aspirine101 said:
Hello there!
Now I'm not sure if this was posted, but today I installed your submod and made a new game and noticed something weird with NPCs that wield spears with shields. Often they would go in some breast muscle flexing position and when I attack them at this position they would block, but it sounds like a parry from something rather than blocking with their shields.. It happens just too much :S
Is it a feature?
That would be TML's overhand spear animation...When I release the next version of this mod I'm probably going t remove it, as not everyone has it, and seems to be causing some people trouble. I simply much preferred the overhand thrust, to the up and down 'head bop' animation. You're probably getting a weird effect cause the game is referencing the animation and it doesn't exist in your files.
hko2006 said:
I translated your post and posted to the Chinese M&B community, here are some feedback about the changes you made.
Feedback from the community
1. Briton swords needed to be buffed, no reason given but Istill report this to you anyways
2. Villagers are tough back then, no need to change
3. Briton, Irish and Pictish troops, roughly in that increasing order, tend to have better agility, better athletics and better power throw. Britons are the best riders. Germanics and Picts are the worst. Why?
4. Cantabrian javelineers now have horses, which they inexplicably lacked before. Were they riders?
5. Some changes on skills should not be made, not specified.
My feedback
Bad
1. I don't see why move Trainer to Charisma, they train more because of a charming leader?
2. Trade moved to Intelligence and Persuasion moved to Charisma. Yes it is needed to be good at calculating to be good at trading but what about the persuading part to get a lower price and higher selling price? Same goes to Persuasion, it is needed to be logical to be persuasive but what about the charming people to do things they don't intend to do part?
Others
Spotting, Tracking and Pathfinding moved to Agility. Understandable but some player may find it a bit hard to adapt.
Suggestion
I was surprised to see the amount of SC I can get from selling ragged crap when I first played the Brytenwalda, I want ragged crap are sold at crap price. Maybe you can make a alternates files for hardcore realism players, and change to numbers to whatever you feel like.
Hey! Thanks for taking the time and effort to translate my mod for our Chinese friends.
RE: Feedback
1) I'll check and see if Briton swords are out of whack with Saxon or Angle swords. I did intend for Saxons to have slightly better swords though, cause at this particular moment in history, they had somewhat superior swordsmithing techniques. Although this is judged solely on grave findings, and it might be that the sample is biased (i.e, perhaps the archaeologists just found a 'masterwork' saxon sword, and pretty much everyone in the area was using the same techniques). The effect isn't much more than one or two points in either direction.
2) Villagers were tough, but we're also comparing them to fighting men, and in many cases, the villagers had copy-pasted stats identical to or superior than fighting men (6 athletics, for example).
3) Simply as a measure of how they fought historically. The effect isn't that exaggerated, and it's more for flavor. But it's true that these cultures stressed certain types of warfare (the Irish, for example, stressed skirmishing for a variety of historical reasons) and the Britons as being better riders is more of a nod to the whole teulu = King Arthur's knights myth. Germans and Picts fought more on foot (Which makes sense, as Scotland is not ideal terrain for horse rearing, and the Saxons/Jutes/Angles came across the sea at a time when they almost certainly didn't have the innovations of horse transport that say, the Normans did, 500 years later).
4) Yes. A 'Cantabrian Circle' is one of the most famous military tactics in European history, and has given its name to a variety of similar formations (witness any Total War game), where riders ride in a circle, taking turns throwing javelins or firing arrows. It originated in the region of Cantabria in Northern Spain. If there are going to be Cantabrian mercenary javelin throwers in Britain, it only makes sense for them to have horses.
5) Open to all suggestions on Skills.
I'm totally down for making ragged crap even cheaper. They give much less profit than they currently do. However, you should note that the #1 cause of money inflation in Brytenwalda is using the supply wagon to hoover up every item after a battle. And then using it to sell to towns that ordinarily wouldn't have the vendor space or money to accept it. There is no way to balance the economy if a player uses the wagon. If the player does not use the wagon, the economy is mostly fine.
Trainer: Charisma is all about getting people to do what you want, stay committed, keep to the course. Not go slouching off or ducking responsibility, and building a martial spirit together.
Trade: In my opinion, judging by how the game itself treats Trade (such as using it to determine how long it takes you to exact taxes from a village), the 'haggling' aspect of it is actually quite tiny, and that in the macro sense, Trade is more used as your character's grasp of financial ledgers.
Agility: Yes, it's definitely a change, but it's nice to have at least some small reason to make a Companion go Agility (one of the Picts is a great candidate owing to their ritual armor) instead of everyone go Intelligence.
RE: Your Earlier Post
I am also not a big fan of the silver/salt circuit, and I did try to lower the abundance of silver and tweak various prices. But I didn't actually go in and start messing up trade routes, which would probably upset a lot of people. Ultimately, it's less of an issue if you don't use the wagon, and the silver takes a week to show up again in shops anyways.
How would people feel about potentially moving Athletics to Strength?