synida
Recruit
Summary:
I had the 4 main quest, one of them is called Create a non-imperial kingdom. I joined the Kazuit, Kazuhat or Kuzuhit(something like that) kingdom and then I captured and owned a settlement in the north with a 2 castles. The settlement was Thy or Thial I think, the two castles are 1 directly on its right side and one directly below that castle. Anyway. I saw in the encyclopedia, that my clan is originated from Vandalia(or what) so I though that they have homesickness and they would like to see their origin land, instead of hanging out with some nomad barbarians - sidenote: they didn't actually have homesickness ofc, I just like to build up good stories.
So I left the kingdom and left all the holdings behind. Then I had nothing - like no settlements and castles - and when I checked the quest description, I had all markings green. One of them is own a town and another one is be an independent clan. So the quest description suggested that I could create my own Kingdom - which is actually only possible if there is a governor in the settlement that u own.
So I think the issue is that when someone presses the leave kingdom button, it doesn't update - remove - the quest checkbox marking accordingly.
How to Reproduce:
Get the 4 main quest active - one of them is Create a non-imperial kingdom.
Join a kingdom and get a town - marking the town requirement green in the quest description.
Leave the kingdom, and leaving all your holdings behind.
Check the quest description, to see that you have completed all the requirements.
Have you used cheats and if so which:
I have a mod: Adjustable Level Up Points - but that shouldn't affect this part of the game
Scene Name (if related): not scene, but related quest: Create a non-imperial kingdom
Media (Screenshots & Video): Yeah, I didn't think that I'll have the mood of reporting bugs for games again, so I didn't capture it then.
I had the 4 main quest, one of them is called Create a non-imperial kingdom. I joined the Kazuit, Kazuhat or Kuzuhit(something like that) kingdom and then I captured and owned a settlement in the north with a 2 castles. The settlement was Thy or Thial I think, the two castles are 1 directly on its right side and one directly below that castle. Anyway. I saw in the encyclopedia, that my clan is originated from Vandalia(or what) so I though that they have homesickness and they would like to see their origin land, instead of hanging out with some nomad barbarians - sidenote: they didn't actually have homesickness ofc, I just like to build up good stories.
So I left the kingdom and left all the holdings behind. Then I had nothing - like no settlements and castles - and when I checked the quest description, I had all markings green. One of them is own a town and another one is be an independent clan. So the quest description suggested that I could create my own Kingdom - which is actually only possible if there is a governor in the settlement that u own.
So I think the issue is that when someone presses the leave kingdom button, it doesn't update - remove - the quest checkbox marking accordingly.
How to Reproduce:
Get the 4 main quest active - one of them is Create a non-imperial kingdom.
Join a kingdom and get a town - marking the town requirement green in the quest description.
Leave the kingdom, and leaving all your holdings behind.
Check the quest description, to see that you have completed all the requirements.
Have you used cheats and if so which:
I have a mod: Adjustable Level Up Points - but that shouldn't affect this part of the game
Scene Name (if related): not scene, but related quest: Create a non-imperial kingdom
Media (Screenshots & Video): Yeah, I didn't think that I'll have the mood of reporting bugs for games again, so I didn't capture it then.