Bug. Carvan escort.

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Just got a quest from the guild master in my City (Crowswarren/Villianese) to escort a caravan to Mallowapple (Aden- hostile faction to me). I exit my town and start heading to Mallowapple and I CTD (5 times so far). I tried different ways of going there such as: Clicking on mallowapple to auto-path there, Going a round about way, heading straight there in more or less a straight line but by picking my own path. Nothing works i just keep hitting a CTD.
 
Code:
Starting new log file.
 Version:  1.143 
 
-- OS: Microsoft Windows XP Home Edition Service Pack 3 (build 2600)
-- RAM: Available physical RAM: 1455MB/2047MB
-- CPU: Intel(R) Core(TM)2 Extreme CPU X9650  @ 3.00GHz (GenuineIntel)
 - L2 cache size: 6144K
 - CPU Features: FPU MMX SSE SSE2 SSE3 SSSE3 EST HTT 
 - Number of CPUs: 4 ( Speed: ~2666MHz / ~2666MHz / ~2666MHz / ~2666MHz )

-- GPU:
 - D3D9 Adapter: 0 / Driver: nv4_disp.dll / Description: NVIDIA GeForce GTX 550 Ti
 - Texture Memory: -1 ( Available Texture Memory: 2048 )

 
 Processing Ini File {
 Module_name =  SOD_Warlords_TC3920 
 Num Hints =  12 
 Setting Map Min X =  -317.000000 
 Setting Map Max X =  317.000000 
 Setting Map Min Y =  -317.000000 
 Setting Map Max Y =  317.000000 
 Setting Time Multiplier =  0.200000 
 Setting Seeing Range Multiplier =  9.000000 
 Setting Track Spotting Multiplier =  0.900000 
 Setting player_wounded_treshold =  5.000000 
 Setting hero_wounded_treshold =  15.000000 
 Setting Skill Prisoner Management Bonus =  15 
 Setting Skill Leadership Bonus =  10 
 Setting Base Companion Limit =  20 
 Setting player_xp_multiplier =  2.000000 
 Setting hero_xp_multiplier =  2.500000 
 Setting regulars_xp_multiplier =  3.000000 
 Setting damage_interrupt_attack_treshold =  3.000000 
 Setting damage_interrupt_attack_treshold_mp =  1.000000 
 Setting armor_soak_factor_against_cut =  0.800000 
 Setting armor_soak_factor_against_pierce =  0.650000 
 Setting armor_soak_factor_against_blunt =  0.500000 
 Setting armor_reduction_factor_against_cut =  1.000000 
 Setting armor_reduction_factor_against_pierce =  0.500000 
 Setting armor_reduction_factor_against_blunt =  0.750000 
 Setting horse_charge_damage_multiplier =  1.000000 
 Setting couched_lance_damage_multiplier =  0.750000 
 Setting fall_damage_multiplier =  1.000000 
 Setting shield_penetration_offset =  20.000000 
 Setting shield_penetration_factor =  3.000000 
 Setting missile_damage_speed_power =  1.900000 
 Setting melee_damage_speed_power =  2.000000 
 Setting multiplayer_walk_enabled =  0 
 Scan Module Textures =  1 
 Scan Module Sounds =  1 
 Loading Resource  test 
 Loading Resource  textures_face_gen 
 Loading Resource  shaders 
 Loading Resource  textures 
 Loading Resource  materials 
 Loading Resource  materials_face_gen 
 Loading Resource  uimeshes 
 Loading Resource  meshes_face_gen 
 Loading Resource  helpers 
 Loading Resource  map_tree_meshes 
 Loading Resource  map_icon_meshes 
 Loading Resource  particle_meshes 
 Loading Resource  skeletons 
 Loading Resource  tree_meshes 
 Loading Resource  xtree_meshes 
 Loading Resource  grass_meshes 
 Loading Resource  plant_meshes 
 Loading Resource  body_meshes 
 Loading Resource  object_meshes 
 Loading Resource  object_bodies 
 Loading Resource  goods_meshes 
 Loading Resource  item_meshes1 
