Perdikas said:I love the new animations, with the exception of the new shield block. It carries the consiquence of getting an arrow shot through my forhead. I deffenately like the general "feel" each faction gives but I dislike the missplaced equipment, such as the Sherwood Bandits cutting me up with katzbalgers. I for one enjoy mods that aim to use historicaly accurate equipment divided accordingly among the different cultures/factions. I would also reccomend equiping horsemen with lances aswel as a hand weapon and not allowing them to wield the lance with the shield simultaneously for it stops them from trying to use the couching lance technique.
I also realy like the texuters of the new weapons, like the boar spear among others. I would deffenately like to see all the weapons used, textured in the same "style" but that may be a lot to ask .
I'll be looking forward to the new version, thats for sure.
Edit: Perhaps this should have been posted in the suggestions thread instead, sorry .
Selvhan said:Edit 2 : I do not know how you plan to make the "british army" party spwan in the next version but i killed like 10-12 party of them and they still respawn really fast !
Selvhan said:Ok good because right now the welsh cant win a fight
Also there are lord stuck all around the map near the water.
CCDK said:a damned nice beta - Nice balance of armours and weaponry - You really think about attacking french skirmishers - The cavalry pike, the throwing axe, some of the swords and protective gear are really eyepleasers. very fun - The only thing that freaks me are the odd arm placements while waiting to strike - sometimes im really i doubt where this blow will hit - doesnt make it easy to strike whike on horseback and fighting on foot with brains instead of just hacking away like crazy hoping to hit.....is there any easy way to use/switch on the vanilla armpositions or switch of hard strikes to get rid of that?
CCDK said:ill make some screenshots....
the placement of the arme may not be odd but i have a hard time judging if this strike is now going to be a over the head slash down or a over the head and into the sside of an enemy - where i just could fight without pausing to think about the subtle movement of the mouse to attack i now have to notice to be sure i hit - if i wouldnt be able to hit in the moment i had my arm ready i could i the blink of an eye change stance and hit elsewhere - now i take longer to decide if i have to change stance or just hit - the picture as an example - is that a stab? no the maybe a from the side slash - hell it may pass over the head - taking longer - will the timing the work?.....dammit! it may not matter i thick battle where you just keep hacking away but in battle with a few or i the arena it is damned irritating - will this hit? will he have time to hit me before i do?
the hit was actually a sideways slash at the man going going out again and and back to slash the man....what I call a gamble - and it seems odd to have to gamble with what your arm is doing....*sigh*
CCDK said:there is also that over the head and down that has a strange little jerk before going down....also makes you think: why the hell did i have to do that? My arm needs a doctor or the arm is tired?
remove them!? - hell no! - I would be guessing a hell of a lot enjoy them a lot - the new animations as such make fighting harder because some moves take longer so you are without protection while striking longer - this one may say is more realistic and surely an improvement - basically i guess im *****ing because it take some getting used to......and im sorry about that - but would it be possible to give the player the choice? one version with and one without? is it a lot of work to do it like that? if so just forget it......maybe in a month or so i wont even notice the difference....
sorry for the trouble - its a really stunning mod - great gear, great map....cant wait for the full thing