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Resolved Broken layout of weapons at the castle lord hall...

Users who are viewing this thread

Version number
1.6.4
Branch
Main
Modded/unmodded
No, I didn't use any mods.

Poopsoid

Recruit
Summary: Found the same issue ive reported before - and this time it is situated on the second floor of the castle Lord Hall. See screens with improper physics of weapons on the hall columns...
How to Reproduce: Enter 2nd floor of the Lord Hall at any Sturgian castle.
Have you used cheats and if so which: no
Scene Name (if related): Lord Hall at any Sturgian castle
Media (Screenshots & Video):
Computer Specs:
OS: win7
GPU: 1080
GPU Driver Version: latest
CPU: i5
RAM: 12
Motherboard:
Storage Device (HDD/SSD): HDD
 

MArdA TaleWorlds

Community Support & Localization
Community Support
M&BWBWF&SNWVC
Forwarded to the QA team for further investigation. We will reach out again if we need more information. Thanks for reporting and sorry for any inconvenience!
 

MArdA TaleWorlds

Community Support & Localization
Community Support
M&BWBWF&SNWVC
I've been informed that this bug is fixed and the fix will be sent to the game with future patches. Thanks for reporting and sorry for any inconvenience!
 

Poopsoid

Recruit
Devs, pls take into consideration that the bug reported here is NOT fixed, have just checked it in v.1.7. Pls revise and make proper fixes... Thx for good work in 1.7 update anyway.
 

Poopsoid

Recruit
PS. Also checked town lord hall - the same bug there, so pls fix both castle and town lard hall scenes pls...
 

CptMuppet

Sergeant
Internal? Is it meant to be 1.7.1?, so not 1.7.0 as I understand? Ok, thx for reply...
"Internal build" means "not released build". It means this bug is fixed - the work on the fix is done - but the fix itself is not a part of current versions (e1.7.0 and beta e1.7.1), but instead it will be a part of one of the future versions of the game.
 
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