Brytenwalda 1.3 Release 17/10/2010

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Idibil

Grandmaster Knight
Finally, we got it up!!!


thump_4660742partida2.jpg


Brytenwalda 1.3 for your enjoy:

Download here: http://www.mbrepository.com/file.php?id=2115

Propotional scene Video by Adorno: http://www.youtube.com/watch?v=UL0_qN9MK4w

- Old Savegames 1.21 compatible. But trying to use savegames you can have minor issues (error in items or simulate scripts). You can export your old 1.21 character and import in this new version 1.3, and you haven't problems.
-Game Languages: english and french.

For more information and instalation: http://forums.taleworlds.com/index.php?topic=135589.msg3264275#msg3264275
Brytenwalda installation and troubleshooting: http://forums.taleworlds.com/index.php/topic,136401.0.html


v1.3 Oficial Release 17/10/2010

FEATURES:



- Bugfix.
- Add french traslation of Brytenwalda thanks to BerTolkien.
- New scenes: Hlew Castle, Grantebricge, Cantwareburh, Trainings Grounds, and others.
- New armors, helmets and swords. Visual Impresive. Specially helmet "Boar hat" and sutton hoo sword.
- Irish and Pict are more strong now.
- Swords can be use with 1h or 2h.
- Improved textures thanks to Kamina.
- Fix morale problem for big parties
- Now if you have clerics and follow women in your party, you can rise morale.
- You can see Brytenwalda version in menu now.
- Negative morale and honour bonus for guards and prisioners in Salt Mine. Nobody want work/live here.
- Bandits attack caravans now.
- Submod Diplomacy update to last version. Thanks to Waithi
- Add export/import npcs menu in camp menu
- Fix break weapon. It should be a few more difficult to break now quality weapons.
- Language correction for strings thanks to Wigbord. Now it is in perfect native english.
- More blood.
- New cleric and pagans priest parties in map.
- New horse model for ponies. Thanks to SendMeSmile.
- New historical notes. Specially, you can know place history speak to guild master of Bebbanburh and Lundenwic.
- Alternative Female faces (soon in download)
- New Especial Merchants. If you have money you can buy some nobleman item now.
-Add Gae Bolga quest for future winners of Contest.
- Fix typo in team faction determination script
- Fix centering: archers Hold-F1, stand closer, spread out; archers & infantry Hold from battle panel
- AI: add cavalry line charge and generally make them more aggressive
- AI: add leader placement for when there is no infantry to stand by
- AI: remove leader speed limitation: no longer needed
- Have battlegroups/divisions 3-8 hold at start of battle
- Reenable archer stagger as archer "ranks" formation
- AI: close a couple loopholes that were preventing infantry advance
- AI: change logic that sometimes kept cavalry from charging
- AI: broaden test of army nearness to enemy for switch into fight phase
- AI: break formation only for lower level troops
- AI: remove random variable in cavalry target assessment
- AI: double cavalry strength assessment vs. potential non-cavalry threat/target
- AI: specify cavalry decision to free fight more precisely
- AI: ignore fake reinforcements (i.e. reinforcements stages > 1)
- AI: handle no archer situation for horse archers and during reinforcement
- AI: remove obsolete destination tracking for cavalry wedge (and whatever loopholes that created)



Good luck in Dark Ages Times!
 

Æthelwulf

Master Knight
M&BWBWF&SNW
Good work lads. Thank you very much. This mod is simply a joy to play. Please keep up the good work! Also the girlfriend is going to be pissed. Goodbye social life.

-Edit- Ahhhh 20kbs. The waiting will kill me. All four hours of it.
 

Messick

Recruit
can we still use the polished landscape addition from 1.2 on 1.3 or does there need to be a new version released?
 

MrExpendable

Knight at Arms
WBNWWF&S
Messick said:
can we still use the polished landscape addition from 1.2 on 1.3 or does there need to be a new version released?
You can implement it yourself if you wish. It isn't hard if you know what you're doing.
 

Messick

Recruit
MrExpendable said:
Messick said:
can we still use the polished landscape addition from 1.2 on 1.3 or does there need to be a new version released?
You can implement it yourself if you wish. It isn't hard if you know what you're doing.

unfortunately i wouldn't know what i'm doing  :wink:
 

Idibil

Grandmaster Knight
Messick said:
can we still use the polished landscape addition from 1.2 on 1.3 or does there need to be a new version released?


Mm, i havent tested it, but it should run.
I want update it next days for fix possiblem problems.

Pingupower said:
Can't wait to play.

Wait Sutton Hoo Sword? New quest?

Really, you dont find it like sutton hoo in game  :grin:, but you recognize the sword

No quest about this sword (ques is for Gae Bolga, Cuchulainn´s spear) , but King Annan have a surprisse here

 

AlexNW

Recruit
¡Descargando, Brytenwalda rocks!  :grin:

Thank you, Idibil and company. When I play this mod, I feel the need to visit and do tourism around UK and Ireland.

Gracias desde España.
 

mailor

Sergeant
M&BWBWF&S
Damn, am I glad I am ill (sore throat, cough and a beginning fever I fear). Now I have a reason to skip work and play Brytenwalda 1.3 instead  :mrgreen:

Thanks!
 

Melachi

Recruit
Thanks! Can I use WB 1.132 with this?

Idibil said:
Finally, we got it up!!!

- More blood.


YEAAAH!!! I remember I asked for this in suggestions for my favourite mod wohoo :twisted: :twisted: :twisted:

Will make battles more visual
 
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