Leto Aus
Recruit
Summary: Currently and since release, AI formations are not effective in combat because troops' weapons consistently collide with their allies behind them. This is not intended design, and we have identified the culprit code. It is only a matter for your developers to trace and debug its function.
The culprit code is in <combat_parameters.xml>, and it is the line called <collision_check_starting_percent>. This was designed by your developers to prevent weapons colliding behind units when they attack, so that they may attack while in formations with allies behind them or to their side (like in Warband). However, at the moment is is malfunctioning and has no effect. Note that the corollary function, <collision_check_ending_percent> , is still working as designed, and also responds to alterations.
How to Reproduce: Be amongst a tight AI formation and attack enemies. Notice how your weapon becomes consistently stuck behind you; even the overhead slash and the underhead stab are interrupted. It is impossible to attack from within an AI formation (without leaving the formation). Notice that the same thing happens to allies.
Alternative way to reproduce: Order a formation into shieldwall with multiple rows, and allow an equivalent group with no formation to attack it. Notice how badly the shieldwall performs because of the premature collisions as troops swing. Now try the same with a shieldwall with a single row, and notice the vast improvement.
The culprit code is in <combat_parameters.xml>, and it is the line called <collision_check_starting_percent>. This was designed by your developers to prevent weapons colliding behind units when they attack, so that they may attack while in formations with allies behind them or to their side (like in Warband). However, at the moment is is malfunctioning and has no effect. Note that the corollary function, <collision_check_ending_percent> , is still working as designed, and also responds to alterations.
How to Reproduce: Be amongst a tight AI formation and attack enemies. Notice how your weapon becomes consistently stuck behind you; even the overhead slash and the underhead stab are interrupted. It is impossible to attack from within an AI formation (without leaving the formation). Notice that the same thing happens to allies.
Alternative way to reproduce: Order a formation into shieldwall with multiple rows, and allow an equivalent group with no formation to attack it. Notice how badly the shieldwall performs because of the premature collisions as troops swing. Now try the same with a shieldwall with a single row, and notice the vast improvement.