Better graphics with bump mapping
- New loading screens
- New skyboxes for night
- Corrected late townhall scene
- Added collision meshes for some Mohtai statues (no longer walking through)
- Revised sea travel script for better performance
- New textures for native stones and bricks
- Fully improved Warband castle textures and Nova Aetas textures
- Improved GUI textures
- Better female faces + jewelry option added
- New Gothic font
- New banners texture
- Completely revised New World locations. Better jungle atmosphere now
- OSP: New faces and beards
ADDED FEATURES
- Renamed sacred sword to Zulfikar for Islamic religion
- Changed forest bandits to the creepy religious Cathars with black armour
- OSP: New dynamic troop tree overviews, listed under Reports menu
- OSP: Volley fire! For crossbowmen, archers and arquebusiers. Use numpad period to start/end volley fire
- Buying items in towns - not sharing your religion - are 25% more expensive now
- Completely new item looks for common goods, food, religion items, colony goods and more!
- Forced recruitment: you can force volunteers to follow you if nobody wants so, success depends on skills
- Added steel bolt type which causes heavy damage (also added to crossbowmen of kingdoms)
- Muskets and bullets now appear when first faction has developed new technology
- Pistols are in now!
- Formations and AI Mods by Motomataru
- 10 new Acztaoc items to be found in chests
- OSP: Campagin AI fixes and tweaks bringing more activity, fights and better decision making
- New map icons for ships. Large parties have a fleet.
- 2 new noble costumes
- 14 buffcoats added for 17th century troops
- 5 new armour items
- 33 new colonial hats, helmets, morions and caps
- 10 new 17th century boots
- 23 new 17th century weapons, including rapiers
- New infantry type for Zendar: 'Zendar Swordsman'
- 7 new music tracks for world map
- 9 new music tracks for battles
- 68 battle flags added
* Unique flags per faction
* 1 flag per 10 men in a division
* Option to disable flags in battle
- Consumable beverages added
* 4 new types beverage added (mead, rum, dirty & clean water and kumiss for Khergits/Turguhns)
* Party requires beverages like food otherwise there is a morale loss
* Beverages have twice as much capacity than food
* Water is cheapest, but does lack capacity
* In desert consumption of beverages is tripled (3x)
- Traits
* 56 traits added, divided in 14 types with each its own icon.
* You can gain traits by choosing options in dilemma's which will pop-up during your gameplay.
* Kings, lords, companions and ladies have their own traits as well.
* No longer randomly choosing a lord as vassal/mayor, look at their traits to see if they are capable.
* Lords with administration skills bring in extra money and bad loyalty traits make them defect easier.
* Marrying a beautiful lady makes you gain extra influence
- Colony Building
* You can manually build structures.
* Choose a building from the presentation to make it appear in the scene.
* Use arrow keys to move it, home/end respectively to rotate and up/down to change height position.
* You can select a nearby building and destroy it with backspace and delete keys respectively.
* Use enter to memorize.
* Advanced in-depth colony building system. Colonists require houses, food and materials.
* You can import materials and food from the mainland in the Old World (expensive though).
* You can besiege colonies and your colony can become besieged by an enemy and plundered.
* If you add AI-mesh to your colony scene, you can choose to defend there. Otherwise battle scenes will appear at forts.
* Events which can harm your colony such as bad harvest.
- New characters overview
* Press V anywhere to bring up overview
* Filter lords on kingdom or title
* View traits of other lords
* View other information
- New map icons for bandits, caravans and lords. Faction specific!
- Now a year is added every day for immersion. It slows down to 1 year p/wk after 1650 A.D. and
after 1695 it will use default calender.
- Merchants added who sell materials, firearms, special swords and relics in taverns.
- Added option to donate to town's treasury.
- Added option to reload customisable troops manually
BUGS
- Temporarily map glitches (black land, disappearing land)
- Customisable troops might re-uip their old gear together with new equipment on reload (might be fixed with manually reload).
- The passages in scenes are obsolete; don't use them.
NO BUGS
- Tournament swords are now from steel
- You financially support lords in exile at your court
CREDITS
A lot of thanks goes to:
QuitsAlbatross - castle & towns scenes + bug fixing
Willhelm - [OSP] Ultimate 17th Century Pack
Comrade Crimson - Sounds, speeches (Cathars) and music
-----------------------------------------------------------------------------------------------
SUGGESTIONS
© Quintillius - Nova Aetas
v1.4
FIXED ISSUES
- Choosing for Atheism no longer results in being redirected to menu
- Game breaking: fixed prestige points being given upon guild upgrade when player is not member
- Fixed messy scenes for Kingdom of Noregr
- Models missing for armour added
- Fixed opcode error 541 when talking to guildmember
- Typo: Guildmaster referring to player incorrectly fixed
- Fixed 10 Florins being subtracted from player instead of 25
- Sword of Harlaus II is now visible in hands
- Raided villages aren't fully upgraded any more when defending/attacking
- You can now swing with staffs, halberds and bills
- Defenders and attackers will now spawn correctly in the quest 'Defend village'
- Disabled family relations notes for player to hide family issues
I need to add a lady for every new lord ingame. Not going to do that...
