Finally, we got it up!!!
Brytenwalda 1.3 for your enjoy:
Download here: http://www.mbrepository.com/file.php?id=2115
Propotional scene Video by Adorno: http://www.youtube.com/watch?v=UL0_qN9MK4w
- Old Savegames 1.21 compatible. But trying to use savegames you can have minor issues (error in items or simulate scripts). You can export your old 1.21 character and import in this new version 1.3, and you haven't problems.
-Game Languages: english and french.
For more information and instalation: http://forums.taleworlds.com/index.php?topic=135589.msg3264275#msg3264275
Brytenwalda installation and troubleshooting: http://forums.taleworlds.com/index.php/topic,136401.0.html
v1.3 Oficial Release 17/10/2010
FEATURES:
- Bugfix.
- Add french traslation of Brytenwalda thanks to BerTolkien.
- New scenes: Hlew Castle, Grantebricge, Cantwareburh, Trainings Grounds, and others.
- New armors, helmets and swords. Visual Impresive. Specially helmet "Boar hat" and sutton hoo sword.
- Irish and Pict are more strong now.
- Swords can be use with 1h or 2h.
- Improved textures thanks to Kamina.
- Fix morale problem for big parties
- Now if you have clerics and follow women in your party, you can rise morale.
- You can see Brytenwalda version in menu now.
- Negative morale and honour bonus for guards and prisioners in Salt Mine. Nobody want work/live here.
- Bandits attack caravans now.
- Submod Diplomacy update to last version. Thanks to Waithi
- Add export/import npcs menu in camp menu
- Fix break weapon. It should be a few more difficult to break now quality weapons.
- Language correction for strings thanks to Wigbord. Now it is in perfect native english.
- More blood.
- New cleric and pagans priest parties in map.
- New horse model for ponies. Thanks to SendMeSmile.
- New historical notes. Specially, you can know place history speak to guild master of Bebbanburh and Lundenwic.
- Alternative Female faces (soon in download)
- New Especial Merchants. If you have money you can buy some nobleman item now.
-Add Gae Bolga quest for future winners of Contest.
- Fix typo in team faction determination script
- Fix centering: archers Hold-F1, stand closer, spread out; archers & infantry Hold from battle panel
- AI: add cavalry line charge and generally make them more aggressive
- AI: add leader placement for when there is no infantry to stand by
- AI: remove leader speed limitation: no longer needed
- Have battlegroups/divisions 3-8 hold at start of battle
- Reenable archer stagger as archer "ranks" formation
- AI: close a couple loopholes that were preventing infantry advance
- AI: change logic that sometimes kept cavalry from charging
- AI: broaden test of army nearness to enemy for switch into fight phase
- AI: break formation only for lower level troops
- AI: remove random variable in cavalry target assessment
- AI: double cavalry strength assessment vs. potential non-cavalry threat/target
- AI: specify cavalry decision to free fight more precisely
- AI: ignore fake reinforcements (i.e. reinforcements stages > 1)
- AI: handle no archer situation for horse archers and during reinforcement
- AI: remove obsolete destination tracking for cavalry wedge (and whatever loopholes that created)
Good luck in Dark Ages Times!
Brytenwalda 1.3 for your enjoy:
Download here: http://www.mbrepository.com/file.php?id=2115
Propotional scene Video by Adorno: http://www.youtube.com/watch?v=UL0_qN9MK4w
- Old Savegames 1.21 compatible. But trying to use savegames you can have minor issues (error in items or simulate scripts). You can export your old 1.21 character and import in this new version 1.3, and you haven't problems.
-Game Languages: english and french.
For more information and instalation: http://forums.taleworlds.com/index.php?topic=135589.msg3264275#msg3264275
Brytenwalda installation and troubleshooting: http://forums.taleworlds.com/index.php/topic,136401.0.html
v1.3 Oficial Release 17/10/2010
FEATURES:
- Bugfix.
- Add french traslation of Brytenwalda thanks to BerTolkien.
- New scenes: Hlew Castle, Grantebricge, Cantwareburh, Trainings Grounds, and others.
- New armors, helmets and swords. Visual Impresive. Specially helmet "Boar hat" and sutton hoo sword.
- Irish and Pict are more strong now.
- Swords can be use with 1h or 2h.
- Improved textures thanks to Kamina.
- Fix morale problem for big parties
- Now if you have clerics and follow women in your party, you can rise morale.
- You can see Brytenwalda version in menu now.
- Negative morale and honour bonus for guards and prisioners in Salt Mine. Nobody want work/live here.
- Bandits attack caravans now.
- Submod Diplomacy update to last version. Thanks to Waithi
- Add export/import npcs menu in camp menu
- Fix break weapon. It should be a few more difficult to break now quality weapons.
- Language correction for strings thanks to Wigbord. Now it is in perfect native english.
- More blood.
- New cleric and pagans priest parties in map.
- New horse model for ponies. Thanks to SendMeSmile.
- New historical notes. Specially, you can know place history speak to guild master of Bebbanburh and Lundenwic.
- Alternative Female faces (soon in download)
- New Especial Merchants. If you have money you can buy some nobleman item now.
-Add Gae Bolga quest for future winners of Contest.
- Fix typo in team faction determination script
- Fix centering: archers Hold-F1, stand closer, spread out; archers & infantry Hold from battle panel
- AI: add cavalry line charge and generally make them more aggressive
- AI: add leader placement for when there is no infantry to stand by
- AI: remove leader speed limitation: no longer needed
- Have battlegroups/divisions 3-8 hold at start of battle
- Reenable archer stagger as archer "ranks" formation
- AI: close a couple loopholes that were preventing infantry advance
- AI: change logic that sometimes kept cavalry from charging
- AI: broaden test of army nearness to enemy for switch into fight phase
- AI: break formation only for lower level troops
- AI: remove random variable in cavalry target assessment
- AI: double cavalry strength assessment vs. potential non-cavalry threat/target
- AI: specify cavalry decision to free fight more precisely
- AI: ignore fake reinforcements (i.e. reinforcements stages > 1)
- AI: handle no archer situation for horse archers and during reinforcement
- AI: remove obsolete destination tracking for cavalry wedge (and whatever loopholes that created)
Good luck in Dark Ages Times!