Broken Mesh?

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cartonofjuice

Sergeant at Arms
So I've been trying to add in new armors, and so far the body, hand and leg armors work, however I'm running into issues regarding helmets. This is probably a common issue, but I haven't been able to find any guides on how to fix it.
Is this the mesh's issue or something else?
https://imgur.com/a/Bko6QRT
 
Your helmet needs the itp_attach_armature flag since it's a rigged model.

For example if you are using the modsys:

["h_chapel_de_fer_1_padded", "Chapel de Fer with Padded Cloth", [("h_chapel_de_fer_1",0)],itp_merchandise|itp_type_head_armor|itp_attach_armature,0,
564 , weight(1.75)|abundance(100)|head_armor(34)|body_armor(0)|leg_armor(0)|difficulty(7) ,imodbits_plate ,[(ti_on_init_item,[(cur_item_add_mesh, "@o_padded_coif_narf", 0, 0),])]],

Or if you are using Morgh's Editor:
p3NEE.png
 
Seek n Destroy said:
Your helmet needs the itp_attach_armature flag since it's a rigged model.

For example if you are using the modsys:

["h_chapel_de_fer_1_padded", "Chapel de Fer with Padded Cloth", [("h_chapel_de_fer_1",0)],itp_merchandise|itp_type_head_armor|itp_attach_armature,0,
564 , weight(1.75)|abundance(100)|head_armor(34)|body_armor(0)|leg_armor(0)|difficulty(7) ,imodbits_plate ,[(ti_on_init_item,[(cur_item_add_mesh, "@o_padded_coif_narf", 0, 0),])]],

Or if you are using Morgh's Editor:
p3NEE.png
That worked, thanks!
 
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