- All greathelmets are now properly showing
- Zendar has now a (huge) garrison
BALANCING
- Two extra lords for Zendar
- Lowered AI fundraising for guildhall
ADDED FEATURES
BUGS:
- Map glitches in New World (land disappearing)
- Customisable troops might re-uip their old gear together with new equipment on reload.
- The passages in scenes are obsolete; don't use them.
NEED TO TEST
© Quintillius - Nova Aetas
v1.3
FIXED ISSUES
- Fixed bug in recruitment pool
- Fixed multiple options to donate 50,000 Florins to priest
- Building a farm now removes timber units as requested
- Fixed various empty dialogues with companions
- Fixed after buying charter, screen changes to encounter screen
- Fixed Agonic troop tree, so Knight of Christ and Ritterbruder are available
- Fixed bug: 'Construction Site being sieged'
- Player does not need to reintroduce himself to the Grandmaster anymore
- Agonic Recruits will wear shoes now
- Removed Voulge weapon for Agonic crossbowman and Sharpshooters
- Fixed siege scene of Ryibelet
- Fixed Hall of Lord scene of Senuzgda Castle
- Fixed Vaegir Boyar being in cavalry group instead of infantry
- Fixed siege scene of Hrus Castle
- Typo: 'Hallbruder' should be 'Halbbruder'
- Fixed not being able to add '1 unit of...' at Construction Site
- Fixed jungle scene nearby Fernandina
- Balance: mercenaries are expensiver now
- Changed name of Sultan Abdulhameh to Abdulhamid which is a more correct name
- No more being directed to Zendar town menu in New World
- Removed scabbard for King Harlaus II sword
- Added horse for mounted Vaegir Boyars
- Fixed sitting animation in thronerooms (common lord standing on throne)
- Removed morale scripts from sieges
- Fixed typo village statue costs 10,000 and not 1000 Florins
- Fixed important bug where AI lords do not recruit tech troops
- Fixed bug where player king invest only half amount needed in tech points
- Added missing archery/throwing skills for all archer/crossbow troops
- Every player kingdom troop will now have the right stats, proficiencies & skills
- Firearm skill enabled and added for troops
- No longer able to plant seeds unlimited in farms
- Fixed player being redirected to Zendar when sailing
- No longer zero troop wages for garrison in player castle
- Typo: 'Archducy' instead of 'Archduchy'
- Player is no longer owner of construction site at beginning, so all bugs with
construction site showing up, being attacked etc are fixed
- No longer able to enter lord's hall from street
- Fixed family relations and age for new lords
- Zendar has mixed Rhodok and Zendar troops now
- Vassals will now garrison their centers
- Renouncing oath no longer results in becoming king, unless you built a castle
- Zendar and Acztaoc lords can defect now
- Wife no longer stands on throne
- Improved AI-mesh for villages so defending/attacking AI should move better
BALANCING
- Balance: added javelins to Acztaoc warriors (and appropriate skill)
- Balanced renting revenues: ranging from 120-1800 (shack-palace) now
- Increased price per volunteer to 25 Florins
- Nerfed prestige bonus from renting/buying residents
- Nerfed selling priceas of colony goods + better balance
- Balance: Agonic Order:
* More troops for parties
* New castle: 'Waldemar Castle'
* Tripled amount of lords
* Bigger garrison for Drachenburg
- Balance: Zendar:
* Doubled amount of lords
* Bigger garrison for Zendar
- Balance:
* Acztaoc Empire: doubled amount of lords
* Turguhn Horde: tripled amount of lords
* Acztaoc Empire: doubled amount of lords
* Kindom of Swadia: 5 extra lords, better armour
- Balance: Removed 6 lords from Khergit Khanate to reflect their weakness and instability
- Balance: increased difficulty of all special swords to 25
- Balance: Rents from residents increased
- Balance: increased chance for kingdoms in reach new stage of tech
- Lowered damage of Shortened Spear a bit
ADDED FEATURES
- Completely revised starting options
- Kingdom of Noregr with own banner, troops and history
- 1% chance of finding gemstone when quarrying stone now
- New church model for street scene + able to walk behind church now
- Deathcam
- 48 new heraldic shields
- 14 new heraldic horses
- 48 new heraldic armour items
- 6 new knight helmets
- Many new scene props (chess, dice, books, bottles, pen & ink)
- More signs for streets
- New cloths for ladies
- Your vassals will now hire your customized kingdom troops
- Extended prisoner chat + killing Lords
- Guild
- Enhanced tournaments look
BUGS:
- Map glitches in New World (land disappearing)
- Customisable troops might re-uip their old gear together with new equipment on reload.
