Brytenwalda Max Battle Size?

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I'm trying to run 100 and in close up meelee it slows down to a crawl - everyone is way too close like one dense mob.  I'm running AMD Athlon x2 with 4 GB RAM and Raptor.  What about you?
 
I have not a bad rig (3 GHz proccesor (CoreDuo E8400 Intel), 4Gb memory and Nvidia GTX 470)... but sieges sometimes run under 15fps, that's nearly unplayable.
HDR is on, battle size 150.
Need advice on optimizing settings.
 
I'm not sure if this has anything to do with it, but I read here http://forums.taleworlds.com/index.php/topic,174213.45.html that lag has nothing to do with running out of virtual memory but with the CPU and is connected to the bad optimization of the game's sound system. Maybe the link provided above can help you.
 
Sangfugol 说:
I'm not sure if this has anything to do with it, but I read here http://forums.taleworlds.com/index.php/topic,174213.45.html that lag has nothing to do with running out of virtual memory but with the CPU and is connected to the bad optimization of the game's sound system. Maybe the link provided above can help you.

just tried disabling sound n music and lag was reduced by a lot!
 
^ I'm running at 6-700 battlesize (200 in sieges) with no lag whatsoever and full graphics for the past few versions.? Alothough AntiAliasing seems to turn itself off a lot..
PC specs:
Dual core 3.2ghz i5 processor
4GB ram
Geforce (something) 1024mb
 
gutsaxe 说:
^ I'm running at 6-700 battlesize (200 in sieges) with no lag whatsoever and full graphics for the past few versions.? Alothough AntiAliasing seems to turn itself off a lot..
PC specs:
Dual core 3.2ghz i5 processor
4GB ram
Geforce (something) 1024mb

i have similar specs but lags heavily....with med setting 100-200 battle size
only brytenwalda tho played prophesy of pendor 500 with full graphics
why? :sad:

i7 quad core 2.0ghz
4gb ram
gt 540m 1gb
 
I wish for a simple scenario to benchmark against.

Unfortunately, "Custom Battle" in Brytenwalda has been replaced by boat fight only.
 
920114 说:
gutsaxe 说:
^ I'm running at 6-700 battlesize (200 in sieges) with no lag whatsoever and full graphics for the past few versions.? Alothough AntiAliasing seems to turn itself off a lot..
PC specs:
Dual core 3.2ghz i5 processor
4GB ram
Geforce (something) 1024mb

i have similar specs but lags heavily....with med setting 100-200 battle size
only brytenwalda tho played prophesy of pendor 500 with full graphics
why? :sad:

i7 quad core 2.0ghz
4gb ram
gt 540m 1gb

Have you try differents configurations? Have you ATI? you can post your rgl_log.txt...
 
Idibil 说:
920114 说:
gutsaxe 说:
^ I'm running at 6-700 battlesize (200 in sieges) with no lag whatsoever and full graphics for the past few versions.? Alothough AntiAliasing seems to turn itself off a lot..
PC specs:
Dual core 3.2ghz i5 processor
4GB ram
Geforce (something) 1024mb

i have similar specs but lags heavily....with med setting 100-200 battle size
only brytenwalda tho played prophesy of pendor 500 with full graphics
why? :sad:

i7 quad core 2.0ghz
4gb ram
gt 540m 1gb

Have you try differents configurations? Have you ATI? you can post your rgl_log.txt...


