Britannia 1080 mod General discusion thread/Progress report

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Dimos said:
English Billman:
english-warrior380.jpg


http://xs233.xs.to/xs233/08452/english-warrior380.jpg

Sorry to intrude, but I think the English bill looked somewhat like this:

polearm2.jpg


There's 2 in the OSP Weapon pack, one by The Pope and one by RR_Raptor65.
 
G36E: First of al, thanks for posting... I know the weapon I used is a glaive. Actually I have messed things up and I'm not sure how to add the new items... I know there is a thread for that but I have forgotten how the adds are done... I am more concentretad in the troop trees those days... I also need some accurate infos about the nobles of the era. So far I made research on: English (10 Lords so far) ,Irish (4 Lords so far), Scotish (9 Lords so far) Welsh (4 Lords so far) and Island of Man (1 Lord so far)...

Note that I have added the pretenders in all factions exept scotland... Gallus Domesticus as I said promished me a ''satellite acurate'' map of Britain...That means that I may have to place more town around and more vikings of course...

To all: Scotish troops started. If I continue that rate in one week I hope to have done all the troops... About the scenes, yeah that is my next priority... Thanks.... Also is 1.010 compatible to 1.011?
 
I think this mod looks pretty interesting, i always liked playing the Brittania campaign in M2TW kingdoms.
 
kilt_warrior167.jpg


it looks terrific. honestly, at first I was afraid that you meant to leave the items and tex unchanged. now that I see you don't I vote AWESOME :smile:
 
tommmy: Thanks for the good vote! Actually I am not thinking of voting at all... I plan to make the mod as good as possible... This weekend -I hope- Kerosima will finish his special naval system that the mod will use... Also maybe Gallus Domesticus will make a new map for the mod those days... so... The team is working hard for that. Hope you enjoyed the mod!  :grin:

xDELTAx: Actually about being a tester of my mod, you will receive that just some hours before the release and you will have to give me feedback and bug reports all the time. Actually me -and the team- doesn't care if the 1.011 compatible version will come out soon, but we are consentrated in the historical accuracy (That's why I do research each single day) and the good quality stuff!  :wink:

To all: Current voting will be off after 20-25 people have voted... Cheers!  :mrgreen:
 
Dimos said:
xDELTAx: Actually about being a tester of my mod, you will receive that just some hours before the release and you will have to give me feedback and bug reports all the time. Actually me -and the team- doesn't care if the 1.011 compatible version will come out soon, but we are consentrated in the historical accuracy (That's why I do research each single day) and the good quality stuff!  :wink:

Sounds good then.
 
I will be working on troops the weekend, because now I'll work on a couple of new signatures!  :grin:

Hope you guys will enjoy that!
 
London_1300_Historical_Atlas_William_R_Shepherd_%28died_1934%29.PNG


1 word: Sceening has to start!

Also I worked on English troops- so far I finished their infantry line- ...
 
Dimos said:
Hi, That is my first work guys. I decided to make a mod of Brittania, just after the Normans conquered the Saxon Kindoms and are trying to establish their holding on the British mainland... A time of Great Skirmishes and fights!


Includes:

Factions:
England
Scotland
Ireland
Island of Man
Wales

To do/ done:

Troop trees >  Restarted (due to the 1.010 porting of the mod)
Lord names >  Half Done
Map > Done
Scenes > In planning
Banners > Mostly Done
Add a new Tutorial > Done (Surprise!)
Add sea travel > Started
Retextured items > Mostly Done
Conversation > In planning

And now some screenshots:

Scotish Highlander:
kilt_warrior167.jpg


http://xs233.xs.to/xs233/08452/kilt_warrior167.jpg

Englishmen:
english-army252.jpg


http://xs232.xs.to/xs232/08432/english-army252.jpg

Map (old-link)
http://xs232.xs.to/xs232/08432/map660.jpg (Oldest)

http://xs232.xs.to/xs232/08432/map-new889.png (BETA release's)

Map (curent) : (Under construction)

4ui42o.jpg


Higlanders:
highlanders-army563.jpg


http://xs232.xs.to/xs232/08432/highlanders-army563.jpg

English Billman:
english-warrior380.jpg


http://xs233.xs.to/xs233/08452/english-warrior380.jpg


0.960 BETA release link: http://tropic.ucoz.com/Brittania_mod_BETA_0.1.rar

                                          http://rapidshare.com/files/158326530/Brittania_mod_BETA_0.1.rar

Much more work needs to be done for the 1.011 alpha release...