v1.2
FIXED ISSUES
- Fixed messy messages about kingdom upgraded to new tech level
- Less religious items in merchants inventories
- Sailing to New World from Zendar improved. Upon leaving from harbour,
you will spawn directly at the ocean to prevent annoying returns to Zendar
- Bridge battles no longer result in sea battles
- All glitches removed and fully optimized Vaegir street scenes
- Fixed dialogue where player thanks himself for giving gift to lord
- Lords and their parties will show same names now
- Fixed messy weekly report screen after building personal castle
- Balance: Acztaoc overall armour, hitpoints and weapons stats 2x stronger
- Error: 'Invalid opcode -214748364' fixed
- Fixed own religion in character screen not showing up correctly
- Now able to use swing attack with Bardiches
- New option added to stop technological investment
- Buying slaves now check how much gold you have
- Fixing not being able to visit multiple street scenes in owned towns
- Dungeons can be entered from street now
- Added tournament master for Zendar
- Added more options like 'Add 1 unit of ...' at construction site
- Removed items for levies/recruits to prevent weapon switches all time
- Fixed weekly kingdom budget not showing up upon pressing 'enter'
- Added spawn points for Acztaoc villages (loot & burn scene)
- Muskets appearing in shops now
- Firearms skill is now displayed in character screen
- Fixed lods of Churburg Armour being strange
- Now you can find atleast 2 gathering tools in every town
- Added leg armour to heavy plate armour types
- ? Fixed party disappearing on map at random times (need to be confirmed)?
- Balance: lowered rents gaining from residents with 53%.
- No longer being able to proclaim Calradic Empire multiple times
- You're completely free in chosing name of kingdom after proclaiming Calradic Empire, without any prefix
- Turguhn Horde will conquer east of Calradia at once, to prevent bugs
- Game will check for free room in inventory, before adding colony resources
- Game will check for free room in inventory upon farming, quarrying and woodcutting too
- Fixed messy scene of Ryibelet Castle
- Kartand will never be lost by Turguhns now
- Fixed crash upon entering hall of lord in Senuzgda
- Added female leader titles for female player
- Completely rebalanced armour and helmets to make stats matching their prices
ADDED FEATURES
- 2 types plate armour
- 3 helmets with plume
- Jackboots
- 6 types of brigandines
- New names, armour, weapons and faces for companions
- New companion: Aeric the Navigator
v1.1
- Error: 'Couldn't load "Textures/long_bow.dds' fixed.
- White mesh for bows fixed
- Fixed 'Visit local Church' being only option everywhere
- Exploit: renting out no longer gives you money immediately
- Added option to leave dialogue when donating to temple
- Woodcutter/Farmer/Miner tools now appearing in shops much more
- Removed blackened, ugly armour textures
- Language: 'civilization' replaced by 'civilisation'
- Donating to kingdom treasury now really adds gold
- Villages have correct entry points for quest 'Train peasants' now
- Less cattle parties on world map
- Fixed player owning random village at beginning
- Side Sword now visible in hands in melee
- Missing collision added for Vaegir white wall (no longer falling through walls Reyvadin)
- Bugs with priest dialogue fixed
- Added extra option to quit dialogue at giving donation
- Vaegir lords wearing suitable armour now
- No more reports of: colonies owned by 'March 24, 1423' lost due to...
- Gathering resources with common weapons no longer results in gaining points and timber, equip the right tool!
- Late Renaissance town hall no longer have weird wooden poles
- Capitals no longer get upgraded town hall
- No one of the Court of Nobles will appear naked =X
- Fixed player paying salaries for laborers even after construction of castle finished
- Character screen will tell you being atheist, if you are.
- Red Vaegir infantry armour has better stats now
- Steppe Iron Charger has correct hitpoints now
- Zendar lords will no longer defect to other kingdoms
- Errors related to 'script_party_get_ideal_size' fixed
- Fixed issue with some items not being wielded by player, but only used as scabbard
- Fixed recruiting infinite troops in recruitment slot B
- Game registers won't be restored every second now, only upon loading savegame
- Disabled musician's music in taverns
- Upon attacking/defending villages, the teams will spawn correctly now
- Upon cancelling recruiting soldiers in castles, towns, you will no longer lose money
- Player monarchs will see their names in dialogues as well now
- Defecting to Acztaoc Empire no longer happens
- Construction Site no longer displayed in list of player owned centers
- Setting King's Purse to zero, now actually does
- Boots given to Ritterbruder and Knight of Christ
- No longer Prestige Points substracted when not owning residents
- Agonic reinforcements now go home after a while
- Some tweaks for Turguhn Horde
- Fixed priest not spawning correctly in owned towns
- Fixed 'Kingdom failed to respond to provocations...' spamming all time
- Fixed missing siege scene of Ashinipaq
- Acztaoc Bowman now has bow
- Tweaked some axes to become twohanded
- Language: village walls description edited
No bugs
- Finding nervous man: he is present, if you have difficulties finding him, continue your search at the borders of the village. Most of times you can find him along the village walls (if village has walls).
- Tournament swords are now from steel
- You financially support lords in exile at your court
- Tournament swords are now from steel
- You financially support lords in exile at your court
List of Current Issues
- Map glitches in New World (land disappearing)
- Customisable troops might re-uip their old gear together with new equipment on reload.
- Customisable troops might re-uip their old gear together with new equipment on reload.