yea my configs this atm

first_time = 0

texture_detail = 53

render_buffer_size = 512

max_framerate = 80

start_windowed = 0

use_pixel_shaders = 1

use_vertex_shaders = 1

fake_reflections = 1

show_framerate = 0

use_ondemand_textures = 1

use_ondemand_textures_mt = 0

disable_music = 0

disable_sound = 0

disable_frequency_variation = 0

cheat_mode = 0

enable_blood = 1

enable_edit_mode = 0

force_single_threading = 1

debug_mode = 0

display_width = 1280

display_height = 720

display_bits = 32

antialiasing = 0

sample_quality = 0

alpha2coverage = 0

force_vsync = 1

shadowmap_quality = 0

shader_quality = 2

postfx_dof = 0

postfx_hdr = 2

postfx_autoexp = 1

flora_degrade_distance = 75.0000

flora_lod_detail = 2

use_instancing = 1

use_secure_connection = 0

max_number_of_connections = 16

look_for_server_on_this_machine = 0

music_volume = 0.6055

sound_volume = 0.4328

mouse_sensitivity = 0.7566

invert_mouse = 0

enable_lighting = 1

enable_particles = 1

enable_blood = 1

enable_character_shadows = 0

enable_accurate_shadows = 1

number_of_corpses = 5

grass_density = 48

combat_speed = 4

friend_combat_difficulty = 2

adapter_format = 0

reduce_combat_ai = 0

reduce_campaign_ai = 0

combat_difficulty = 2

display_labels = 1

display_targeting_reticule = 1

display_attack_direction = 0

turn_camera_with_horse_in_first_person = 3

verbose_damage = 1

verbose_shot_difficulty = 1

battle_size = 3.0833

attack_direction_control = 1

defend_direction_control = 1

lance_control = 2

anisotropic_filtering = 1

enable_environment_shadows = 0

verbose_casualties = 1

verbose_experience = 1

realistic_shadows_on_plants = 2

number_of_ragdolls = 4

gamma = 2.2000

character_detail = 0.0000

character_shadow_detail = 0.0000

control_mouse_movement_y_scale = 1.5000

blood_stains = 1

use_winmm_audio = 0

enable_version_check = 1

enable_aspect_ratio_control = 1

realistic_headshots = 0

auto_gfx_quality = 0


and my rgl_log
Starting new log file.
Version:  1.143

-- OS: Microsoft Windows 7  Service Pack 1 (build 7601), 64-bit
-- RAM: Available physical RAM: 2874MB/3947MB
-- CPU:      Intel(R) Core(TM) i7-2630QM CPU @ 2.00GHz (GenuineIntel)
- L2 cache size: 256K
- CPU Features: FPU MMX SSE SSE2 SSE3 SSSE3 EST HTT
- Number of CPUs: 8 ( Speed: ~1995MHz / ~1995MHz / ~1995MHz / ~1995MHz / ~1995MHz / ~1995MHz / ~1995MHz / ~1995MHz )

-- GPU:
- D3D9 Adapter: 0 / Driver: nvumdshim.dll / Description: NVIDIA GeForce GT 540M           
- Texture Memory: 2710 ( Available Texture Memory: 2589 )


