dibarix
Recruit
5600 hours in warband, 4000 h. vanilla (yes I liked it)
500 hours Bannerlord 1.2.xx, 100 h. vanilla
120 hours Bannerlord 1.6.0 ,5 h. vanilla
As a regular reader of this forum, I can't help it to make a post myself about my feelings towards the game and in hindsight TaleWorlds.
I'm afraid it will be rather long.
I prefer to play a game with or as a bucket when the gameplay is good, fun and uphold the premises for suspension of disbelief;
rather than a shiny knight who is obnoxious, painfully mediocre and has no fun gameplay.
Yes, I've read the patch notes of every single update, so it's my own fault to be again disapointed by the state Bannerlord is in.
And yes, I am aware that Bannerlord isn't Warband 2. (their biggest mistake in my opinion)
I will give a few examples of the choises T&W has made and will not change overnight, otherwise it would be already adressed in their regular dev blogs.
The perk system is just a clickfest, yes, you have some meaningfull upgrades if you combine them togheter. But there are so many that I can hardly keep track of what I'm doing. Maybe a progression page in the beloved encyclopedia could make it better.
The fast pace of the game it's almost (not really) like I'm playing a FPS that last for ever. So much stuff to do (to click on) all for the love of progress. Opposite the system of dead and birth and a slow level progression. This is a combination that i can't understand.
Except for the main story all quests are: go X bring Z and you get . For the main quest its x² and you get a brother.
Companions don't get me started. I just hate every aspect of it. The names, their skills or the stories they carry. I couldn't care less.
And finally when I let them out of my party for whatever purpose I had in mind after a year of peace and with high skillsets all they put togheter is a pile of T1
and T2 troops with four, yes 4 T3 ones.
The wall of gibberish in my left eye obscures the things I need to know.
Ofcourse there are also things I like and are improved on over time.
But I hardly can grasp the potential of the game and to me it seems with every choice they have T&W goes for the middleground.
When I think about the dev blog over the Gauntlet and other systems they developed, all looked so promising and well thought out.
Something has changed over the years. Yes, I have read some posts about the speculations and facts.
In my frustration it is just a relief to put it myself on screen.
True , I can play other games and I don't have to make a fuss about 38 euros spent for 500+ hours of frustration. But I do because I stll hope
T&W has the nerve and sense to transcend their moderate decisions.
I understand that I am not 'the developer' and not everything has to go my way. I even can play a game that has some stuff I don't like (most of them do)
That brings me to the mods, but that's another chapter better written by someone else.
500 hours Bannerlord 1.2.xx, 100 h. vanilla
120 hours Bannerlord 1.6.0 ,5 h. vanilla
As a regular reader of this forum, I can't help it to make a post myself about my feelings towards the game and in hindsight TaleWorlds.
I'm afraid it will be rather long.
I prefer to play a game with or as a bucket when the gameplay is good, fun and uphold the premises for suspension of disbelief;
rather than a shiny knight who is obnoxious, painfully mediocre and has no fun gameplay.
Yes, I've read the patch notes of every single update, so it's my own fault to be again disapointed by the state Bannerlord is in.
And yes, I am aware that Bannerlord isn't Warband 2. (their biggest mistake in my opinion)
I will give a few examples of the choises T&W has made and will not change overnight, otherwise it would be already adressed in their regular dev blogs.
The perk system is just a clickfest, yes, you have some meaningfull upgrades if you combine them togheter. But there are so many that I can hardly keep track of what I'm doing. Maybe a progression page in the beloved encyclopedia could make it better.
The fast pace of the game it's almost (not really) like I'm playing a FPS that last for ever. So much stuff to do (to click on) all for the love of progress. Opposite the system of dead and birth and a slow level progression. This is a combination that i can't understand.
Except for the main story all quests are: go X bring Z and you get . For the main quest its x² and you get a brother.
Companions don't get me started. I just hate every aspect of it. The names, their skills or the stories they carry. I couldn't care less.
And finally when I let them out of my party for whatever purpose I had in mind after a year of peace and with high skillsets all they put togheter is a pile of T1
and T2 troops with four, yes 4 T3 ones.
The wall of gibberish in my left eye obscures the things I need to know.
Ofcourse there are also things I like and are improved on over time.
But I hardly can grasp the potential of the game and to me it seems with every choice they have T&W goes for the middleground.
When I think about the dev blog over the Gauntlet and other systems they developed, all looked so promising and well thought out.
Something has changed over the years. Yes, I have read some posts about the speculations and facts.
In my frustration it is just a relief to put it myself on screen.
True , I can play other games and I don't have to make a fuss about 38 euros spent for 500+ hours of frustration. But I do because I stll hope
T&W has the nerve and sense to transcend their moderate decisions.
I understand that I am not 'the developer' and not everything has to go my way. I even can play a game that has some stuff I don't like (most of them do)
That brings me to the mods, but that's another chapter better written by someone else.