Glad to hear the tree issue is sorted
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Duin Ollaigh siege: AI mesh needs tweaked a little here to stop some attackers catching on rocks.
Strange field of bones at defender reinforcement spawn point. Might want to check vanilla, see if its supposed to look like that.
EDIT: Duin Ollaigh vanilla:
Dun At siege: Defenders reinforcements take inefficient route (red line), have to squeeze past archers, slows them down.
Archers don't seem to fire when attackers are on ladder, maybe there's something you can do.
AI mesh near defender spawn needs tweaked ever so slightly to stop dudes getting stuck on right hand wall.
Dun Aberte siege: a few defenders end up outside walls:
Also attackers mostly ignore right hand ladder, could maybe tweak. Defenders don't defend top of that ladder so it balances out at the minute anyway.
Suggestion: I was thinking Cantabar Luventus mercenaries should maybe have the armour and/or helmet boxes ticked. They cost 2000 scillingas each, they should be able to at least put a tunic on!
Edit 2: Dun Sebuirge (northeast ireleand) siege scene: Another field of bones left of the attacker spawn, and some tree fragments in the hills behind.
Edit 3: The camp scene probably needs some work. We have those same straight lines on the ground:
And the AI mesh is a bit wonky:
Also, there's no grass at all!
The tents don't really hold up to the quality of the rest of the mod, could do with a replace/retexture. I had a quick search for OSP tents but couldn't find anything. The Sclavinia guys have some nice stuff, to give you some inspiration:
Edit 4: The camp-attack scene is different from the camp-inspection scene, so that will need edited too. It has big chunks of AI mesh missing in one corner too, though probably not important.
Edit 5: Last one for tonight: The camp-entrenched-defense scene.
AI mesh doesn't fit to the stake wall near the entrance. The entrance is maybe a bit wide, didn't confer much of a tactical advantage when I tested.
Trees growing through this shelter.