Processing Ini File {
Module_name =  Brytenwalda
Num Hints =  12
Setting Map Min X =  -178.012619
Setting Map Max X =  185.339508
Setting Map Min Y =  -232.722122
Setting Map Max Y =  197.089081
Setting Time Multiplier =  0.250000
Setting Seeing Range Multiplier =  6.500000
Setting Track Spotting Multiplier =  0.800000
Setting player_wounded_treshold =  5.000000
Setting hero_wounded_treshold =  15.000000
Setting Skill Prisoner Management Bonus =  5
Setting Skill Leadership Bonus =  3
Setting Base Companion Limit =  20
Setting player_xp_multiplier =  2.000000
Setting hero_xp_multiplier =  2.000000
Setting regulars_xp_multiplier =  3.000000
Setting damage_interrupt_attack_treshold =  3.000000
Setting damage_interrupt_attack_treshold_mp =  1.000000
Setting armor_soak_factor_against_cut =  0.800000
Setting armor_soak_factor_against_pierce =  0.450000
Setting armor_soak_factor_against_blunt =  0.500000
Setting armor_reduction_factor_against_cut =  0.800000
Setting armor_reduction_factor_against_pierce =  0.250000
Setting armor_reduction_factor_against_blunt =  0.650000
Setting horse_charge_damage_multiplier =  1.000000
Setting couched_lance_damage_multiplier =  0.650000
Setting fall_damage_multiplier =  1.000000
Setting shield_penetration_offset =  30.000000
Setting shield_penetration_factor =  3.000000
Setting missile_damage_speed_power =  1.900000
Setting melee_damage_speed_power =  2.000000
Setting multiplayer_walk_enabled =  0
Setting mission_object_prune_time =  180
Scan Module Textures =  1
Scan Module Sounds =  1
Loading Resource  test
Loading Module Resource  textures_face_gen
Loading Resource  shaders
Loading Resource  textures
Loading Resource  materials
Loading Module Resource  materials_face_gen
Loading Resource  uimeshes
Loading Module Resource  meshes_face_gen
Loading Resource  helpers
Loading Resource  map_icon_meshes
Loading Resource  skeletons
Loading Resource  body_meshes
Loading Resource  object_meshes
Loading Resource  object_bodies
Loading Module Resource  env_materials
Loading Module Resource  map_tree_meshes
Loading Module Resource  particle_meshes
Loading Module Resource  tree_meshes
Loading Module Resource  xtree_meshes
Loading Module Resource  grass_meshes
Loading Module Resource  plant_meshes
Loading Resource  goods_meshes
Loading Resource  item_meshes1
Loading Resource  horse_a
Loading Resource  arabian_castle
Loading Resource  food
Loading Resource  beards
Loading Resource  village_houses
Loading Resource  village_houses_a
Loading Resource  village_houses_b
Loading Module Resource  hair
Loading Resource  interiors_a
Loading Resource  interiors_b
Loading Resource  interiors_c
Loading Resource  arena
Loading Resource  map_icons_b
Loading Resource  castle_a
Loading Resource  dungeon
Loading Resource  stone_houses
Loading Resource  snowy_houses
Loading Resource  snowy_castle
Loading Resource  castle_b
Loading Resource  square_keep
Loading Resource  anim_b
Loading Resource  weapon_meshes_c
Loading Resource  map_icons_c
Loading Module Resource  pictures
Loading Module Resource  user_interface_b
Loading Resource  user_interface_c
Loading Resource  scene_encounter_spot
Loading Resource  interior_thirsty_lion
Loading Resource  scene_small_tavern
Loading Resource  weapon_meshes1
Loading Resource  weapon_meshes_b
Loading Resource  houses1
Loading Resource  wall_meshes1
Loading Resource  town_houses
Loading Resource  doors
Loading Resource  churches
Loading Resource  town_houses_b
Loading Resource  castle_c
Loading Resource  castle_d
Loading Resource  castle_e
Loading Resource  castle_f
Loading Resource  castle_g
Loading Resource  castle_h
Loading Resource  castle_i
Loading Resource  gatehouse
Loading Resource  viking_houses
Loading Resource  fake_houses
Loading Resource  town_houses_c
Loading Resource  prisons
Loading Resource  prisons_b
Loading Resource  interiors_d
Loading Module Resource  op_terrain_borders_textures
Loading Module Resource  op_terrain_borders_materials
Loading Module Resource  op_terrain_borders
Loading Module Resource  op_terrain_borders_b
Loading Module Resource  skyboxes
Loading Resource  object_b
Loading Resource  destroy
Loading Module Resource  xtree_meshes_b
Loading Module Resource  xtree_meshes_c
Loading Module Resource  grass_meshes_b
Loading Module Resource  tree_e_meshes
Loading Module Resource  particles_2
Loading Resource  interiors_steppe
Loading Resource  grooming_horse
Loading Resource  town_houses_d