 Loading Resource  horse_a 
 Loading Resource  arabian_horses 
 Loading Resource  arabian_castle 
 Loading Resource  food 
 Loading Resource  beards 
 Loading Resource  armors_b 
 Loading Resource  armors_c 
 Loading Resource  armors_d 
 Loading Resource  armors_e 
 Loading Resource  armors_f 
 Loading Resource  armors_g 
 Loading Resource  armors_h 
 Loading Resource  armors_i 
 Loading Resource  boots_b 
 Loading Resource  boots_c 
 Loading Resource  helmets 
 Loading Resource  helmets_b 
 Loading Resource  village_houses 
 Loading Resource  village_houses_a 
 Loading Resource  village_houses_b 
 Loading Resource  hair 
 Loading Resource  deneme 
 Loading Resource  interiors_a 
 Loading Resource  interiors_b 
 Loading Resource  interiors_c 
 Loading Resource  arena 
 Loading Resource  map_icons_b 
 Loading Resource  castle_a 
 Loading Resource  dungeon 
 Loading Resource  stone_houses 
 Loading Resource  snowy_houses 
 Loading Resource  snowy_castle 
 Loading Resource  helmets_d 
 Loading Resource  helmets_e 
 Loading Resource  helmets_f 
 Loading Resource  castle_b 
 Loading Resource  square_keep 
 Loading Resource  anim_b 
 Loading Resource  shields 
 Loading Resource  shields_b 
 Loading Resource  weapon_meshes_c 
 Loading Resource  xtree_meshes_b 
 Loading Resource  map_icons_c 
 Loading Resource  pictures 
 Loading Resource  user_interface_b 
 Loading Resource  user_interface_c 
 Loading Resource  scene_encounter_spot 
 Loading Resource  interior_thirsty_lion 
 Loading Resource  scene_small_tavern 
 Loading Resource  weapon_meshes1 
 Loading Resource  weapon_meshes_b 
 Loading Resource  houses1 
 Loading Resource  wall_meshes1 
 Loading Resource  town_houses 
 Loading Resource  doors 
 Loading Resource  churches 
 Loading Resource  town_houses_b 
 Loading Resource  castle_c 
 Loading Resource  castle_d 
 Loading Resource  castle_e 
 Loading Resource  castle_f 
 Loading Resource  castle_g 
 Loading Resource  castle_h 
 Loading Resource  castle_i 
 Loading Resource  gatehouse 
 Loading Resource  viking_houses 
 Loading Resource  fake_houses 
 Loading Resource  town_houses_c 
 Loading Resource  banners 
 Loading Resource  map_flags 
 Loading Resource  map_flags_b 
 Loading Resource  map_flags_c 
 Loading Resource  map_flags_d 
 Loading Resource  particles_2 
 Loading Resource  prisons 
 Loading Resource  prisons_b 
 Loading Resource  interiors_d 
 Loading Resource  costumes_b 
 Loading Resource  costumes_c 
 Loading Resource  arena_costumes 
 Loading Resource  boots_a 
 Loading Resource  object_b 
 Loading Resource  tree_e_meshes 
 Loading Resource  destroy 
 Loading Resource  xtree_meshes_c 
 Loading Resource  grass_meshes_b 
 Loading Resource  interiors_steppe 
 Loading Resource  grooming_horse 
 Loading Resource  town_houses_d 
 Loading Resource  horses_b 
 Loading Resource  ani_horse_mounted 
 Loading Resource  deneme2 
 Loading Resource  horse_skeleton 
 Loading Resource  steppe_fake_houses 
 Loading Resource  weapon_meshes_d 
 Loading Resource  tableau_shields 
 Loading Resource  heraldic_armors 
 Loading Resource  spear 
 Loading Resource  weapons_e 
 Loading Resource  weapons_f 
 Loading Resource  instruments 
 Loading Resource  sarranid_armors 
 Loading Resource  custom_banner 
 Loading Resource  simple_primitives 
 Loading Resource  ani_man_walk 
 Loading Resource  ani_twohanded 
 Loading Resource  ani_onehanded 
