Buff chambers!

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There are no players that can constantly use chambers on purpose because of their unreliability, and that's a problem. Actually all the chambers I see is when some newbie accidently chamberblocks good player's swing, which is annoying. Currently the game is missing one of the most skill dependant, userful, balanced and satisfying mechanic. I can suggest different improvements to that:

1. Increase time window
2. Remove necessity of looking directly to the enemy weapon
3. Make it impossible to block chambers, they are not only hard, but also useless cause anyone can simply block them
4. Make it possible to counter-chamber, as the only way to block chamber hits (currently you cannot counter-chamber at all, at least from my experience)
5. Make it possible to chamber crush-throughs and lance x strike (im not sure if it possible now)
 
No offense, but your suggestions are terrible. Chamber blocking is indeed useless, but there are better ways to make it a viable and an enjoyable mechanic to play against. Warband's take on chamber blocking worked perfectly fine and it didn't need to have such ridiculous advantages.

Here's a thread I made about this a while back.
 
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Yep those suggestions are not perfect. So chambers would be the new crush through. The chamber system from warband is needed because there it worked, and here it doesnt.
Also increasing the window will only create more luckchambers but intended chambers will still fail because of the angles
 
Chambers need fixed to the point they can be used just as much as blocking in high end duels, imagine how good that would look and feel, the flow of a fight would be super fast.
 
There are no players that can constantly use chambers on purpose because of their unreliability, and that's a problem. Actually all the chambers I see is when some newbie accidently chamberblocks good player's swing, which is annoying. Currently the game is missing one of the most skill dependant, userful, balanced and satisfying mechanic. I can suggest different improvements to that:

1. Increase time window
2. Remove necessity of looking directly to the enemy weapon
3. Make it impossible to block chambers, they are not only hard, but also useless cause anyone can simply block them
4. Make it possible to counter-chamber, as the only way to block chamber hits (currently you cannot counter-chamber at all, at least from my experience)
5. Make it possible to chamber crush-throughs and lance x strike (im not sure if it possible now)

1.Yes, chambers should be easier. I also think it was a bit easier but still too hard in Warband Multiplayer. Against NPCs it was quite learnable to parry on a routinely basis. In Multiplayer you needed a very stable connection and even then it only worked reliably against stabs, sometimes against overheads and against sidewings only if the enemy faced away from you so the swing took some time to connect (speaking with the experience of a veteran casual, maybe competitive players will have more to say about that).
What I am interested in seeing is how it plays out when the time window for chambers is such that you can fluidly transition from a block to a counter attack without exposing yourself too much; maybe up to te point where the windup is finished. Would certainly make it easier to regain the initiative when you are locked by a feint spam or a held attack.

2. I don't really share that experience and can thus not really judge suggestion.

3. I really dislike the idea that chambers should be unblockable. The chamber is already harder to block because it changes up the typical timing of block-counter-block-counter. Anything more would make chambers overpowered unless they become ridiculously easy.

4. In Warband it is actually possible to chamber chambers, but I've only ever seen in on accident or when me and my opponent cooperated to achieve long chamber chains for fun. Still my point about 3. stands.

5.I kind of like the idea of being able to handle crushthrough with chambers as it seems to be a more sophisticated move that catches and redirects the enemies weapon rather than putting force against force. In Warband btw. it was the only way to parry with a knife.

Edit:
I find it strange that such an integral part of M&B's combat, chamber blocking, doesn't work and yet nobody seems to care.
Here's an old video of me during the beta trying to understand chamber blocking in Bannerlord.



Whether or not I clicked the button when I should have to get a successful chamber block is hard to gauge as a viewer, but I'm the heavyweight world champion of chamber blocking. Most of the unsuccessful chambers in this video would have worked in Warband.

Since chamber blocking in Bannerlord is "physics-based™", weapons have to physically make contact with each other for it to work. This is different from Warband where chamber blocking was only a matter of consistent timing and positionning. Directly in front of your opponent, at a short distance, at the correct time.

This new "physics-based™" chamber blocking system is inherently inconsistent due to the large number of different weapons and animations. Chambering with a sword against a hammer will require different timing and positionning than chambering with a knife against a spear.

