In Progress Broken Seige AI

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Version number
1.8.0
Branch
Beta
Modded/unmodded
Yes, I used mods.

e3e11

Recruit
Summary:The seige is broken AF. When initially starting an offensive battle if the AI is set to charge, only a few charge while the majority stand motionless until the ladders are touched then they proceed to charge.

Reinforcements spawn all over the place. If I sally out the gate and charge the enemy, the enemy starts spawning inside my walls behind my men. All reinforcements should come from outside the map boundary from the respectful side. Defenders should spawn in the walls, attackers spawn from siege camp.

Defending AI using catapults should prioritize seige equipment first, then clusters of enemies. More often than not, AI fires catapults at solo enemies and hit nothing, and being utterly useless. AI units still get stuck on environment props or other units when trying to reload ammo in catapults or trebuchets.

In some scenes, when placing catapults, parts of walls will disappear that aren’t even close to the placed siege engine leaving defenders completely exposed.
How to Reproduce: Play 1.8.0
Have you used cheats and if so which:
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MArdA TaleWorlds

Community Support & Localization
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Forwarded to the QA team for further investigation. We will reach out again if we need more information. Thanks for reporting and sorry for any inconvenience!
 
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