 Loading Resource  ani_death 
 Loading Resource  ani_stand_guardsman 
 Loading Resource  ani_human_mounted 
 Loading Resource  ani_lady_stand 
 Loading Resource  ani_poses 
 Loading Resource  ani_stand_shopkeeper 
 Loading Resource  ani_man_cheer 
 Loading Resource  ani_stand_onhorse 
 Loading Resource  ani_throw_stone 
 Loading Resource  ani_strikes 
 Loading Resource  ani_equip_arms 
 Loading Resource  ani_run_p 
 Loading Resource  ani_run_forward_left_right 
 Loading Resource  uni_strikes3 
 Loading Resource  ani_walk_sideways 
 Loading Resource  ani_run_sideways 
 Loading Resource  ani_stand 
 Loading Resource  ani_crouch_down 
 Loading Resource  ani_low_walk 
 Loading Resource  ani_turn_man 
 Loading Resource  ani_attacks_single 
 Loading Resource  ani_lancer 
 Loading Resource  ani_attacks 
 Loading Resource  ani_kicks 
 Loading Resource  ani_parry_attack 
 Loading Resource  ani_walk_backward 
 Loading Resource  ani_run_lookingsides 
 Loading Resource  ani_defends 
 Loading Resource  ani_walk_lookingsides 
 Loading Resource  ani_jump 
 Loading Resource  ani_wedding 
 Loading Resource  arabian_props 
 Loading Resource  uni_jump 
 Loading Resource  uni_stances 
 Loading Resource  uni_equip 
 Loading Resource  uni_strike 
 Loading Resource  uni_throws 
 Loading Resource  uni_fistswing 
 Loading Resource  uni_lord_stand 
 Loading Resource  uni_defence 
 Loading Resource  uni_sideways 
 Loading Resource  dart 
 Loading Resource  armors_new_a 
 Loading Resource  armors_new_b 
 Loading Resource  armors_new_heraldic 
 Loading Resource  armors_new_arena 
 Loading Resource  crossbows 
 Loading Resource  arabian_armors 
 Loading Resource  rock 
 Loading Resource  costumes_d 
 Loading Resource  nordic_helmets 
 Loading Resource  sarranid_helmets 
 Loading Resource  sarranid_armor 
 Loading Resource  raw_materials 
 Loading Resource  khergit_lady_dress 
 Loading Resource  vaegir_helmets 
 Loading Resource  gauntlets_new 
 Loading Resource  sarranid_lady_dress 
 Loading Resource  sarranid_boots 
 Loading Resource  bride_dress 
 Loading Resource  full_plate_armor 
 Loading Resource  weapon_meshes_e 
 Loading Resource  fur_armors_a 
 Loading Resource  ui_server_filter 
 Loading Resource  warhorse_new 
 Loading Resource  ship 
 Loading Resource  arabian_houses 
 Loading Resource  object_c 
 Loading Resource  tree_f 
 Loading Resource  interiors_arabian 
 Loading Resource  arabian_village 
 Loading Resource  valleyProps 
 Loading Resource  workshops 
 Loading Resource  barrier_primitives 
 Loading Resource  town_houses_e 
 Loading Module Resource  SOD_Helms 
 Loading Module Resource  SOD_Item_Sets 
 Loading Module Resource  SOD_Armors 
 Loading Module Resource  SOD_Blacksmith 
 Loading Module Resource  SOD_Face_Paint 
 Loading Module Resource  SOD_Horses 
 Loading Module Resource  SOD_Shields 
 Loading Module Resource  SOD_Weapons 
 Loading Module Resource  SOD_Common 
 Loading Module Resource  SOD_Skyboxes 
 Loading Module Resource  SOD_Warlords_UI 
 Loading Module Resource  SOD_Hair 
 Loading Module Resource  SOD_Guns 
 Loading Module Resource  SOD_Faction_Banners 
 Loading Module Resource  SOD_Faction_Flags 
 Loading Module Resource  SOD_Warlords_Bows 
 Loading Module Resource  SOD_Warlords_Samurai 
 Loading Module Resource  SOD_Warlords_Arrows 
 Loading Module Resource  SOD_Warlords_Circlets 
 Loading Module Resource  SOD_Animations 
 
