Buffing looters

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Lord_Adam

Sergeant
Hey fellas. Well, what I have done for my game is buffed looters up a bit. They are extremely weak, but a recruit can take two of them out without nearly being killed. This is on full damage to your own troops. I can provide the text edit for them if this generates any kind of interest. Basically what I have done is given the female troops a hunting bow with one set of standard arrows and a club. They also just have a standard "shirt" on with nomad boots. The male troops will be centered more on melee, probably with a nord shield and a hatchet or falchion. The armour they might have would be low quality leather.
 
Good idea, but I think that the higher tiers shouldn't have bad quality armor, because in theory they have gotten rich after all their life of plunder.
 
The high tiers don't have bad armour, the forest bandits have padded leather which happens to be pretty decent. I agree with you, but really all a mountain bandit or a bandit is, is just a stronger looter with a horse and javelin. A bandit is just a stronger looter. What I don't agree with mainly is that looters are weaker then peasants. A group of 10 militia from the standard troop tree can plough through 20-30 of them on high settings, and that wouldn't happen.
 
Well, the thing is that looters are people who just decided to go to a life of crime, while possibly the peasant soldiers had basic training.



It's great what you're doing with their equipment. Inbetween Raids, Looters have to do whatever it takes to survive, and if they can't take the next party in a battle to scrounge up more food, they would have to forage for nuts and berries. And do some hunting. Hide armor fits perfectly.



I'd say for balance sake that you should slightly buff the equipment of the "professional" soldiers and increase the stats of the looter troops to simulate a rugged survivalist lifestyle.
 
Um... At least they should have a basic cloth, I don't believe naked thiefs who kill people doesn't steal their clothes.
 
Well, they are peasants who have decided to go rogue. But it's safe to assume that they did indeed have cloths when they decided to do so :razz:. I'm basically just giving them nomad armour and hide boots. For the female, a shirt and hide boots with a hunting bow. They are both stronger then the average man or women and their equipment seems to fit the role pretty well.

I'll post screenies of them in a minute.
 
Here is a screen shot of the revised looter.

14o59io.jpg

And the new theives (I'm aware of the dead peasant in the background, I had to shoot him because he was glitched on the wall  :mrgreen:.

k0lmc.jpg
 
Nice! Now they really look like bandits. I have some high tier bandits here, I will see if I can post some screnshoots here also.
 
Yeah, they are going to be a LOT more dangerous in camp ganks though because they use the falchion and the shield. They also have power strike 1, so if one of your high tier troops gets caught with 2-3 of them they're dead. The thieves I just posted are also a lot more deadly with the addition of the bow, with power draw 1.
 
THAT looks a bit unrealistic. Not so much the brigand, but the thug. The CB armour he has on is very restricting in movement, not something a high tier outlaw would wear. The brigand looks a bit more realistic, with the exception of that fact the armour looks a bit expensive for even a high tier bandit.
 
lol, do you think they buy armor? They steal armors from dead bodies. But they aren't for the custom settlements, only for my game. In fact for custom settlements, they are too strong comparing to the naked ones. But in my game is hard to get those guys, and I see no point to have a bandit line if they can't get so good as others. I will give a check if there is any armor a bit less expensive for them, but I want them to have good protection, but probably Ihave to go. see ya.
 
I'd imagen the rich ones would. Well, here is what happened with my buffed looters.

Charge:

10p37uq.jpg

Aftermath:

73p2rt.jpg
 
Boosting looters may be a good idea but I don't thing that giving 1st rank troops bows is a good decision. I liked River Pirates in Native, they were not naked and they didn't have any bows/crossbows, that's exactly how looters should look like. Yeah, they can loot equipment from the battlefield but that means they participate in a battle so they'll level up and won't be looters anymore. I mean, looters are people who wasn't able to loot anything yet actually. :lol:
 
I don't agree that poor peasants can become full armored knights with an invencible horse and I can't have a strong foot thief because it is unrealistic. Yeah, when they level up they become stronger and wealthier and can have better armors and weapons.
 
I can't make any sense out of your post. When I first posted these looters you said that they looked realistic. Now you are saying that they look like over kill knights? Since when do knights wear fur armour  :lol:? And if you are referring to the troop in the lion surcoat, that would be me. Looters and thieves are peasants who have dejected from law and have chosen the life of crime. It is no different then one of today's people deciding to rob banks for a living and him/her buying a pistol. They might not have shields, but I mean come on you can't have them running around with nothing on. I'm pretty sure that they had a set of cloths when they decided to resort to crime. Looters in the medieval times were a bit different from your average thieves. The grouped together and smashed down houses and burned them as well as stealing everything. Thieves were not this type of criminal, they were men or women who pick pocketed people as well as stealing from storages at night. Now implementing this into mount and blade, if you give looters no cloths and say a falchion or a hatchet they are going to get killed in seconds as you all know. Thieves, same thing. If you have them running around with such a thing as a dagger, which fits their role, in game they get killed by peasants who end up better armed then they are with a pitch fork or a hatchet. I'd like to take the bow away from thieves, I just don't know what to put in it's place. When I was fighting the looters there it was practically my fault my men were butchered. I formed a half assed shield wall and didn't have them charge when the infantry was close, so the result was 2 looters for every one militant.
 
No.. I am not talking your looters look unrealistic, they look fine to me, better than the original. But the problem is that you say that my looters have to powerfull gear, but you think poor peasants can become full armored knights and looters can't become a decent infantry?
 
They can be a decent infantry without having plate armour on.

Also, what are you going on about peasents being full armoured knights?
 
No, no, Adam. It's just a misunderstanding here. He's saying that the final tier of the bandit tree should at least be comparable to the final troops of the "kingdom" trees, otherwise there's no point in playing them when your enemies get on their feet.



All the guys you hire and the kings and lords conscript are peasant soldiers. They come from their villages to join the war band, and, after surviving countless fights, eventually become kick ass knights in full armor on super horses. (Swadian knights)
 
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