Modding team:
Dimos [Project leader, mapper, troops, scripter, scener, texturer]
Kerosima [scripter, naval system]
Gallus Domesticus [mapper]

New concept art: Each faction will have their own!
ireland-art559.jpg


http://xs233.xs.to/xs233/08446/ireland-art559.jpg
I dont understand ! Is it still in development?
PS Anyone that knows this notify me imidiatley couse i would just love to play this ! ! !
 
henjan: Thanks for the good comment... So far I did the scenes for Castletown and London. Minor fixes will be done though. Maybe tomorrow I'll upload some photos...  :grin:

xDELTAx: Thanks for your support so far  :wink:

Lynores: Please just concentrate on your mod, my friend. I can fix the shorelines myself... That map is work in progress so, surely not complete-100% ready/correct ...  :mrgreen:

Tautvydas_XXL: The BETA is released for m&b 0.960... It has to little stuff in contrary to the ALPHA one which is a work in progress for m&b 1.010/1.011 and -as I hope- will have much more stuff, historical accurate lords and troops -and the beta has some- ...  Just wait a bit for the ALPHA release. Feel free to post your comments/ideas and ask about progress reposts! :razz:

To all: I couldn't speak with Kerosima -maker of the sailing mod, and the one to implement naval battles in my mod as promised- so as to ask him for his progress on the naval scripts. Also I hope that Gallus Domesticus will send me the new map he made for the mod so as I can fix it up a bit.

I almost finished the English and the Scotish troop trees and some mercenaries, so I hope that in less than 1-2 weeks the troops will be 100% ok -I have a limited time you see to do that quiklier- .

Thanks for the comments, Dimos

PS: Feel free to add the mod's supporting banner to your signature...
 


 
Bad news... I haven't spoken with Kerosima for over a week so... maybe the naval system is out for now... Kerosima please let me know if you are still working on it...

Gallus Domesticus' map is huge but in game it look aweful -sorry to say that, but it's the truth...- So I am alone for now. Maybe someone can give me feedback: Release the mod right away when done with troops as a 1.010/1.011 BETA or wait for Kerosima to work on naval scripts, fix the map a bit and work on scenes and textures totally and then release it?

Note: In the next days I'll update the poll, asking for the above question. That poll's results will be in my post (Maybe first, maybe another)
 
Poll's results:  :wink:

Question: How would you rate the mod so far?
The Best  4 (7.8%)
Awesome  12 (23.5%)
Good  9 (17.6%)
Average  15 (29.4%)
Bad  5 (9.8%)
Awful  0 (0%)
The Worst  6 (11.8%)

Maybe I will in some days... -Upload BETA for 1.011-
 
Great news! By the way, I saw in Hundred Years War nice models of english bill...
P.S. Don't believe to people saying the mod is the worst. They are too jealous.  :smile:
 
Thanks for your good comment, that makes me feel happy that my work is accepted by people. Thanks again. !!!  :wink:

Actually I'll try to upload a pre-alpha in 2-7 days the most!
 
The map is not detailed because it's not even edited yet. You just asked for it the day after I showed you the rough base so I sent it to you. The coasts need to be smoothed with the map editor once it's all correct and then you have to raise the hills and edit terrain(I think you know that part at least?). Right now it's a flat base, ofcourse it's not detailed.

If you are talking about density, anything over 1/3 density for that map will crash the game. If you put that in a native-sized map you'll have less playable land than Native which is already too small. And if you did what you did, the player will be able to see the edge of the map in-game which is extremely unprofessional.

Right now I have way more things to do and worry about than to re-make a map for another mod so I guess I'm sorry.
 
Actually I had some problems with the map editor today and I'll try to fix it tomorrow. I saw the Area around Edinburgh was too big to have 10 villages! I think it is really unrealistic my friend!  :roll:  :grin: ...
 
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