But most importantly, the animations themselves aren't made to facilitate chamber blocking. Some attacks, such as the ones shown in the video below, are mirrored and will move in parallel to each other instead of intersecting. These attacks are practically impossible to chamber.




To sum it up, here are the variables that come into play for chamber blocking in both games:
Bannerlord's variables:
- What weapon you're using
- What weapon your opponent is using
- Your opponent's height in relation to yours
- Your weapon's position
- Your enemy's weapon's position
- Your stance
- Your position in relation to your enemy's
- Correct attack direction
- Correct timing

Warband's variables:
- Your position in relation to your enemy's
- Correct attack direction
- Correct timing

This overcooked system needs to be entirely dumped if Taleworlds ever want chambering to be a mechanic that can be relied upon. It's at the moment an inherently inconsistent system due to the insane number of variables that go into the equation. Variables that no one here as regular human being can account for.

Please fix.

Thank you for the link, that's really insightful.
 
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3. Make it impossible to block chambers, they are not only hard, but also useless cause anyone can simply block them
4. Make it possible to counter-chamber, as the only way to block chamber hits (currently you cannot counter-chamber at all, at least from my experience)
5. Make it possible to chamber crush-throughs and lance x strike (im not sure if it possible now)
wtf
troll post? lmao
 
1.Yes, chambers should be easier. I also think it was a bit easier but still too hard in Warband Multiplayer. Against NPCs it was quite learnable to parry on a routinely basis. In Multiplayer you needed a very stable connection and even then it only worked reliably against stabs, sometimes against overheads and against sidewings only if the enemy faced away from you so the swing took some time to connect (speaking with the experience of a veteran casual, maybe competitive players will have more to say about that).
What I am interested in seeing is how it plays out when the time window for chambers is such that you can fluidly transition from a block to a counter attack without exposing yourself too much; maybe up to te point where the windup is finished. Would certainly make it easier to regain the initiative when you are locked by a feint spam or a held attack.

2. I don't really share that experience and can thus not really judge suggestion.

3. I really dislike the idea that chambers should be unblockable. The chamber is already harder to block because it changes up the typical timing of block-counter-block-counter. Anything more would make chambers overpowered unless they become ridiculously easy.

4. In Warband it is actually possible to chamber chambers, but I've only ever seen in on accident or when me and my opponent cooperated to achieve long chamber chains for fun. Still my point about 3. stands.

5.I kind of like the idea of being able to handle crushthrough with chambers as it seems to be a more sophisticated move that catches and redirects the enemies weapon rather than putting force against force. In Warband btw. it was the only way to parry with a knife.

Edit:

Thank you for the link, that's really insightful.
On your point on number 4, yeah its a pain to pull off but you can do it and once your build the muscle memory you can do it regularly.
 
In my opinion the beauty of warband chambers is that sometimes you cannot block them, for example if you are running forward and chamber upper swing, your enemy cannot block this. That forces you to use delays\fients always just to not get chabmered, and thats cool. Here you can block every single chamber and it's easy af just because chamber animation is clear and slow, and when you chamber you have to look directly to enemy's weapon, so you have no room to distract your enemy.
 
In my opinion the beauty of warband chambers is that sometimes you cannot block them, for example if you are running forward and chamber upper swing, your enemy cannot block this. That forces you to use delays\fients always just to not get chabmered, and thats cool. Here you can block every single chamber and it's easy af just because chamber animation is clear and slow, and when you chamber you have to look directly to enemy's weapon, so you have no room to distract your enemy.
Yeah that's another good point, you can just block chambers which ruins the whole point of chambering.
 
The gameplay is too fast for proper chamber usage. You move and strike way too fast like a super saiyan is this game.

To make chamber viable you need a more slow gameplay like mordhau where mastering chamber is doable and has an impact on the gameplay.

Currently on bannerlord this is just luck. I don't see how they can make chamber playable without slowing the gameplay, but they will never slowining it cause every very high dpi ballerinas will whine
 
The game speed is pretty much the same as it was in warband, and there players used chambers as their main block mechanic so that's not about the game, it's about chamber mechanic realisation.
 
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