Resolved Bug Report: Frequent game crashes in the arena or in battle

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版本号
e1.5.2.242758
分支
Main
使用过模组或未使用过模组
不,我没有添加过任何模组。

gorigori

Recruit
Summary: Frequent game crashes in the arena or in battle
How to Reproduce
: If you engage in a battlefield or battle, the game will crash during the battle.
Scene Name (if related):
Media (Screenshots & Video):
Computer Specs:
OS: Windows 10 64-bit
GPU: RTX 2070 super
GPU Driver Version: 456.71
CPU: AMD ryzen 5 3600
RAM: 32 GB (I'm sorry. I don't remember the exact model number)
Motherboard: TUF B450 Plus gaming - https://www.asus.com/jp/Motherboards/TUF-B450-PLUS-GAMING/
Storage Device (HDD/SSD): ADATA SX8200 500GB (SSD)

Note:

I updated the GPU driver and reinstalled the game

Here is a partial excerpt of the log file where the problem is occurring. The following sentences are displayed continuously
```
[18:10:31.693] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:10:38.940] Granite Error in Graphine::Granite::Internal::Transcoder::Tick: The transcoded bitstream was invalid, this may indicate a corupted file or incompatible transcoder version.
```

I'm sorry for my poor English. I am Japanese
 
Hi, can you send a crash dump through the crash uploader and post the crash report ID here?
 
Believe me, I have more than a few times. Ironically I came to check the website again because I just had the error again.
I need the crash IDs for that dumps to forward them to the QA team for this specific issue.
 
Perhaps these?


Starting new log file...
[17:21:31.852] 17 Nov 2020 Tuesday 17:21 Eastern Standard Time
[17:21:31.852] Computer: DESKTOP-SABUUII User: John Shepard
[17:21:31.852] Build Version: 245057
[17:26:37.593]
<##########################################################################################>

[17:26:37.593] #Game.pdb@{A4C54F1496484C3A901FBEB5CDDD9598} (1): 0:211917
#Game.pdb@{A4C54F1496484C3A901FBEB5CDDD9598} (1): 0:236971
#Game.pdb@{A4C54F1496484C3A901FBEB5CDDD9598} (1): 0:241557
#Game.pdb@{A4C54F1496484C3A901FBEB5CDDD9598} (1): 0:277985
#Game.pdb@{A4C54F1496484C3A901FBEB5CDDD9598} (1): 0:1032536
#Rgl.pdb@{AB838CD634E9407E91A55F4ADC0FE9A8} (1): 0:453433
#Rgl.pdb@{AB838CD634E9407E91A55F4ADC0FE9A8} (1): 0:4288205
#Rgl.pdb@{AB838CD634E9407E91A55F4ADC0FE9A8} (1): 0:4287944
#Rgl.pdb@{AB838CD634E9407E91A55F4ADC0FE9A8} (1): 0:4291255
#ucrtbase.pdb@{E2955775A9DDACFAD2742EB16FBCAA39} (1): 0:135346
#kernel32.pdb@{F0AE52559529DA200447BEC418DFE962} (1): 0:97316
#ntdll.pdb@{BB6DA4D5E1B4C65C0E5B855F1E9F9C39} (1): 0:447697
-----------------------------------------------
#TaleWorlds.DotNet.AutoGenerated.pdb@{735ED0F010074BBB935433A710D339E4} (1): 100663315:0


[17:26:42.726]
[17:26:42.726] Working Memory: 3063 MB
[17:26:42.726] Commit Memory: 5070 MB

[17:26:42.726] Page Allocator Memory: 0 MB
[17:26:42.726] DumpSendPath: \\rgldumpserver.taleworlds.com\Crashes/2020-11-17_22.26.42
[17:26:42.726] AutoReport: Disabled
 
After sending a dump, the crash uploader generates an ID, I need that ID to find the dump you have sent. It's not stored anywhere on your computer, so please send another crash dump if you haven't saved the IDs.
 
I have had the same crashes. Crash dump has been uploaded and I've included the ID below.

2020-11-21_13.46.23_704baeaaa775c0adcd644479e6bded4d
 
I have been informed that this issue is fixed on our development branch and the fix will be implemented with the upcoming patches. Thanks for reporting!
 
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