} //Processing Ini File Finished
 Loading Music...
 Loading Textures...
 Finished Loading Textures...
 L8 Format is  supported
 WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_start 
 WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape 
 WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_check_party_sees_party 
 Loading Module...
 Loading item kinds...
 Loading dialogs...
 Loading mission templates...
 Loading party templates...
 loading time:  75465 
 
WARNING: This module does not have a valid " main_menu_background " mesh, loading default " main_menu_nord " mesh!
 Finished All...
 
WARNING: This module does not have a valid " loading_background " mesh, loading default " load_screen_2 " mesh!
 Loading tracks
 load_map_data complete.
 Init_map complete.
 init_meta_mission complete.
 map mesh built.
 get_ideal_sun_color.
 get_ideal_fog_color.
 1730 parties added.
 launch complete.
 
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
 Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

This?
 
OK, you haven't patched the mod to version 3.92f3 -> http://mountandblade.nexusmods.com/mods/2606

That should squash the crashing, if not use the backup save located in your save directory. You'll have to rename the file extension for it.
 
Aaah. Thank man. I thought I had it fully patched- the installer I got said "Full" and below that it said it didn't require a patch. Gotta remember to start using Nexus for M&B. Been using nexus for Fallout and Elder scrolls faithfully since they came out.

Will it be save compatible?

Edit

I started a new game because the crashes kept happening after I updated. Played some and saved some peasants from a band of deserters then went to a village to see if they had any recruits for hire and as I left, I got a CTD. Loaded the game two more times and after a few seconds of moving around, I crashed both times. Let me know if you need me to post up any logs or anything.
 
RGL Log

http://pastebin.com/raw.php?i=7zePWxeC

WSE_Crash_Log

http://pastebin.com/raw.php?i=sGkqF6tw

WSE Log

[20:50:22] WSE v2.7.0 by cmpxchg8b (Build date: Apr  3 2012 23:59:2:cool:
[20:50:22] WSE path: D:\Warband\
[20:50:22] WSE netcode version: 6
[20:50:22] Warband version: vanilla
[20:51:32] WARNING: Unable to map WSE script code: wse_chat_message_received
[20:51:32] WARNING: Unable to map WSE script code: wse_console_command_received
[20:51:32] WARNING: Unable to map WSE script code: wse_game_saved
[20:51:32] WARNING: Unable to map WSE script code: wse_multiplayer_message_received
[20:51:32] WARNING: Unable to map WSE script code: wse_get_agent_scale
[20:51:32] WARNING: Unable to map WSE script code: wse_window_opened


Wasn't sure which one you wanted this time. So I gave you all of them! :grin:

EDIT

Not sure if it matters or not, but could using Warband Script Enhancer cause crashing? I use it because it's supposed to fix engine bugs or something like that, even when a mod doesn't exactly require the use of it.
 
TheVagabond said:
Not sure if it matters or not, but could using Warband Script Enhancer cause crashing? I use it because it's supposed to fix engine bugs or something like that, even when a mod doesn't exactly require the use of it.
Yes it is. WSE is not compatible with Warband 1.151. You don't even need to use it with my mod.
 
Not using 1.151 >.> Using 1.143 still. (I actually have my steam version patched to 1.151, but I have an alternate DL that I keep at certain patch levels for various mods that aren't compatible w/ the newest version).

Alrighty, though! Won't use WSE for SoD. Sorry about all the posts! Will try not to bug ya anymore.
 
For some reason your getting a ton of OpCode Script Errors, It should be safe to move SoD into the 1.151 version of the game. If I were you I'd probably try a fresh new game now that you have the 3.93f3 patch installed. Though SoD wasn't made on WSE so that could be the issue.
 
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