Loading Resource  horses_b
Loading Resource  ani_horse_mounted
Loading Resource  deneme2
Loading Resource  horse_skeleton
Loading Resource  steppe_fake_houses
Loading Resource  tableau_shields
Loading Resource  instruments
Loading Resource  custom_banner
Loading Resource  simple_primitives
Loading Resource  ani_man_walk
Loading Resource  ani_twohanded
Loading Resource  ani_onehanded
Loading Resource  ani_death
Loading Resource  ani_stand_guardsman
Loading Resource  ani_human_mounted
Loading Resource  ani_lady_stand
Loading Resource  ani_poses
Loading Resource  ani_stand_shopkeeper
Loading Resource  ani_man_cheer
Loading Resource  ani_stand_onhorse
Loading Resource  ani_throw_stone
Loading Resource  ani_strikes
Loading Resource  ani_equip_arms
Loading Resource  ani_run_p
Loading Resource  ani_run_forward_left_right
Loading Resource  uni_strikes3
Loading Resource  ani_walk_sideways
Loading Resource  ani_run_sideways
Loading Resource  ani_stand
Loading Resource  ani_crouch_down
Loading Resource  ani_low_walk
Loading Resource  ani_turn_man
Loading Resource  ani_attacks_single
Loading Resource  ani_lancer
Loading Resource  ani_attacks
Loading Resource  ani_kicks
Loading Resource  ani_parry_attack
Loading Resource  ani_walk_backward
Loading Resource  ani_run_lookingsides
Loading Resource  ani_defends
Loading Resource  ani_walk_lookingsides
Loading Resource  ani_jump
Loading Resource  ani_wedding
Loading Resource  arabian_props
Loading Resource  uni_jump
Loading Resource  uni_stances
Loading Resource  uni_equip
Loading Resource  uni_strike
Loading Resource  uni_throws
Loading Resource  uni_fistswing
Loading Resource  uni_lord_stand
Loading Resource  uni_defence
Loading Resource  uni_sideways
Loading Resource  dart
Loading Resource  armors_new_b
Loading Resource  armors_new_arena
Loading Resource  rock
Loading Resource  raw_materials
Loading Resource  gauntlets_new
Loading Resource  bride_dress
Loading Resource  ui_server_filter
Loading Resource  ship
Loading Resource  arabian_houses
Loading Resource  object_c
Loading Resource  tree_f
Loading Resource  interiors_arabian
Loading Resource  arabian_village
Loading Resource  valleyProps
Loading Resource  workshops
Loading Resource  barrier_primitives
Loading Resource  town_houses_e
Loading Module Resource  animalesdecaza
Loading Module Resource  animals
Loading Module Resource  animals2
Loading Module Resource  otrositems
Loading Module Resource  arcosyflechas
Loading Module Resource  armadurasmedias
Loading Module Resource  armadurasmedias2
Loading Module Resource  armaduraspesadas
Loading Module Resource  armaduraspesadas2
Loading Module Resource  armaduraspesadas3
Loading Module Resource  armaduraspesadas4
Loading Module Resource  battlebanners
Loading Module Resource  botasycalzado
Loading Module Resource  capasycabeza
Loading Module Resource  capasycabeza2
Loading Module Resource  coronas
Loading Module Resource  hachas
Loading Module Resource  desnudos1
Loading Module Resource  desnudosypantalones
Loading Module Resource  escudos1
Loading Module Resource  escudos2
Loading Module Resource  escudos3
Loading Module Resource  escudos4
Loading Module Resource  escudos5
Loading Module Resource  espadas1
Loading Module Resource  sail
Loading Module Resource  espadas2
Loading Module Resource  espadas3
Loading Module Resource  gorros1
Loading Module Resource  std_banners
Loading Module Resource  std_banners_default
Loading Module Resource  std_flags_vertical
Loading Module Resource  gorros2
Loading Module Resource  seaxycuchillos
Loading Module Resource  iconos1
Loading Module Resource  lanzasyhastas
Loading Module Resource  Companions_Overview_mesh
Loading Module Resource  sceneprops1
Loading Module Resource  sceneprops2
Loading Module Resource  sceneprops3
Loading Module Resource  Tempered_mat
Loading Module Resource  Tempered_mesh
Overwritten module resource is ignored due to the module switching:  core_ui_meshes
Loading Module Resource  command_cursor
Loading Module Resource  tunicalarga
Loading Module Resource  tunicas1
Loading Module Resource  tunicas2
Loading Module Resource  tunicas3
Loading Module Resource  tunicas4
Loading Module Resource  tunicas5
Loading Module Resource  tunicas6
Loading Module Resource  tunicasyropavaria
Loading Module Resource  yelmos1
Loading Module Resource  yelmos2
Loading Module Resource  yelmos3
Loading Module Resource  vegetacion
Loading Module Resource  vestuariomujeres

