Bug Report/Suggestions #2

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Kalamar

Recruit
Bug:
If you hit and hold down the "B" key shadows appear and if you move the screen draw shadows all over the screen.

Suggestion:
Having our own tracks show up is nor very useful (I ended up chasing myself by unknowingly following my own tracks).

Suggestion:
The game auto pauses whenever you stop moving (world map). How about making this a toggle able option since (to me) it's preferable to keep time running even if I'm not moving and I can pause it when I want to.

Suggestion:
I notice that when you fight in waves (large encounters) you get a combat report after each wave. I really like this and would also like to see a combat report after battles that were small and didn't have multiple waves.

Suggestion:
Are wandering groups are persistent? If they are it would be great if we could get reports about enemy groups (that are wreaking havoc) in an area and we could hunt them down. Perhaps challenge the leader to a duel (or a town’s prince/leader)?

Suggestion:
How about randomly finding maps on pirates/dark hunters that shows a location of the base/camp of the pirates/hunters you just killed. This would spawn a base/camp on the world map and you could go there and attack and try and wipe it out. If you're successful how about having a treasure chest there that has random treasure on it (depending on the difficulty of the enemies you just killed). The treasure could be a nice piece of equipment, gold or you free a powerful warrior that will join you group (or a combo of these)?

Suggestion:
Towns should have defenses and you should be able to raid and pillage/plunder them if you successfully defeat them.

Suggestion:
If you fall in battle (you hit points reach zero) you lose all you gold and equipment. Why would pirates leave all this on you when you're unconscious?
 
Suggestion:
I think there should be more pirates wandering around than there currently are.

Pirates are hard to find and sometimes I wander around for 20-30 minutes w/o finding any. This is especailly true after you complete the pirate quest in the starting town.
I know that there are skills that expand you seeing range and that I can join a side and get in the faction war but I wanted to build up my skills (and my mercs skills) on pirates before taking on the harder stuff.
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There are a limited number of river pirates. Only a few are left after you finish Hareck's quest.

Maybe I should add some more low-ranking villains...
 
armagan said:
There are a limited number of river pirates. Only a few are left after you finish Hareck's quest.

Maybe I should add some more low-ranking villains...

There are times when I get my butt handed to me and all the guys I hired die.
Even if I go and hire some more guys they're too low to take on anything but pirates so I think it would be a good idea to have villians.
 
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