} //Processing Ini File Finished
Loading Music...
Loading Textures...
Finished Loading Textures...
L8 Format is  supported
WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_start
WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape
Loading Module...
Loading item kinds...
Loading dialogs...
Loading mission templates...
Loading party templates...
loading time:  68064
Finished All...
Loading tracks
load_map_data complete.
Init_map complete.
init_meta_mission complete.
map mesh built.
get_ideal_sun_color.
get_ideal_fog_color.
1000 parties added.
launch complete.

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

Frame# : 48368
Saving options...  OK!
Exiting network manager...  OK!
Deleting resources...  OK!
Exiting physics manager...  OK!

num rt_material : <c: r  9 > / <c: y 19 >

Render Target Format Usages:
A8R8G8B8 :  19 ( 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1  )
A16B16G16R16 :  12 ( 1 1 1 1 1 1 0 0 0 0 0 0  )
D24X8 :  1 ( 0  )
D16 :  1 ( 0  )
G16R16F :  5 ( 1 1 1 1 1  )
A16B16G16R16F :  3 ( 1 1 0  )

Dumping resource usage information:
#Full textures:  265
#RT textures:  41
#RT materials:  19
#RT Memory usage:  20805
Exiting graphics manager...  OK!

Current Config {
first_time : 0
texture_detail : 53
render_buffer_size : 512
max_framerate : 80
start_windowed : 0
use_pixel_shaders : 1
use_vertex_shaders : 1
fake_reflections : 1
show_framerate : 0
use_ondemand_textures : 1
use_ondemand_textures_mt : 0
disable_music : 0
disable_sound : 0
disable_frequency_variation : 0
cheat_mode : 0
enable_blood : 1
enable_edit_mode : 0
force_single_threading : 1
debug_mode : 0
display_width : 1280
display_height : 720
display_bits : 32
antialiasing : 0
sample_quality : 0
alpha2coverage : 0
force_vsync : 1
shadowmap_quality : 0
shader_quality : 2
postfx_dof : 0
postfx_hdr : 2
postfx_autoexp : 1
flora_degrade_distance : 75.000000
flora_lod_detail : 2
use_instancing : 1
use_secure_connection : 0
max_number_of_connections : 16
look_for_server_on_this_machine : 0
music_volume : 0.605500
sound_volume : 0.432800
mouse_sensitivity : 0.756600
invert_mouse : 0
enable_lighting : 1
enable_particles : 1
enable_blood : 1
enable_character_shadows : 0
enable_accurate_shadows : 1
number_of_corpses : 5
grass_density : 48
combat_speed : 4
friend_combat_difficulty : 2
adapter_format : 0
reduce_combat_ai : 0
reduce_campaign_ai : 0
combat_difficulty : 2
display_labels : 1
display_targeting_reticule : 1
display_attack_direction : 0
turn_camera_with_horse_in_first_person : 3
verbose_damage : 1
verbose_shot_difficulty : 1
battle_size : 3.083300
attack_direction_control : 1
defend_direction_control : 1
lance_control : 2
anisotropic_filtering : 1
enable_environment_shadows : 0
verbose_casualties : 1
verbose_experience : 1
realistic_shadows_on_plants : 2
number_of_ragdolls : 4
gamma : 2.200000
character_detail : 0.000000
character_shadow_detail : 0.000000
control_mouse_movement_y_scale : 1.500000
blood_stains : 1
use_winmm_audio : 0
auto_gfx_quality : 0
}

Closing log file... 

i get random lag spikes especially when on horses(when the surrounding gets loaded quickly i guess?)
and sometimes in battles as soon as 2 army meet the lag gets unplayable
this happens in some town scenes as well (when i walk around streets not in battle)
but if i reload game the lag goes and after a while it comes back....

also i didnt get any crash before but after i installed the graphic submod i started getting CTD once in a while
still a great mod though!!
 
All seem right, maybe you add more max_framerate = 80, to 100 or 112.

also i didnt get any crash before but after i installed the graphic submod i started getting CTD once in a while
still a great mod though!!

Same you need more memory.
http://forums.taleworlds.com/index.php/topic,131274.0.html
 
Idibil 说:
All seem right, maybe you add more max_framerate = 80, to 100 or 112.

also i didnt get any crash before but after i installed the graphic submod i started getting CTD once in a while
still a great mod though!!

Same you need more memory.
http://forums.taleworlds.com/index.php/topic,131274.0.html

um...i tried the memory thing before but only to C drive
i just did the same thing to D drive as well cos thats where my game is installed
but 2 min into the game (even before i found a battle to see if the framerate thing worked)
i got CTD :sad:
 
because you have this: render_buffer_size = 512
I think that 512 is for 4gb of memory or more.
 
Idibil 说:
because you have this: render_buffer_size = 512
I think that 512 is for 4gb of memory or more.

oh my god i cant believe how smooth my game runs now
i changed it to 256 and... :grin:
idibil you are a LEGEND!
 
I just got a new computer a intel 2500k 3.4gz I5.  8 megs of ram,  Geforce 460 1 gig ram.  I played other mods pretty flawlessly. But it seems with any mod after fighting a few big battles I had to restart the game, for some reason it just starts getting really laggy in big battles, but after restarting its fine again for a few hours. 
Anyway, with Brytenwalda, I am getting laggy battles right from the start,  I usually have battles set around 400, which shouldnt be a problem.  Although it seems that all my battles are in the rain and that could be causing the issue.  Maybe I will try messing with my buffer size as well. 
 
cascinova 说:
I just got a new computer a intel 2500k 3.4gz I5.  8 megs of ram,  Geforce 460 1 gig ram.  I played other mods pretty flawlessly. But it seems with any mod after fighting a few big battles I had to restart the game, for some reason it just starts getting really laggy in big battles, but after restarting its fine again for a few hours. 
Anyway, with Brytenwalda, I am getting laggy battles right from the start,  I usually have battles set around 400, which shouldnt be a problem.  Although it seems that all my battles are in the rain and that could be causing the issue.  Maybe I will try messing with my buffer size as well.

I think that it is a problem of configuration problem. PLz, read guie here:

Known things that will cause you to CTD or Lag heavily!
Autor: Kinsume in 1257 forum.
Link: http://forums.taleworlds.com/index.php/topic,127609.0.html


You have can look here:
http://forums.taleworlds.com/index.php/topic,183782.0.html
 
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